Player Matchup

Nu Wa
Nu Wa
Apexual_Legend
Nu Wa
Level 16
God Stats
4W - 1L
1,753 SR
Queue Stats
25W - 12L
1,647 Elo+
Party 1
Bellona
Bellona
Shopratx
Bellona
Level 50
God Stats
4W - 4L
1,212 SR
Queue Stats
164W - 155L
1,179 Elo+
Party 1
Ymir
Ymir
TTV_BasTon
Ymir
Level 24
God Stats
25W - 14L
1,711 SR
Queue Stats
30W - 16L
1,701 Elo+
Party 1
Nemesis
Nemesis
issapeen
Nemesis
Level 31
God Stats
7W - 9L
1,642 SR
Queue Stats
28W - 33L
1,558 Elo+
Solo
Hou Yi
Hou Yi
southernsgt11
Hou Yi
Level 68
God Stats
36W - 24L
1,616 SR
Queue Stats
234W - 204L
1,551 Elo+
Party 1
Team Averages
Level 38
1,586 SR
1,527 Elo+

VS

Team Averages
Level 73
1,666 SR
1,501 Elo+
Sun Wukong
Sun Wukong
HectickMoose
Sun Wukong
Level 35
God Stats
29W - 25L
1,697 SR
Queue Stats
654W - 669L
1,548 Elo+
Solo
Izanami
Izanami
RedneckEscort
Izanami
Level 24
God Stats
0W - 2L
1,724 SR
Queue Stats
284W - 301L
1,382 Elo+
Party 2
Pele
Pele
ShrumpJR
Pele
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
293W - 292L
1,440 Elo+
Party 2
Cerberus
Cerberus
UnlistedCub61
Cerberus
Level 116
God Stats
14W - 14L
1,711 SR
Queue Stats
230W - 255L
1,598 Elo+
Party 2
Tiamat
Tiamat
le7ja
Tiamat
Level 108
God Stats
10W - 8L
1,700 SR
Queue Stats
141W - 132L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 8
10,158
535
18,228
9,669
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Shopratx
Bellona
13
3 / 1 / 2
8,412
443
4,145
8,459
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 1 / 10
9,079
478
6,880
13,465
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
issapeen
Nemesis
15
4 / 3 / 8
9,212
485
8,734
13,283
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
5 / 2 / 6
9,727
512
10,486
12,334
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HectickMoose
Sun Wukong
16
2 / 1 / 1
9,524
501
8,527
12,561
5,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
14
1 / 5 / 1
8,829
465
4,840
12,962
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Pele
14
2 / 2 / 1
8,989
473
6,515
14,876
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
UnlistedCub61
Cerberus
13
2 / 7 / 3
8,939
470
7,841
18,929
15,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
le7ja
Tiamat
13
1 / 7 / 4
8,033
423
8,814
10,231
7,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
22
Kills
8
8
Deaths
22
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Sun Wukong
HectickMoose
Sun Wukong
2
1
1
2.5
L
Izanami
1
5
1
0.3
W
Bellona
Shopratx
Bellona
3
1
2
4
L
Pele
2
2
1
1.25
W
3
1
10
8
L
Cerberus
UnlistedCub61
Cerberus
2
7
3
0.5
W
Nemesis
issapeen
Nemesis
4
3
8
2.67
L
Tiamat
le7ja
Tiamat
1
7
4
0.43
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,473
Damage
36,537
57,210
Taken
69,559
27,266
Mitigated
38,001
15,688
Healing
17,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,228
5,140
0
2,796
9,669
2,986
0
3,251
6,129
74,253
0
L
Sun Wukong
HectickMoose
Sun Wukong
8,527
1,785
0
2,659
12,561
5,447
90
4,320
7,963
0
63,179
L
Izanami
4,840
3,196
0
4,536
12,962
3,837
1,462
3,451
9,275
0
48,471
W
Bellona
Shopratx
Bellona
4,145
1,377
0
2,493
8,459
4,551
758
2,417
5,943
0
37,705
L
Pele
6,515
1,452
0
6,139
14,876
5,406
0
3,399
11,149
0
55,862
W
6,880
897
0
1,195
13,465
10,704
516
5,016
8,229
25,617
0
L
Cerberus
UnlistedCub61
Cerberus
7,841
360
0
3,727
18,929
15,367
126
7,439
11,140
40,828
0
W
Nemesis
issapeen
Nemesis
8,734
3,044
0
4,381
13,283
4,946
589
2,950
10,157
0
60,267
L
Tiamat
le7ja
Tiamat
8,814
1,383
0
914
10,231
7,944
520
5,061
4,924
48,294
0
W
10,486
5,427
0
4,823
12,334
4,079
1,697
2,143
10,097
0
56,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,588
Gold Earned
44,314
485
Minions Killed
497
0
Camps Cleared
0
1,774,205
Distance Traveled
1,721,184
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,158
535
127
7
0
329,519
8
L
Sun Wukong
9,524
501
132
7
0
381,341
3
L
Izanami
8,829
465
102
5
0
316,168
0
W
Bellona
8,412
443
95
5
0
327,333
5
L
Pele
8,989
473
101
5
0
404,614
7
W
Ymir
9,079
478
40
2
0
374,929
6
L
Cerberus
8,939
470
84
4
0
295,106
3
W
Nemesis
9,212
485
119
6
0
411,669
2
L
Tiamat
8,033
423
78
4
0
323,955
2
W
Hou Yi
9,727
512
104
5
0
330,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role