Player Matchup

Cerberus
Cerberus
ASHpuppy
Cerberus
Level 22
God Stats
12W - 10L
1,426 SR
Queue Stats
67W - 67L
1,484 Elo+
Solo
Amaterasu
Amaterasu
Bujoki
Amaterasu
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
39W - 24L
1,589 Elo+
Party 3
Thor
Thor
Pecaille
Thor
Level 29
God Stats
12W - 17L
1,410 SR
Queue Stats
376W - 402L
1,480 Elo+
Solo
Kukulkan
Kukulkan
ZeugaJS
Kukulkan
Level 5
God Stats
1W - 2L
1,461 SR
Queue Stats
5W - 5L
1,472 Elo+
Solo
Neith
Neith
iswhatever
Neith
Level 10
God Stats
1W - 1L
1,780 SR
Queue Stats
21W - 13L
1,583 Elo+
Party 3
Team Averages
Level 17
1,515 SR
1,522 Elo+

VS

Team Averages
Level 19
1,506 SR
1,568 Elo+
Ra
Ra
BigBigSmurf
Ra
Level 13
God Stats
12W - 12L
1,359 SR
Queue Stats
48W - 37L
1,597 Elo+
Party 1
Thanatos
Thanatos
Bioscan
Thanatos
Level 29
God Stats
4W - 2L
1,517 SR
Queue Stats
180W - 199L
1,556 Elo+
Party 2
Fafnir
Fafnir
EndlessDoor3281
Fafnir
Level 27
God Stats
2W - 1L
1,689 SR
Queue Stats
105W - 99L
1,510 Elo+
Party 1
Tiamat
Tiamat
Filounderstover
Tiamat
Level 10
God Stats
25W - 39L
1,128 SR
Queue Stats
254W - 268L
1,445 Elo+
Party 2
Cupid
Cupid
wantacookie3
Cupid
Level 18
God Stats
8W - 5L
1,836 SR
Queue Stats
45W - 22L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ASHpuppy
Cerberus
10
0 / 7 / 2
6,733
354
7,164
16,785
10,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Bujoki
Amaterasu
16
2 / 5 / 2
9,806
516
10,021
13,516
11,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
15
2 / 6 / 3
9,164
482
5,755
15,288
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
ZeugaJS
Kukulkan
15
1 / 4 / 0
8,949
471
4,680
9,348
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
1 / 9 / 1
7,347
387
10,075
13,873
4,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 4
11,274
593
9,268
9,959
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Bioscan
Thanatos
15
6 / 2 / 8
9,781
515
7,955
11,968
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 15
10,109
532
7,105
13,511
14,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 2 / 4
9,668
509
9,686
7,615
6,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 3 / 7
9,930
523
17,153
17,361
6,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
6
Kills
31
31
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ASHpuppy
Cerberus
0
7
2
0.14
W
9
0
4
11
W
Thanatos
Bioscan
Thanatos
6
2
8
5
L
Amaterasu
Bujoki
Amaterasu
2
5
2
0.6
W
3
0
15
10.5
W
4
2
4
3
L
Thor
2
6
3
0.58
L
Kukulkan
ZeugaJS
Kukulkan
1
4
0
0.25
L
Neith
1
9
1
0.17
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,695
Damage
51,167
68,810
Taken
60,414
34,747
Mitigated
37,515
17,468
Healing
35,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ASHpuppy
Cerberus
7,164
611
0
4,579
16,785
10,537
0
5,563
11,102
30,091
0
W
9,268
539
1,627
4,942
9,959
4,807
537
3,284
6,675
91,790
0
W
Thanatos
Bioscan
Thanatos
7,955
2,200
0
11,013
11,968
4,709
0
1,485
10,483
0
39,555
L
Amaterasu
Bujoki
Amaterasu
10,021
4,938
0
2,909
13,516
11,010
750
5,597
7,435
0
65,297
W
7,105
2,015
0
5,680
13,511
14,744
154
3,155
10,356
20,354
0
W
9,686
1,307
0
1,552
7,615
6,759
882
830
6,785
49,298
0
L
Thor
5,755
1,906
0
4,334
15,288
5,419
0
4,048
11,034
0
58,436
L
Kukulkan
ZeugaJS
Kukulkan
4,680
482
0
2,317
9,348
3,517
0
4,310
4,704
63,802
0
L
Neith
10,075
5,526
0
3,329
13,873
4,264
145
5,253
8,476
0
36,879
W
17,153
11,749
338
9,952
17,361
6,496
1,774
3,090
14,271
0
69,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,999
Gold Earned
50,762
481
Minions Killed
476
0
Camps Cleared
0
1,547,149
Distance Traveled
1,745,923
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,733
354
72
4
0
274,374
2
W
Ra
11,274
593
168
9
0
405,833
2
W
Thanatos
9,781
515
65
3
0
369,040
2
L
Amaterasu
9,806
516
123
6
0
350,527
2
W
Fafnir
10,109
532
10
1
0
355,458
6
W
Tiamat
9,668
509
117
6
0
329,342
0
L
Thor
9,164
482
102
5
0
331,515
3
L
Kukulkan
8,949
471
128
7
0
305,395
3
L
Neith
7,347
387
56
3
0
285,338
1
W
Cupid
9,930
523
116
6
0
286,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role