Player Matchup

Fenrir
Fenrir
Kyptonian
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Vamana
Vamana
Squ_eeks
Vamana
Level 16
God Stats
3W - 6L
1,257 SR
Queue Stats
3W - 12L
1,279 Elo+
Party 1
Xbalanque
Xbalanque
TREking66
Xbalanque
Level 28
God Stats
0W - 2L
1,277 SR
Queue Stats
141W - 169L
1,437 Elo+
Solo
Cthulhu
Cthulhu
justjosh0818
Cthulhu
Level 17
God Stats
0W - 2L
1,305 SR
Queue Stats
6W - 12L
1,371 Elo+
Solo
Scylla
Scylla
spAcecAce421
Scylla
Level 29
God Stats
15W - 8L
1,631 SR
Queue Stats
52W - 41L
1,481 Elo+
Solo
Team Averages
Level 18
1,394 SR
1,414 Elo+

VS

Team Averages
Level 19
1,571 SR
1,418 Elo+
Awilix
Awilix
Issa-_-Demon20
Awilix
Level 26
God Stats
20W - 25L
1,502 SR
Queue Stats
205W - 190L
1,411 Elo+
Solo
Nu Wa
Nu Wa
LiViN-ICoN_
Nu Wa
Level 18
God Stats
7W - 4L
1,473 SR
Queue Stats
81W - 57L
1,449 Elo+
Solo
Set
Set
billydutch75
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,411 Elo+
Solo
Ymir
Ymir
davidc113
Ymir
Level 24
God Stats
3W - 0L
1,743 SR
Queue Stats
72W - 81L
1,420 Elo+
Solo
Merlin
Merlin
luvinme23
Merlin
Level 8
God Stats
7W - 3L
1,637 SR
Queue Stats
30W - 23L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kyptonian
Fenrir
14
0 / 15 / 3
8,477
848
4,560
22,128
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
Squ_eeks
Vamana
15
3 / 5 / 3
9,712
971
4,032
15,778
12,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
TREking66
Xbalanque
15
2 / 8 / 3
9,082
908
12,227
17,686
5,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
justjosh0818
Cthulhu
15
0 / 9 / 4
8,678
868
7,339
25,499
15,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
15
2 / 10 / 2
9,344
934
6,836
18,138
4,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
25 / 0 / 9
13,644
1,364
26,580
7,579
3,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 0 / 31
11,557
1,156
22,474
3,405
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 19
9,784
978
11,821
11,027
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
18
5 / 2 / 23
11,520
1,152
14,464
10,789
10,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
luvinme23
Merlin
17
6 / 1 / 25
10,737
1,074
15,854
4,930
2,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
154
7
Kills
47
47
Deaths
7
15
Assists
107
Player
Kills
Deaths
Assists
KDA
W
25
0
9
29.5
L
Fenrir
Kyptonian
Fenrir
0
15
3
0.1
W
8
0
31
23.5
L
Vamana
Squ_eeks
Vamana
3
5
3
0.9
L
Xbalanque
TREking66
Xbalanque
2
8
3
0.44
W
3
4
19
3.13
W
Ymir
5
2
23
8.25
L
Cthulhu
justjosh0818
Cthulhu
0
9
4
0.22
W
Merlin
luvinme23
Merlin
6
1
25
18.5
L
Scylla
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,994
Damage
91,193
99,229
Taken
37,730
44,327
Mitigated
21,639
7,836
Healing
2,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,580
15,719
218
852
7,579
3,264
0
2,080
5,424
0
38,104
L
Fenrir
Kyptonian
Fenrir
4,560
2,299
0
889
22,128
6,803
0
13,507
8,621
0
15,893
W
22,474
11,624
0
0
3,405
1,438
0
783
2,597
32,724
0
L
Vamana
Squ_eeks
Vamana
4,032
1,248
0
1,203
15,778
12,142
0
6,905
8,873
0
18,708
L
Xbalanque
TREking66
Xbalanque
12,227
6,701
0
1,937
17,686
5,057
0
10,204
7,482
0
30,275
W
11,821
7,314
0
835
11,027
4,578
0
5,868
4,909
0
14,318
W
Ymir
14,464
1,763
0
663
10,789
10,221
0
2,980
7,617
45,225
0
L
Cthulhu
justjosh0818
Cthulhu
7,339
816
296
2,064
25,499
15,675
0
13,483
12,016
26,963
0
W
Merlin
luvinme23
Merlin
15,854
1,297
0
0
4,930
2,138
0
1,897
3,008
26,932
0
L
Scylla
6,836
1,247
709
738
18,138
4,650
0
8,693
9,445
20,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,293
Gold Earned
57,242
137
Minions Killed
166
4
Camps Cleared
5
771,969
Distance Traveled
887,992
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,644
1,364
30
3
1
212,577
0
L
Fenrir
8,477
848
7
1
1
145,579
1
W
Nu Wa
11,557
1,156
25
3
1
180,753
1
L
Vamana
9,712
971
31
3
0
168,106
0
L
Xbalanque
9,082
908
39
4
1
157,603
0
W
Set
9,784
978
2
0
2
165,779
0
W
Ymir
11,520
1,152
73
7
1
159,418
0
L
Cthulhu
8,678
868
39
4
1
137,282
1
W
Merlin
10,737
1,074
36
4
0
169,465
0
L
Scylla
9,344
934
21
2
1
163,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role