Player Matchup

Hera
Hera
Gold IV
DeKingPapi
Hera
Gold IV
Level 151
God Stats
14W - 12L
1,678 SR
Queue Stats
42W - 36L
1,710 MMR
Solo
Nike
Nike
Gold II
McL I Pino
Nike
Gold II
Level 80
God Stats
1W - 3L
1,766 SR
Queue Stats
30W - 26L
1,867 MMR
Party 2
Medusa
Medusa
Gold II
Raro999
Medusa
Gold II
Level 111
God Stats
42W - 37L
1,599 SR
Queue Stats
132W - 129L
1,570 MMR
Party 2
Pele
Pele
Gold II
ZEROThunda
Pele
Gold II
Level 66
God Stats
3W - 3L
1,570 SR
Queue Stats
18W - 9L
1,898 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
xJusticarAlaric
Cthulhu
Bronze III
Level 123
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 1L
1,541 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,670 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,602 SR
1,713 MMR
Hades
Hades
Platinum IV
Beerus317
Hades
Platinum IV
Level 126
God Stats
4W - 3L
1,378 SR
Queue Stats
605W - 588L
1,718 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
GurrSkurrs
Sun Wukong
Gold I
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
373W - 372L
1,577 MMR
Party 3
Nemesis
Nemesis
Platinum III
Pika tR
Nemesis
Platinum III
Level 146
God Stats
2W - 0L
1,902 SR
Queue Stats
234W - 219L
1,820 MMR
Party 3
Ymir
Ymir
Gold IV
Stick2Casuals
Ymir
Gold IV
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
219W - 206L
1,725 MMR
Solo
Cupid
Cupid
Gold I
TheLastPendragon
Cupid
Gold I
Level 146
God Stats
4W - 1L
1,732 SR
Queue Stats
79W - 70L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 11
10,277
467
14,567
13,714
5,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 3 / 2
11,013
501
13,544
21,162
16,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Raro999
Medusa
16
0 / 4 / 4
9,845
448
5,723
15,212
5,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
11 / 3 / 5
12,248
557
20,026
21,075
10,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 7 / 11
8,666
394
7,864
16,671
12,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Guan YuSetApolloDanzaburouCu Chulainn

VS

Bans
ScyllaTsukuyomiCerberusKing ArthurArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Beerus317
Hades
18
5 / 5 / 14
12,348
561
18,002
19,649
11,413
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
GurrSkurrs
Sun Wukong
19
1 / 0 / 7
12,238
556
11,282
18,713
15,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Pika tR
Nemesis
19
6 / 6 / 11
12,362
562
12,813
20,763
8,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 5 / 15
11,119
505
7,647
25,841
22,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
13 / 1 / 5
14,862
676
17,905
14,343
6,352
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
17
Kills
26
26
Deaths
17
33
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hades
Beerus317
Hades
5
5
14
2.4
L
3
9
11
0.94
W
Sun Wukong
GurrSkurrs
Sun Wukong
1
0
7
4.5
L
2
3
2
1
W
Nemesis
Pika tR
Nemesis
6
6
11
1.92
L
Medusa
Raro999
Medusa
0
4
4
0.5
W
1
5
15
1.7
W
13
1
5
15.5
L
11
3
5
4.5
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,724
Damage
67,649
87,834
Taken
99,309
50,153
Mitigated
64,277
21,018
Healing
42,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Beerus317
Hades
18,002
1,423
1,671
10,051
19,649
11,413
880
7,142
12,256
90,770
0
L
14,567
3,673
0
1,369
13,714
5,238
857
4,431
9,283
64,816
0
W
Sun Wukong
GurrSkurrs
Sun Wukong
11,282
2,379
0
7,051
18,713
15,158
0
4,443
13,516
0
83,934
L
13,544
1,460
0
5,402
21,162
16,015
0
4,565
16,597
11,534
54,666
W
Nemesis
Pika tR
Nemesis
12,813
5,529
0
8,634
20,763
8,998
1,100
4,653
15,840
0
87,272
L
Medusa
Raro999
Medusa
5,723
2,644
0
6,235
15,212
5,755
1,587
3,164
12,048
0
69,443
W
7,647
1,760
0
3,395
25,841
22,356
279
8,384
17,120
38,580
0
W
17,905
11,291
1,984
9,276
14,343
6,352
4,211
2,982
11,274
0
129,456
L
20,026
5,605
0
6,282
21,075
10,158
0
6,424
14,651
0
88,471
L
7,864
597
1,190
540
16,671
12,987
0
7,065
9,606
36,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,049
Gold Earned
62,929
545
Minions Killed
645
0
Camps Cleared
0
2,011,698
Distance Traveled
2,173,793
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,348
561
148
7
0
409,248
9
L
Hera
10,277
467
115
5
0
366,718
6
W
Sun Wukong
12,238
556
139
6
0
462,641
0
L
Nike
11,013
501
122
6
0
393,650
7
W
Nemesis
12,362
562
114
5
0
476,429
4
L
Medusa
9,845
448
121
6
0
372,567
2
W
Ymir
11,119
505
45
2
0
411,253
5
W
Cupid
14,862
676
199
9
0
414,222
2
L
Pele
12,248
557
144
7
0
457,349
9
L
Cthulhu
8,666
394
43
2
0
421,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role