Player Matchup

Chernobog
Chernobog
Gold II
ChiliSauceSa1ad
Chernobog
Gold II
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
419W - 430L
1,587 MMR
Solo
Pele
Pele
Gold II
Justin2807
Pele
Gold II
Level 111
God Stats
1W - 1L
1,441 SR
Queue Stats
103W - 102L
1,572 MMR
Solo
Fenrir
Fenrir
Gold II
Kurisutofa31
Fenrir
Gold II
Level 120
God Stats
11W - 11L
1,705 SR
Queue Stats
201W - 207L
1,525 MMR
Party 1
Nu Wa
Nu Wa
Gold I
fujeeh
Nu Wa
Gold I
Level 135
God Stats
11W - 13L
1,590 SR
Queue Stats
444W - 446L
1,615 MMR
Solo
Tyr
Tyr
Gold I
itsBorja340
Tyr
Gold I
Level 109
God Stats
20W - 24L
1,485 SR
Queue Stats
215W - 226L
1,572 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,544 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,489 SR
1,574 MMR
Awilix
Awilix
Gold IV
BigDaddyD163
Awilix
Gold IV
Level 142
God Stats
9W - 17L
1,206 SR
Queue Stats
236W - 226L
1,532 MMR
Solo
Hel
Hel
Gold II
MegaRabbitt
Hel
Gold II
Level 149
God Stats
2W - 3L
1,651 SR
Queue Stats
93W - 88L
1,617 MMR
Solo
Xing Tian
Xing Tian
Gold III
RapTaGoN
Xing Tian
Gold III
Level 140
God Stats
0W - 2L
1,320 SR
Queue Stats
194W - 201L
1,576 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Space8782
Cu Chulainn
Gold I
Level 123
God Stats
8W - 6L
1,628 SR
Queue Stats
115W - 109L
1,618 MMR
Solo
Izanami
Izanami
Gold V
cm-2012
Izanami
Gold V
Level 122
God Stats
13W - 14L
1,640 SR
Queue Stats
424W - 430L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChiliSauceSa1ad
Chernobog
20
8 / 2 / 8
13,831
601
16,506
18,772
7,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 3 / 8
12,422
540
11,826
18,535
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
18
5 / 4 / 9
11,774
512
11,378
22,349
21,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
fujeeh
Nu Wa
20
6 / 2 / 11
14,076
612
27,497
13,327
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 2 / 10
13,093
569
18,102
27,990
27,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
DanzaburouScyllaNemesisApolloJanus

VS

Bans
SetGuan YuCabrakanCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
4 / 3 / 5
11,014
479
12,565
16,038
8,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
2 / 4 / 4
10,924
475
13,640
19,493
8,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
RapTaGoN
Xing Tian
14
3 / 7 / 5
9,890
430
10,850
29,057
26,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Space8782
Cu Chulainn
18
3 / 7 / 3
10,843
471
20,992
28,561
26,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Izanami
cm-2012
Izanami
16
0 / 6 / 3
10,079
438
7,309
16,045
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
26
Kills
12
13
Deaths
27
46
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Awilix
4
3
5
2.17
W
Chernobog
ChiliSauceSa1ad
Chernobog
8
2
8
6
W
4
3
8
2.67
W
Fenrir
5
4
9
2.38
L
2
4
4
1
L
Xing Tian
RapTaGoN
Xing Tian
3
7
5
0.79
L
Cu Chulainn
Space8782
Cu Chulainn
3
7
3
0.64
L
Izanami
cm-2012
Izanami
0
6
3
0.25
W
Nu Wa
fujeeh
Nu Wa
6
2
11
5.75
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,309
Damage
65,356
100,973
Taken
109,194
70,186
Mitigated
75,020
40,021
Healing
36,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
12,565
4,905
0
4,039
16,038
8,153
0
2,713
13,203
0
81,325
W
Chernobog
ChiliSauceSa1ad
Chernobog
16,506
10,315
0
9,503
18,772
7,631
3,769
2,743
15,991
0
134,325
W
11,826
2,240
0
4,403
18,535
7,655
27
4,465
13,798
0
93,866
W
Fenrir
11,378
3,836
0
6,033
22,349
21,679
380
9,605
12,234
98
47,145
L
13,640
851
5,654
11,056
19,493
8,574
92
6,409
12,704
80,425
0
L
Xing Tian
RapTaGoN
Xing Tian
10,850
680
0
3,622
29,057
26,554
0
9,023
19,778
36,857
0
L
Cu Chulainn
Space8782
Cu Chulainn
20,992
4,067
0
6,210
28,561
26,116
217
5,753
22,496
11,866
72,226
L
Izanami
cm-2012
Izanami
7,309
4,502
0
5,625
16,045
5,623
0
2,654
13,255
0
76,233
W
Nu Wa
fujeeh
Nu Wa
27,497
4,846
0
4,590
13,327
5,529
2,718
6,630
6,373
132,914
0
W
18,102
2,834
0
15,492
27,990
27,692
0
5,520
21,429
0
90,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,196
Gold Earned
52,750
727
Minions Killed
600
0
Camps Cleared
0
2,210,463
Distance Traveled
2,098,083
17
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,014
479
123
5
0
478,292
11
W
Chernobog
13,831
601
182
8
0
403,742
2
W
Pele
12,422
540
140
6
0
467,117
2
W
Fenrir
11,774
512
37
2
0
448,167
4
L
Hel
10,924
475
166
7
0
445,519
8
L
Xing Tian
9,890
430
32
1
0
421,514
5
L
Cu Chulainn
10,843
471
142
6
0
373,626
8
L
Izanami
10,079
438
137
6
0
379,132
10
W
Nu Wa
14,076
612
204
9
0
422,255
7
W
Tyr
13,093
569
164
7
0
469,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role