Player Matchup

Izanami
Izanami
Cilation
Izanami
Level 113
God Stats
27W - 9L
1,559 SR
Queue Stats
77W - 62L
1,525 Elo+
Party 1
Nox
Nox
SKAM ELU
Nox
Level 144
God Stats
2W - 1L
1,510 SR
Queue Stats
56W - 39L
1,545 Elo+
Party 1
Arachne
Arachne
StarFoxx117
Arachne
Level 40
God Stats
19W - 29L
1,514 SR
Queue Stats
113W - 137L
1,427 Elo+
Solo
Team Averages
Level 99
1,528 SR
1,499 Elo+

VS

Team Averages
Level 62
1,358 SR
1,275 Elo+
Ravana
Ravana
FatherThiccMust
Ravana
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 24L
1,306 Elo+
Party 2
Bacchus
Bacchus
RunnerWayne
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Ra
Ra
UnrestrainedGod
Ra
Level 81
God Stats
1W - 4L
1,074 SR
Queue Stats
8W - 18L
1,020 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cilation
Izanami
16
3 / 4 / 12
12,918
718
9,942
9,826
3,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 5 / 8
12,417
690
18,066
11,245
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
StarFoxx117
Arachne
15
7 / 5 / 3
12,184
677
8,159
16,447
5,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 9
11,585
644
8,156
13,609
10,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
RunnerWayne
Bacchus
13
2 / 7 / 7
10,807
600
6,364
14,421
12,700
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
9 / 4 / 5
13,257
737
12,627
11,040
4,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
17
Kills
14
14
Deaths
17
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cilation
Izanami
3
4
12
2.25
L
3
6
9
1.25
L
Bacchus
RunnerWayne
Bacchus
2
7
7
0.79
W
7
5
8
2.2
W
Arachne
StarFoxx117
Arachne
7
5
3
1.7
L
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,167
Damage
27,147
37,518
Taken
39,070
13,166
Mitigated
28,595
6,503
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cilation
Izanami
9,942
6,780
662
1,917
9,826
3,613
2,282
5,555
4,135
0
61,329
L
8,156
2,524
0
792
13,609
10,982
0
7,142
6,467
0
61,608
L
Bacchus
RunnerWayne
Bacchus
6,364
525
624
988
14,421
12,700
402
5,950
8,471
11,857
0
W
18,066
825
0
180
11,245
4,090
1,213
4,143
6,972
57,973
0
W
Arachne
StarFoxx117
Arachne
8,159
4,705
529
3,215
16,447
5,463
61
8,797
7,356
0
30,279
L
12,627
1,004
2,026
3,880
11,040
4,913
691
4,988
6,052
62,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,519
Gold Earned
35,649
202
Minions Killed
219
0
Camps Cleared
0
884,024
Distance Traveled
910,373
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,918
718
91
5
0
271,614
0
L
Ravana
11,585
644
89
5
0
293,934
0
L
Bacchus
10,807
600
11
1
0
309,706
0
W
Nox
12,417
690
66
4
0
281,178
2
W
Arachne
12,184
677
45
3
0
331,232
0
L
Ra
13,257
737
119
7
0
306,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role