Player Matchup

Cabrakan
Cabrakan
Cahtal
Cabrakan
Level 90
God Stats
9W - 8L
1,450 SR
Queue Stats
75W - 86L
1,377 Elo+
Party 2
Danzaburou
Danzaburou
IrishLynchpin
Danzaburou
Level 119
God Stats
4W - 9L
1,396 SR
Queue Stats
80W - 90L
1,409 Elo+
Party 2
Discordia
Discordia
thekillerham
Discordia
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 36L
1,419 Elo+
Party 2
Team Averages
Level 105
1,449 SR
1,402 Elo+

VS

Team Averages
Level 18
1,535 SR
1,349 Elo+
Ymir
Ymir
Ali-bomaye-18
Ymir
Level 14
God Stats
1W - 2L
1,511 SR
Queue Stats
18W - 28L
1,346 Elo+
Party 1
Rama
Rama
HuntXpert
Rama
Level 28
God Stats
1W - 2L
1,584 SR
Queue Stats
19W - 16L
1,463 Elo+
Party 1
Ra
Ra
Mahaze4458
Ra
Level 13
God Stats
9W - 17L
1,509 SR
Queue Stats
13W - 27L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cahtal
Cabrakan
12
5 / 3 / 11
9,257
771
8,273
8,892
8,459
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
IrishLynchpin
Danzaburou
13
8 / 1 / 7
9,664
805
13,536
6,422
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
thekillerham
Discordia
13
3 / 2 / 11
8,970
748
8,617
3,756
1,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 5
7,915
660
3,330
14,354
8,683
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
12
3 / 3 / 3
8,174
681
6,257
9,731
3,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 9 / 4
8,488
707
3,664
12,471
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
16
Kills
6
6
Deaths
16
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Cabrakan
Cahtal
Cabrakan
5
3
11
3.5
L
Rama
3
3
3
1.5
W
Danzaburou
IrishLynchpin
Danzaburou
8
1
7
11.5
L
2
9
4
0.44
W
Discordia
thekillerham
Discordia
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
13,251
19,070
Taken
36,556
12,988
Mitigated
17,379
3,620
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,330
561
294
747
14,354
8,683
0
5,908
8,446
14,397
0
W
Cabrakan
Cahtal
Cabrakan
8,273
828
0
0
8,892
8,459
0
3,582
5,310
22,759
0
L
Rama
6,257
3,827
0
610
9,731
3,555
16
5,353
4,378
0
33,532
W
Danzaburou
IrishLynchpin
Danzaburou
13,536
7,185
0
2,869
6,422
3,245
2,233
1,879
4,543
0
53,785
L
3,664
525
1,844
1,353
12,471
5,141
0
5,793
6,678
14,604
0
W
Discordia
thekillerham
Discordia
8,617
715
0
751
3,756
1,284
297
1,592
2,164
41,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,891
Gold Earned
24,577
164
Minions Killed
97
0
Camps Cleared
0
641,807
Distance Traveled
488,184
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,915
660
16
1
0
154,249
1
W
Cabrakan
9,257
771
22
2
0
221,753
5
L
Rama
8,174
681
59
5
0
184,159
0
W
Danzaburou
9,664
805
81
7
0
214,967
3
L
Ra
8,488
707
22
2
0
149,776
1
W
Discordia
8,970
748
61
5
0
205,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role