Player Matchup

Danzaburou
Danzaburou
KevinRT
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,477 Elo+
Party 1
Yemoja
Yemoja
RagnaldoRQ
Yemoja
Level 13
God Stats
2W - 2L
1,758 SR
Queue Stats
17W - 22L
1,480 Elo+
Party 1
Tiamat
Tiamat
Unknowed 00
Tiamat
Level 28
God Stats
1W - 4L
1,654 SR
Queue Stats
2W - 10L
1,311 Elo+
Party 2
Ra
Ra
nurokioha
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,443 Elo+
Party 2
Loki
Loki
v iLemur z
Loki
Level 28
God Stats
4W - 7L
1,635 SR
Queue Stats
8W - 12L
1,560 Elo+
Party 2
Team Averages
Level 33
1,609 SR
1,454 Elo+

VS

Team Averages
Level 58
1,462 SR
1,453 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LemesGu
Medusa
Level 67
God Stats
4W - 5L
1,510 SR
Queue Stats
323W - 320L
1,461 Elo+
Party 3
King Arthur
King Arthur
M1dxas
King Arthur
Level 48
God Stats
15W - 21L
1,527 SR
Queue Stats
50W - 77L
1,376 Elo+
Party 3
Discordia
Discordia
MZTI
Discordia
Level 40
God Stats
5W - 8L
1,272 SR
Queue Stats
119W - 128L
1,431 Elo+
Party 3
Ymir
Ymir
TioAnubis
Ymir
Level 6
God Stats
10W - 9L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KevinRT
Danzaburou
16
1 / 8 / 2
9,974
475
10,278
19,751
7,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
RagnaldoRQ
Yemoja
12
0 / 4 / 3
8,598
409
6,430
15,625
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
17
1 / 1 / 0
10,631
506
7,644
7,366
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 0
9,207
438
5,561
11,035
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 1
9,282
442
5,450
13,241
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
1 / 0 / 5
10,649
507
7,743
15,327
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
LemesGu
Medusa
19
6 / 1 / 8
11,326
539
15,623
15,122
5,937
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
M1dxas
King Arthur
19
1 / 1 / 1
11,004
524
5,197
14,650
7,796
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
MZTI
Discordia
18
5 / 1 / 5
10,971
522
17,175
5,410
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
16
4 / 2 / 8
9,990
476
3,419
9,635
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
17
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
5
3.5
L
Danzaburou
KevinRT
Danzaburou
1
8
2
0.25
W
Medusa
LemesGu
Medusa
6
1
8
10
W
King Arthur
M1dxas
King Arthur
1
1
1
1.5
W
Discordia
MZTI
Discordia
5
1
5
7.5
L
Yemoja
RagnaldoRQ
Yemoja
0
4
3
0.38
W
Ymir
4
2
8
4
L
Tiamat
1
1
0
1
L
1
2
0
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,363
Damage
49,157
67,018
Taken
60,144
34,683
Mitigated
28,837
26,360
Healing
27,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,743
2,934
0
11,784
15,327
6,517
0
2,920
12,351
0
100,654
L
Danzaburou
KevinRT
Danzaburou
10,278
4,277
0
6,944
19,751
7,231
132
4,357
15,240
0
81,310
W
Medusa
LemesGu
Medusa
15,623
8,417
0
8,081
15,122
5,937
3,361
2,160
12,962
0
90,291
W
King Arthur
M1dxas
King Arthur
5,197
267
0
6,244
14,650
7,796
180
7,801
6,370
0
70,614
W
Discordia
MZTI
Discordia
17,175
1,427
0
649
5,410
2,347
660
1,725
3,685
80,950
0
L
Yemoja
RagnaldoRQ
Yemoja
6,430
725
490
1,815
15,625
13,055
252
8,903
6,328
20,288
0
W
Ymir
3,419
1,026
0
1,180
9,635
6,240
274
4,494
5,141
14,617
0
L
Tiamat
7,644
832
0
3,078
7,366
5,615
429
0
7,366
56,889
0
L
5,561
405
2,275
5,519
11,035
4,106
68
5,021
5,534
62,173
0
L
5,450
1,073
0
6,239
13,241
4,676
0
1,218
11,956
0
64,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,692
Gold Earned
53,940
538
Minions Killed
621
0
Camps Cleared
0
1,889,561
Distance Traveled
2,135,982
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,649
507
163
8
0
478,384
5
L
Danzaburou
9,974
475
141
7
0
336,621
4
W
Medusa
11,326
539
132
6
0
397,760
4
W
King Arthur
11,004
524
158
8
0
475,525
2
W
Discordia
10,971
522
141
7
0
409,812
6
L
Yemoja
8,598
409
21
1
0
345,602
0
W
Ymir
9,990
476
27
1
0
374,501
2
L
Tiamat
10,631
506
145
7
0
366,693
11
L
Ra
9,207
438
131
6
0
382,300
4
L
Loki
9,282
442
100
5
0
458,345
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role