Player Matchup

Da Ji
Da Ji
DANIELMOTS22
Da Ji
Level 27
God Stats
17W - 11L
1,500 SR
Queue Stats
185W - 248L
1,387 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dabas111
Kumbhakarna
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Neith
Neith
MegaPyro21
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,472 Elo+
Party 1
Janus
Janus
Millo987
Janus
Level 20
God Stats
24W - 20L
1,500 SR
Queue Stats
94W - 94L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
polimo22
Guan Yu
Level 37
God Stats
3W - 2L
1,344 SR
Queue Stats
28W - 27L
1,556 Elo+
Party 2
Team Averages
Level 21
1,469 SR
1,483 Elo+

VS

Team Averages
Level 18
1,527 SR
1,359 Elo+
Izanami
Izanami
DieselDEngine
Izanami
Level 15
God Stats
1W - 3L
1,292 SR
Queue Stats
36W - 39L
1,410 Elo+
Solo
Ymir
Ymir
Jaxson1x
Ymir
Level 12
God Stats
1W - 2L
1,778 SR
Queue Stats
2W - 5L
1,376 Elo+
Solo
Freya
Freya
MoonMan6969
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 87L
1,363 Elo+
Party 3
He Bo
He Bo
Saltman3000
He Bo
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,313 Elo+
Party 3
King Arthur
King Arthur
TwistedBiscuit86
King Arthur
Level 28
God Stats
40W - 31L
1,565 SR
Queue Stats
212W - 260L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 11
11,641
506
5,617
17,013
7,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Dabas111
Kumbhakarna
15
1 / 4 / 19
10,671
464
11,554
20,335
18,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
19
12 / 1 / 8
12,484
543
16,959
10,853
4,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Millo987
Janus
18
8 / 2 / 13
12,232
532
17,665
10,543
4,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
polimo22
Guan Yu
20
11 / 2 / 2
13,670
594
23,044
22,543
17,191
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 8 / 2
9,094
395
9,364
18,334
6,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
14
2 / 6 / 4
9,359
407
4,780
18,614
15,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 7 / 3
9,763
424
9,553
20,171
7,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 11 / 4
8,875
386
9,573
16,976
6,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TwistedBiscuit86
King Arthur
17
2 / 4 / 0
10,589
460
13,075
25,106
20,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
35
Kills
11
11
Deaths
36
53
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
Kumbhakarna
Dabas111
Kumbhakarna
1
4
19
2.63
L
Izanami
2
8
2
0.38
L
Ymir
2
6
4
0.67
W
Neith
12
1
8
16
W
Janus
Millo987
Janus
8
2
13
7.25
L
3
7
3
0.64
L
2
11
4
0.36
L
King Arthur
TwistedBiscuit86
King Arthur
2
4
0
0.5
W
Guan Yu
polimo22
Guan Yu
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,839
Damage
46,345
81,287
Taken
99,201
52,045
Mitigated
57,196
32,395
Healing
22,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,617
381
0
8,288
17,013
7,702
806
3,012
13,976
0
72,551
W
Kumbhakarna
Dabas111
Kumbhakarna
11,554
1,547
514
2,799
20,335
18,450
522
8,692
11,643
38,500
0
L
Izanami
9,364
6,012
0
4,962
18,334
6,902
306
5,748
12,586
0
62,024
L
Ymir
4,780
1,535
0
3,647
18,614
15,633
29
7,063
11,551
29,910
0
W
Neith
16,959
9,419
1,377
5,600
10,853
4,452
4,608
3,223
7,605
0
69,893
W
Janus
Millo987
Janus
17,665
869
898
2,735
10,543
4,250
3,792
5,846
4,697
81,516
0
L
9,553
3,550
0
4,683
20,171
7,615
328
9,529
10,642
50,181
0
L
9,573
638
0
668
16,976
6,808
215
5,902
11,074
47,393
0
L
King Arthur
TwistedBiscuit86
King Arthur
13,075
1,334
0
8,855
25,106
20,238
284
977
24,129
182
67,881
W
Guan Yu
polimo22
Guan Yu
23,044
5,504
2,534
7,650
22,543
17,191
3,119
3,294
18,133
0
99,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,698
Gold Earned
47,680
580
Minions Killed
424
0
Camps Cleared
0
1,963,898
Distance Traveled
1,812,404
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,641
506
114
5
0
367,826
5
W
Kumbhakarna
10,671
464
33
1
0
360,327
0
L
Izanami
9,094
395
99
4
0
317,037
3
L
Ymir
9,359
407
39
2
0
391,124
1
W
Neith
12,484
543
114
5
0
415,158
0
W
Janus
12,232
532
150
7
0
402,158
2
L
Freya
9,763
424
87
4
0
382,150
0
L
He Bo
8,875
386
73
3
0
360,735
0
L
King Arthur
10,589
460
126
5
0
361,358
3
W
Guan Yu
13,670
594
169
7
0
418,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role