Player Matchup

Tiamat
Tiamat
Burningsaber12
Tiamat
Level 122
God Stats
2W - 2L
1,616 SR
Queue Stats
13W - 16L
1,577 Elo+
Party 1
Cerberus
Cerberus
Guy Goomba
Cerberus
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 36L
1,480 Elo+
Party 1
Neith
Neith
Mz_Ivelisse_O_o
Neith
Level 135
God Stats
45W - 35L
1,631 SR
Queue Stats
319W - 321L
1,549 Elo+
Solo
Jing Wei
Jing Wei
Smiileinqs
Jing Wei
Level 57
God Stats
0W - 2L
1,347 SR
Queue Stats
40W - 44L
1,456 Elo+
Party 1
Camazotz
Camazotz
x Carpet x
Camazotz
Level 60
God Stats
2W - 1L
1,770 SR
Queue Stats
28W - 27L
1,495 Elo+
Party 1
Team Averages
Level 92
1,573 SR
1,511 Elo+

VS

Team Averages
Level 104
1,599 SR
1,499 Elo+
Loki
Loki
Bleeziy
Loki
Level 105
God Stats
7W - 8L
1,265 SR
Queue Stats
303W - 308L
1,491 Elo+
Party 2
Susano
Susano
Nic3GamingChair
Susano
Level 62
God Stats
24W - 20L
1,487 SR
Queue Stats
447W - 450L
1,456 Elo+
Solo
Ymir
Ymir
SÈTNAD
Ymir
Level 155
God Stats
4W - 2L
1,613 SR
Queue Stats
61W - 57L
1,640 Elo+
Party 3
Hades
Hades
xDarkFlames77x
Hades
Level 81
God Stats
2W - 1L
1,803 SR
Queue Stats
19W - 23L
1,391 Elo+
Party 3
Rama
Rama
xTrafalgarLaw-_-
Rama
Level 116
God Stats
6W - 7L
1,826 SR
Queue Stats
291W - 308L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 7
10,109
460
16,215
17,080
9,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Guy Goomba
Cerberus
13
1 / 5 / 7
9,434
429
11,263
21,027
19,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 1 / 2
12,012
546
16,452
13,681
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Smiileinqs
Jing Wei
13
0 / 8 / 5
8,855
403
4,134
12,611
3,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Camazotz
x Carpet x
Camazotz
16
6 / 7 / 2
10,885
495
12,202
21,360
7,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bleeziy
Loki
20
1 / 1 / 4
11,822
537
7,774
14,742
6,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 6 / 5
10,583
481
11,299
16,798
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
SÈTNAD
Ymir
16
6 / 2 / 15
11,436
520
11,631
22,171
19,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 4 / 9
10,677
485
17,419
16,115
7,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 1 / 5
12,373
562
14,730
13,857
6,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
14
Kills
28
28
Deaths
14
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Loki
Bleeziy
Loki
1
1
4
3
L
2
7
7
0.79
L
Cerberus
Guy Goomba
Cerberus
1
5
7
0.9
L
5
1
2
6
W
7
6
5
1.58
L
Jing Wei
Smiileinqs
Jing Wei
0
8
5
0.31
W
Ymir
SÈTNAD
Ymir
6
2
15
6.75
L
Camazotz
x Carpet x
Camazotz
6
7
2
1
W
4
4
9
2.13
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,266
Damage
62,853
85,759
Taken
83,683
46,350
Mitigated
46,301
31,887
Healing
25,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Bleeziy
Loki
7,774
2,005
0
3,368
14,742
6,658
1,170
788
13,922
0
73,400
L
16,215
2,031
0
6,727
17,080
9,946
1,057
6,975
10,105
62,143
0
L
Cerberus
Guy Goomba
Cerberus
11,263
531
0
6,997
21,027
19,252
100
9,001
12,026
34,208
0
L
16,452
6,926
0
9,090
13,681
5,368
1,551
2,130
11,551
0
80,639
W
11,299
3,903
0
4,320
16,798
6,010
0
4,134
12,428
0
59,719
L
Jing Wei
Smiileinqs
Jing Wei
4,134
3,047
0
480
12,611
3,793
658
5,217
7,394
0
33,344
W
Ymir
SÈTNAD
Ymir
11,631
2,530
0
3,394
22,171
19,380
38
10,198
11,594
45,638
0
L
Camazotz
x Carpet x
Camazotz
12,202
2,578
0
8,593
21,360
7,991
0
5,727
15,633
0
69,276
W
17,419
754
2,661
5,534
16,115
7,950
801
7,315
8,240
55,967
0
W
14,730
12,051
0
5,809
13,857
6,303
1,140
3,654
10,021
0
97,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,295
Gold Earned
56,891
488
Minions Killed
553
0
Camps Cleared
0
1,938,057
Distance Traveled
2,087,311
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,822
537
154
7
0
465,623
2
L
Tiamat
10,109
460
104
5
0
381,469
10
L
Cerberus
9,434
429
54
2
0
426,741
5
L
Neith
12,012
546
157
7
0
352,940
8
W
Susano
10,583
481
98
4
0
411,851
2
L
Jing Wei
8,855
403
66
3
0
337,009
2
W
Ymir
11,436
520
58
3
0
419,958
1
L
Camazotz
10,885
495
107
5
0
439,898
1
W
Hades
10,677
485
92
4
0
381,027
0
W
Rama
12,373
562
151
7
0
408,852
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role