Player Matchup

Cthulhu
Cthulhu
KeydekiOdinson
Cthulhu
Level 60
God Stats
26W - 19L
1,381 SR
Queue Stats
47W - 73L
1,248 Elo+
Solo
Jing Wei
Jing Wei
engdiz
Jing Wei
Level 47
God Stats
1W - 1L
1,592 SR
Queue Stats
12W - 19L
1,249 Elo+
Party 2
Chang'e
Chang'e
theGmon3y
Chang'e
Level 67
God Stats
6W - 6L
1,435 SR
Queue Stats
15W - 22L
1,269 Elo+
Party 2
Team Averages
Level 58
1,469 SR
1,255 Elo+

VS

Team Averages
Level 50
1,414 SR
1,195 Elo+
Izanami
Izanami
Crimzin Reign
Izanami
Level 64
God Stats
1W - 1L
1,160 SR
Queue Stats
12W - 21L
1,219 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LongMist
Cu Chulainn
Level 37
God Stats
2W - 5L
1,581 SR
Queue Stats
8W - 24L
1,164 Elo+
Solo
Pele
Pele
stinkygingingin
Pele
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 26L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 11
9,962
664
8,716
12,345
9,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
engdiz
Jing Wei
15
5 / 2 / 13
10,923
728
13,611
10,978
3,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
theGmon3y
Chang'e
15
12 / 2 / 7
11,800
787
14,627
10,711
7,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 9 / 3
9,256
617
10,209
15,112
7,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
LongMist
Cu Chulainn
12
2 / 4 / 5
9,397
626
7,552
14,324
10,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
4 / 7 / 3
10,166
678
7,385
13,678
10,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
8
9
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
9
3
0.39
W
3
5
11
1.7
L
Cu Chulainn
LongMist
Cu Chulainn
2
4
5
1.13
W
Jing Wei
engdiz
Jing Wei
5
2
13
5.75
L
4
7
3
0.79
W
Chang'e
theGmon3y
Chang'e
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
25,146
34,034
Taken
43,114
20,990
Mitigated
27,696
9,883
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
10,209
5,737
948
2,182
15,112
7,055
0
8,296
6,816
0
33,079
W
8,716
70
267
0
12,345
9,871
313
76
12,269
31,849
0
L
Cu Chulainn
LongMist
Cu Chulainn
7,552
319
0
4,117
14,324
10,482
142
7,905
6,419
0
30,389
W
Jing Wei
engdiz
Jing Wei
13,611
10,618
0
1,405
10,978
3,686
2,028
12
10,966
0
45,245
L
7,385
1,108
896
2,786
13,678
10,159
0
7,158
6,520
0
21,858
W
Chang'e
theGmon3y
Chang'e
14,627
2,384
4,137
4,074
10,711
7,433
468
0
10,711
28,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,685
Gold Earned
28,819
150
Minions Killed
131
0
Camps Cleared
0
802,562
Distance Traveled
725,693
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,256
617
66
4
0
204,211
1
W
Cthulhu
9,962
664
41
3
0
280,668
0
L
Cu Chulainn
9,397
626
43
3
0
288,710
0
W
Jing Wei
10,923
728
84
6
0
258,652
0
L
Pele
10,166
678
22
1
0
232,772
1
W
Chang'e
11,800
787
25
2
0
263,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role