Player Matchup

Scylla
Scylla
Bloodflow88
Scylla
Level 46
God Stats
19W - 23L
1,466 SR
Queue Stats
94W - 86L
1,554 Elo+
Solo
Bacchus
Bacchus
CellestialVeil
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,307 Elo+
Party 1
Da Ji
Da Ji
snohbanks
Da Ji
Level 37
God Stats
5W - 5L
1,511 SR
Queue Stats
13W - 20L
1,277 Elo+
Party 1
Team Averages
Level 57
1,493 SR
1,379 Elo+

VS

Team Averages
Level 58
1,489 SR
1,412 Elo+
Horus
Horus
BranBAM
Horus
Level 49
God Stats
5W - 5L
1,453 SR
Queue Stats
22W - 14L
1,393 Elo+
Party 2
Anubis
Anubis
DankigMig69
Anubis
Level 61
God Stats
18W - 13L
1,513 SR
Queue Stats
43W - 39L
1,461 Elo+
Party 2
Chernobog
Chernobog
Glitso
Chernobog
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
6 / 3 / 3
9,544
734
14,262
9,313
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 5
8,495
653
6,405
15,749
16,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
snohbanks
Da Ji
10
3 / 3 / 1
8,315
640
6,212
9,092
3,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BranBAM
Horus
13
3 / 2 / 5
9,993
769
3,966
13,238
8,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
14
4 / 3 / 5
10,014
770
11,189
7,679
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Glitso
Chernobog
12
4 / 4 / 4
9,498
731
10,927
12,197
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
9
Kills
11
11
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
6
3
3
2.5
W
Horus
BranBAM
Horus
3
2
5
2.75
L
0
5
5
0.5
W
Anubis
4
3
5
2.17
W
Chernobog
Glitso
Chernobog
4
4
4
1.5
L
Da Ji
snohbanks
Da Ji
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
26,082
34,154
Taken
33,114
23,924
Mitigated
17,048
4,449
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
14,262
1,255
0
1,433
9,313
4,251
279
3,002
6,311
53,938
0
W
Horus
BranBAM
Horus
3,966
2,082
3,136
6,830
13,238
8,984
154
5,988
6,925
0
15,125
L
6,405
743
684
2,128
15,749
16,035
0
6,050
9,699
16,764
0
W
Anubis
11,189
764
0
1,484
7,679
3,544
0
4,994
2,560
51,572
0
W
Chernobog
Glitso
Chernobog
10,927
8,384
0
2,036
12,197
4,520
793
8,939
2,962
0
37,819
L
Da Ji
snohbanks
Da Ji
6,212
1,631
0
204
9,092
3,638
0
2,261
6,831
0
17,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,354
Gold Earned
29,505
115
Minions Killed
165
0
Camps Cleared
0
700,366
Distance Traveled
739,132
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,544
734
79
6
0
230,599
3
W
Horus
9,993
769
19
1
0
290,158
0
L
Bacchus
8,495
653
22
2
0
217,716
1
W
Anubis
10,014
770
90
7
0
221,672
4
W
Chernobog
9,498
731
56
4
0
227,302
0
L
Da Ji
8,315
640
14
1
0
252,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role