Player Matchup

Danzaburou
Danzaburou
AnhellSama
Danzaburou
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
256W - 261L
1,639 Elo+
Solo
Heimdallr
Heimdallr
CDiggity25
Heimdallr
Level 118
God Stats
5W - 6L
1,309 SR
Queue Stats
320W - 352L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Deadpóol
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,567 Elo+
Solo
Raijin
Raijin
Fulminum
Raijin
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
189W - 193L
1,558 Elo+
Solo
Eset
Eset
Trrev223
Eset
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 222L
1,549 Elo+
Solo
Team Averages
Level 130
1,462 SR
1,575 Elo+

VS

Team Averages
Level 106
1,474 SR
1,598 Elo+
Eset
Eset
AikiMiyu
Eset
Level 127
God Stats
5W - 5L
1,192 SR
Queue Stats
205W - 193L
1,571 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PenguinRampage
Kumbhakarna
Level 108
God Stats
4W - 3L
1,823 SR
Queue Stats
195W - 147L
1,658 Elo+
Party 1
Nu Wa
Nu Wa
Posiedon97
Nu Wa
Level 109
God Stats
0W - 5L
1,185 SR
Queue Stats
158W - 152L
1,606 Elo+
Party 1
Ganesha
Ganesha
StromAer
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,602 Elo+
Party 1
Ao Kuang
Ao Kuang
barefootboys
Ao Kuang
Level 115
God Stats
3W - 3L
1,671 SR
Queue Stats
181W - 174L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnhellSama
Danzaburou
19
10 / 2 / 16
11,946
919
13,492
12,480
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
CDiggity25
Heimdallr
18
6 / 1 / 20
10,756
827
12,588
12,207
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Deadpóol
Cthulhu
15
2 / 5 / 21
9,867
759
10,802
16,693
15,704
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Fulminum
Raijin
16
4 / 2 / 19
9,888
761
21,666
11,331
4,138
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
18
6 / 2 / 18
10,799
831
12,951
10,447
3,723
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
1 / 6 / 8
9,075
698
14,666
14,735
6,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
PenguinRampage
Kumbhakarna
17
3 / 4 / 7
9,933
764
5,907
17,379
17,978
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
16
5 / 6 / 5
9,958
766
14,038
13,425
6,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
StromAer
Ganesha
16
0 / 5 / 9
8,281
637
3,756
17,633
17,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
barefootboys
Ao Kuang
14
2 / 7 / 1
8,539
657
7,544
15,120
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
41
28
Kills
11
12
Deaths
28
94
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Eset
1
6
8
0.83
W
Danzaburou
AnhellSama
Danzaburou
10
2
16
9
W
Heimdallr
CDiggity25
Heimdallr
6
1
20
16
W
Cthulhu
Deadpóol
Cthulhu
2
5
21
2.5
W
Raijin
Fulminum
Raijin
4
2
19
6.75
L
Kumbhakarna
PenguinRampage
Kumbhakarna
3
4
7
1.63
L
Nu Wa
5
6
5
1.25
L
Ganesha
StromAer
Ganesha
0
5
9
0.9
W
Eset
6
2
18
7.5
L
Ao Kuang
barefootboys
Ao Kuang
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,499
Damage
45,911
63,158
Taken
78,292
36,280
Mitigated
55,043
32,068
Healing
18,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
14,666
471
1,328
2,628
14,735
6,533
43
9,659
5,076
31,234
0
W
Danzaburou
AnhellSama
Danzaburou
13,492
4,685
2,881
4,367
12,480
5,186
2,587
8,389
3,807
0
38,728
W
Heimdallr
CDiggity25
Heimdallr
12,588
4,203
2,707
3,346
12,207
7,529
1,543
8,790
3,078
0
24,496
W
Cthulhu
Deadpóol
Cthulhu
10,802
566
3,185
2,182
16,693
15,704
231
9,918
6,275
23,135
0
W
Raijin
Fulminum
Raijin
21,666
1,309
3,234
2,672
11,331
4,138
525
8,532
2,605
37,104
0
L
Kumbhakarna
PenguinRampage
Kumbhakarna
5,907
221
3,650
4,141
17,379
17,978
412
9,678
7,701
13,635
0
L
Nu Wa
14,038
3,559
432
724
13,425
6,168
1,236
7,804
5,618
30,843
0
L
Ganesha
StromAer
Ganesha
3,756
377
1,336
490
17,633
17,649
0
10,785
6,848
8,212
0
W
Eset
12,951
1,455
4,477
3,017
10,447
3,723
2,015
8,605
1,482
35,899
0
L
Ao Kuang
barefootboys
Ao Kuang
7,544
1,798
194
3,716
15,120
6,715
26
7,493
7,627
10,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,256
Gold Earned
45,786
165
Minions Killed
118
0
Camps Cleared
0
1,169,513
Distance Traveled
1,103,281
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,075
698
55
4
0
214,179
0
W
Danzaburou
11,946
919
47
4
0
209,844
0
W
Heimdallr
10,756
827
22
2
0
231,465
3
W
Cthulhu
9,867
759
27
2
0
244,305
0
W
Raijin
9,888
761
28
2
0
234,736
2
L
Kumbhakarna
9,933
764
21
2
0
244,261
1
L
Nu Wa
9,958
766
32
2
0
242,713
1
L
Ganesha
8,281
637
1
0
0
195,007
0
W
Eset
10,799
831
41
3
0
249,163
1
L
Ao Kuang
8,539
657
9
1
0
207,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role