Player Matchup

Arachne
Arachne
Platinum III
JeffersonnSU
Arachne
Platinum III
Level 49
God Stats
70W - 57L
1,703 SR
Queue Stats
187W - 170L
1,795 MMR
Solo
Nu Wa
Nu Wa
Platinum III
Quydos
Nu Wa
Platinum III
Level 141
God Stats
10W - 7L
1,646 SR
Queue Stats
231W - 232L
1,819 MMR
Solo
Ullr
Ullr
Platinum I
Xeouls
Ullr
Platinum I
Level 139
God Stats
3W - 6L
1,647 SR
Queue Stats
199W - 170L
1,884 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
iiamrichieex
Cthulhu
Platinum IV
Level 129
God Stats
2W - 2L
1,193 SR
Queue Stats
275W - 265L
1,794 MMR
Solo
Mulan
Mulan
Platinum IV
laithlina22
Mulan
Platinum IV
Level 126
God Stats
12W - 14L
1,755 SR
Queue Stats
459W - 458L
1,830 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,589 SR
1,824 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,660 SR
1,822 MMR
Merlin
Merlin
Platinum II
FlafMorris
Merlin
Platinum II
Level 129
God Stats
1W - 2L
1,630 SR
Queue Stats
114W - 93L
1,967 MMR
Solo
Bellona
Bellona
Gold I
IamUrStepBoy
Bellona
Gold I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,720 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum IV
Oni Breezyy
Tsukuyomi
Platinum IV
Level 156
God Stats
25W - 16L
1,746 SR
Queue Stats
235W - 234L
1,843 MMR
Solo
Khepri
Khepri
Platinum IV
TiToX-BanDiT-ToX
Khepri
Platinum IV
Level 119
God Stats
49W - 31L
1,724 SR
Queue Stats
683W - 668L
1,807 MMR
Solo
Izanami
Izanami
Gold I
lamUrStepBro
Izanami
Gold I
Level 77
God Stats
49W - 43L
1,700 SR
Queue Stats
114W - 110L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JeffersonnSU
Arachne
20
7 / 3 / 5
13,505
587
11,209
22,266
9,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Quydos
Nu Wa
19
12 / 4 / 8
13,821
601
23,088
12,227
5,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Xeouls
Ullr
20
3 / 2 / 4
14,564
633
16,610
16,086
6,684
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
iiamrichieex
Cthulhu
17
3 / 3 / 10
11,880
517
8,190
17,840
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 6 / 7
12,793
556
14,442
24,844
26,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
NemesisApolloScyllaSetJanus

VS

Bans
DanzaburouAthenaCu ChulainnHun BatzGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FlafMorris
Merlin
17
3 / 11 / 6
11,199
487
13,667
19,598
6,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
IamUrStepBoy
Bellona
19
6 / 5 / 2
11,930
519
13,800
25,663
21,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
Oni Breezyy
Tsukuyomi
16
4 / 5 / 8
10,574
460
11,939
15,388
6,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 7
9,878
429
4,941
14,183
16,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
lamUrStepBro
Izanami
20
4 / 5 / 3
11,985
521
9,312
20,464
8,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
28
Kills
18
18
Deaths
28
34
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
FlafMorris
Merlin
3
11
6
0.55
L
Bellona
IamUrStepBoy
Bellona
6
5
2
1.4
W
Arachne
JeffersonnSU
Arachne
7
3
5
3.17
L
Tsukuyomi
Oni Breezyy
Tsukuyomi
4
5
8
1.6
W
Nu Wa
Quydos
Nu Wa
12
4
8
4
L
1
2
7
2.25
W
Ullr
Xeouls
Ullr
3
2
4
2.5
W
Cthulhu
iiamrichieex
Cthulhu
3
3
10
2.67
W
3
6
7
1.08
L
Izanami
lamUrStepBro
Izanami
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,539
Damage
53,659
93,263
Taken
95,296
68,462
Mitigated
59,593
24,803
Healing
24,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
FlafMorris
Merlin
13,667
490
0
4,139
19,598
6,291
0
10,788
8,410
75,961
0
L
Bellona
IamUrStepBoy
Bellona
13,800
4,902
0
8,153
25,663
21,705
0
6,775
18,132
3,554
66,403
W
Arachne
JeffersonnSU
Arachne
11,209
8,522
0
10,336
22,266
9,636
3,974
2,270
19,812
0
103,017
L
Tsukuyomi
Oni Breezyy
Tsukuyomi
11,939
2,164
0
3,602
15,388
6,912
549
5,561
9,530
0
61,982
W
Nu Wa
Quydos
Nu Wa
23,088
4,924
0
1,762
12,227
5,126
4,315
5,462
6,413
91,995
0
L
4,941
299
0
1,252
14,183
16,290
0
6,450
7,442
30,352
0
W
Ullr
Xeouls
Ullr
16,610
10,080
0
2,849
16,086
6,684
2,601
4,455
11,505
0
111,940
W
Cthulhu
iiamrichieex
Cthulhu
8,190
688
206
1,277
17,840
20,977
473
3,280
14,388
38,066
0
W
14,442
1,173
0
8,373
24,844
26,039
1,353
3,258
21,480
11,704
66,495
L
Izanami
lamUrStepBro
Izanami
9,312
5,476
0
7,808
20,464
8,395
0
3,478
16,881
0
119,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,563
Gold Earned
55,566
689
Minions Killed
543
0
Camps Cleared
0
2,167,038
Distance Traveled
2,113,288
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,199
487
127
6
0
363,696
6
L
Bellona
11,930
519
117
5
0
462,935
6
W
Arachne
13,505
587
139
6
0
482,751
4
L
Tsukuyomi
10,574
460
95
4
0
473,643
2
W
Nu Wa
13,821
601
138
6
0
411,290
7
L
Khepri
9,878
429
40
2
0
449,606
8
W
Ullr
14,564
633
203
9
0
436,064
2
W
Cthulhu
11,880
517
61
3
0
468,885
8
W
Mulan
12,793
556
148
6
0
368,048
5
L
Izanami
11,985
521
164
7
0
363,408
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role