Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
HP_Say18405
Kukulkan
Level 104
God Stats
17W - 8L
1,586 SR
Queue Stats
425W - 445L
1,395 Elo+
Party 3
Anhur
Anhur
KacinWeed
Anhur
Level 27
God Stats
20W - 12L
1,296 SR
Queue Stats
176W - 136L
1,512 Elo+
Party 2
Merlin
Merlin
Pure_Con_Bistec
Merlin
Level 28
God Stats
2W - 1L
1,312 SR
Queue Stats
57W - 38L
1,592 Elo+
Party 2
Fenrir
Fenrir
mz-Mateorz01
Fenrir
Level 27
God Stats
3W - 8L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 3
Team Averages
Level 67
1,439 SR
1,500 Elo+

VS

Team Averages
Level 42
1,424 SR
1,262 Elo+
Ra
Ra
Darknight_HueBR
Ra
Level 67
God Stats
5W - 9L
1,599 SR
Queue Stats
67W - 116L
1,234 Elo+
Party 1
Arachne
Arachne
IGOR_PERONI
Arachne
Level 69
God Stats
4W - 6L
1,789 SR
Queue Stats
86W - 137L
1,280 Elo+
Party 1
Ymir
Ymir
MuRamBiToH
Ymir
Level 21
God Stats
12W - 30L
1,242 SR
Queue Stats
19W - 47L
1,200 Elo+
Party 1
Neith
Neith
Wannheda_h
Neith
Level 18
God Stats
12W - 48L
1,204 SR
Queue Stats
18W - 64L
1,169 Elo+
Party 1
Achilles
Achilles
claudioAE
Achilles
Level 36
God Stats
1W - 6L
1,287 SR
Queue Stats
94W - 109L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
7 / 1 / 4
9,077
648
9,816
10,657
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
HP_Say18405
Kukulkan
13
3 / 1 / 2
7,832
559
4,320
6,307
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
KacinWeed
Anhur
15
7 / 2 / 4
9,033
645
9,331
11,835
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 5
7,561
540
4,502
5,706
2,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
1 / 2 / 4
6,695
478
2,617
6,630
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
6,890
492
4,720
5,997
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
IGOR_PERONI
Arachne
12
6 / 5 / 0
8,256
590
5,312
9,255
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 3
5,713
408
2,639
10,883
3,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
10
1 / 5 / 0
5,950
425
2,544
6,504
1,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
claudioAE
Achilles
12
1 / 4 / 2
7,318
523
6,796
10,867
7,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
8
8
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
1
4
9
L
0
2
4
1
W
Kukulkan
HP_Say18405
Kukulkan
3
1
2
4
L
Arachne
IGOR_PERONI
Arachne
6
5
0
1.2
W
Anhur
KacinWeed
Anhur
7
2
4
4.5
L
0
5
3
0.3
W
3
2
5
2.75
L
Neith
1
5
0
0.2
L
Achilles
claudioAE
Achilles
1
4
2
0.5
W
Fenrir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,586
Damage
22,011
41,135
Taken
43,506
14,874
Mitigated
20,086
19,046
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,816
5,680
0
7,462
10,657
4,728
1,612
2,197
8,400
0
57,025
L
4,720
294
89
1,369
5,997
2,156
0
2,888
2,845
35,673
0
W
Kukulkan
HP_Say18405
Kukulkan
4,320
156
0
1,671
6,307
2,102
180
3,095
3,016
42,173
0
L
Arachne
IGOR_PERONI
Arachne
5,312
3,688
0
1,293
9,255
4,934
0
750
8,475
0
37,746
W
Anhur
KacinWeed
Anhur
9,331
4,140
0
6,490
11,835
4,061
3,672
1,371
10,384
0
47,993
L
2,639
819
0
1,700
10,883
3,840
0
1,993
8,866
17,138
0
W
4,502
172
0
1,040
5,706
2,001
180
244
5,422
43,322
0
L
Neith
2,544
1,068
0
1,316
6,504
1,860
0
1,429
5,072
0
25,190
L
Achilles
claudioAE
Achilles
6,796
1,551
0
1,792
10,867
7,296
531
1,392
9,423
0
39,663
W
Fenrir
2,617
603
0
2,383
6,630
1,982
0
76
6,554
0
26,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,198
Gold Earned
34,127
411
Minions Killed
278
0
Camps Cleared
0
1,282,080
Distance Traveled
1,335,666
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,077
648
102
7
0
247,178
4
L
Ra
6,890
492
67
5
0
236,380
3
W
Kukulkan
7,832
559
91
7
0
278,556
0
L
Arachne
8,256
590
61
4
0
322,740
3
W
Anhur
9,033
645
100
7
0
250,749
0
L
Ymir
5,713
408
21
2
0
279,994
0
W
Merlin
7,561
540
59
4
0
256,200
0
L
Neith
5,950
425
53
4
0
245,981
3
L
Achilles
7,318
523
76
5
0
250,571
2
W
Fenrir
6,695
478
59
4
0
249,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role