Player Matchup

Anhur
Anhur
JakBox
Anhur
Level 156
God Stats
8W - 3L
1,361 SR
Queue Stats
178W - 164L
1,620 Elo+
Party 3
Raijin
Raijin
KOTKOP
Raijin
Level 146
God Stats
7W - 5L
1,581 SR
Queue Stats
135W - 147L
1,599 Elo+
Party 3
Cerberus
Cerberus
MochaBison1071
Cerberus
Level 155
God Stats
1W - 0L
1,773 SR
Queue Stats
11W - 11L
1,869 Elo+
Party 3
Serqet
Serqet
VCityDweller
Serqet
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 15L
1,845 Elo+
Party 3
Horus
Horus
yunoisbae423
Horus
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 169L
1,651 Elo+
Party 3
Team Averages
Level 120
1,543 SR
1,717 Elo+

VS

Team Averages
Level 73
1,592 SR
1,511 Elo+
Agni
Agni
 
Agni
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Ixrji
Amaterasu
Level 28
God Stats
20W - 16L
1,636 SR
Queue Stats
220W - 251L
1,429 Elo+
Party 1
Geb
Geb
Jechu057
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,497 Elo+
Party 2
Awilix
Awilix
Sebasini43
Awilix
Level 103
God Stats
8W - 10L
1,765 SR
Queue Stats
460W - 443L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
xFerw
Danzaburou
Level 106
God Stats
15W - 10L
1,556 SR
Queue Stats
554W - 453L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JakBox
Anhur
11
3 / 2 / 2
6,989
538
5,775
9,419
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
KOTKOP
Raijin
13
5 / 0 / 7
7,989
615
7,552
5,389
2,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
14
5 / 0 / 3
8,374
644
5,760
7,651
4,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
13
7 / 1 / 5
8,253
635
7,873
7,163
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 1 / 10
7,191
553
4,537
7,885
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 7 / 1
6,271
482
2,975
8,892
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Ixrji
Amaterasu
10
0 / 6 / 0
5,883
453
3,380
9,358
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 1
5,467
421
2,304
11,315
5,837
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Sebasini43
Awilix
13
3 / 4 / 0
7,471
575
3,047
9,287
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
xFerw
Danzaburou
12
1 / 3 / 2
7,123
548
4,312
8,499
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
23
Kills
4
4
Deaths
23
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
7
1
0.07
L
Amaterasu
Ixrji
Amaterasu
0
6
0
0
W
Anhur
JakBox
Anhur
3
2
2
2
L
0
3
1
0.17
W
Raijin
KOTKOP
Raijin
5
0
7
8.5
W
Cerberus
5
0
3
6.5
L
Awilix
Sebasini43
Awilix
3
4
0
0.75
W
Serqet
7
1
5
9.5
L
Danzaburou
xFerw
Danzaburou
1
3
2
0.67
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,497
Damage
16,018
37,507
Taken
47,351
17,847
Mitigated
16,925
15,827
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,975
414
0
1,548
8,892
2,394
480
3,895
4,947
35,342
0
L
Amaterasu
Ixrji
Amaterasu
3,380
928
0
1,506
9,358
4,569
0
4,884
4,285
0
19,699
W
Anhur
JakBox
Anhur
5,775
3,334
0
4,048
9,419
2,636
580
964
8,445
0
34,654
L
2,304
124
0
1,325
11,315
5,837
204
2,120
8,663
11,616
0
W
Raijin
KOTKOP
Raijin
7,552
849
0
3,062
5,389
2,135
640
1,736
3,471
48,882
0
W
Cerberus
5,760
377
0
3,596
7,651
4,723
393
125
7,198
44,149
0
L
Awilix
Sebasini43
Awilix
3,047
1,075
0
2,708
9,287
2,402
436
1,936
6,998
0
46,256
W
Serqet
7,873
2,114
0
1,199
7,163
2,672
598
905
6,186
0
49,633
L
Danzaburou
xFerw
Danzaburou
4,312
717
0
4,267
8,499
1,723
916
477
7,962
0
44,134
W
4,537
2,087
1,641
2,281
7,885
5,681
26
1,211
6,600
0
14,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
32,215
379
Minions Killed
311
0
Camps Cleared
0
1,275,061
Distance Traveled
1,187,803
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,271
482
73
6
0
207,393
3
L
Amaterasu
5,883
453
42
3
0
215,224
0
W
Anhur
6,989
538
69
5
0
230,220
2
L
Geb
5,467
421
12
1
0
239,749
3
W
Raijin
7,989
615
89
7
0
213,114
1
W
Cerberus
8,374
644
120
9
0
229,340
4
L
Awilix
7,471
575
96
7
0
297,227
4
W
Serqet
8,253
635
83
6
0
306,407
0
L
Danzaburou
7,123
548
88
7
0
228,210
2
W
Horus
7,191
553
18
1
0
295,980
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role