Player Matchup

Sobek
Sobek
Platinum II
E1Mayor
Sobek
Platinum II
Level 160
God Stats
14W - 7L
1,802 SR
Queue Stats
336W - 326L
1,897 MMR
Solo
Janus
Janus
Platinum I
SmokeYoAhh
Janus
Platinum I
Level 128
God Stats
26W - 15L
1,813 SR
Queue Stats
106W - 103L
2,067 MMR
Solo
King Arthur
King Arthur
Diamond V
Zylordx
King Arthur
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
macomori
Nemesis
Diamond IV
Level 159
God Stats
11W - 11L
1,866 SR
Queue Stats
154W - 145L
2,016 MMR
Solo
Xbalanque
Xbalanque
Platinum II
ziamen
Xbalanque
Platinum II
Level 149
God Stats
7W - 7L
1,810 SR
Queue Stats
91W - 84L
2,021 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,758 SR
1,900 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,537 SR
1,810 MMR
Rama
Rama
Diamond V
Beezei
Rama
Diamond V
Level 140
God Stats
3W - 7L
1,628 SR
Queue Stats
241W - 214L
2,047 MMR
Solo
Thor
Thor
Platinum II
Macnica
Thor
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond V
StopTypingIDC
Guan Yu
Diamond V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum II
Webpack
Ymir
Platinum II
Level 157
God Stats
24W - 12L
1,760 SR
Queue Stats
181W - 168L
1,895 MMR
Party 1
Thoth
Thoth
Diamond V
Zevallithos
Thoth
Diamond V
Level 159
God Stats
5W - 4L
1,296 SR
Queue Stats
448W - 433L
2,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
E1Mayor
Sobek
14
1 / 1 / 11
9,594
533
6,669
14,136
16,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
16
2 / 3 / 4
9,584
532
7,267
8,736
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Zylordx
King Arthur
16
3 / 0 / 2
9,701
539
12,457
19,474
9,426
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
macomori
Nemesis
18
9 / 0 / 3
11,014
612
8,956
10,292
4,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
ziamen
Xbalanque
18
3 / 3 / 4
10,863
604
7,781
13,231
5,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ScyllaSetDanzaburouHeimdallr

VS

Bans
ApolloCthulhuAnhurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Beezei
Rama
16
3 / 4 / 0
9,754
542
8,190
12,005
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
Macnica
Thor
15
4 / 3 / 1
8,740
486
6,090
10,074
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
16
0 / 1 / 0
9,168
509
11,804
14,779
13,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
Webpack
Ymir
10
0 / 6 / 2
7,195
400
7,523
16,181
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 4 / 0
6,686
371
3,157
5,716
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
18
Kills
7
7
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
Beezei
Rama
3
4
0
0.75
W
Sobek
E1Mayor
Sobek
1
1
11
6.5
L
Thor
Macnica
Thor
4
3
1
1.5
W
Janus
2
3
4
1.33
L
Guan Yu
0
1
0
0
L
Ymir
Webpack
Ymir
0
6
2
0.17
L
0
4
0
0
W
King Arthur
Zylordx
King Arthur
3
0
2
4
W
Nemesis
macomori
Nemesis
9
0
3
10.5
W
Xbalanque
ziamen
Xbalanque
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,130
Damage
36,764
65,869
Taken
58,755
39,644
Mitigated
32,529
19,310
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Beezei
Rama
8,190
6,374
0
4,000
12,005
5,489
0
1,318
10,687
0
75,810
W
Sobek
E1Mayor
Sobek
6,669
647
0
3,818
14,136
16,740
222
1,907
12,229
24,066
0
L
Thor
Macnica
Thor
6,090
1,912
0
2,801
10,074
4,011
0
2,307
7,689
0
58,577
W
Janus
7,267
630
359
1,103
8,736
3,445
360
2,668
6,068
73,401
0
L
Guan Yu
11,804
1,649
1,480
7,977
14,779
13,646
0
1,568
13,171
0
67,350
L
Ymir
Webpack
Ymir
7,523
1,309
0
1,466
16,181
7,633
0
5,838
9,950
32,253
0
L
3,157
64
0
0
5,716
1,750
0
2,520
3,154
36,363
0
W
King Arthur
Zylordx
King Arthur
12,457
947
0
7,158
19,474
9,426
0
3,197
16,277
0
71,376
W
Nemesis
macomori
Nemesis
8,956
5,412
0
504
10,292
4,981
491
2,339
7,953
0
97,211
W
Xbalanque
ziamen
Xbalanque
7,781
3,466
0
6,368
13,231
5,052
2,075
569
12,662
0
78,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,756
Gold Earned
41,543
583
Minions Killed
513
0
Camps Cleared
0
1,923,639
Distance Traveled
1,602,904
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,754
542
140
8
0
283,001
4
W
Sobek
9,594
533
26
1
0
389,037
9
L
Thor
8,740
486
104
6
0
330,633
2
W
Janus
9,584
532
143
8
0
385,317
2
L
Guan Yu
9,168
509
128
7
0
383,584
1
L
Ymir
7,195
400
64
4
0
341,255
5
L
Thoth
6,686
371
77
4
0
264,431
4
W
King Arthur
9,701
539
120
7
0
357,628
4
W
Nemesis
11,014
612
146
8
0
444,472
2
W
Xbalanque
10,863
604
148
8
0
347,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role