Player Matchup

Chernobog
Chernobog
FRIZZINATOR
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 57L
1,475 Elo+
Solo
Bastet
Bastet
Lucurto
Bastet
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
435W - 451L
1,406 Elo+
Solo
Izanami
Izanami
deadshotman
Izanami
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 4L
1,176 Elo+
Solo
Janus
Janus
hyuragawa
Janus
Level 28
God Stats
13W - 22L
1,263 SR
Queue Stats
373W - 386L
1,531 Elo+
Solo
Cthulhu
Cthulhu
wolfikharfang
Cthulhu
Level 24
God Stats
4W - 5L
1,456 SR
Queue Stats
136W - 146L
1,302 Elo+
Solo
Team Averages
Level 18
1,356 SR
1,378 Elo+

VS

Team Averages
Level 24
1,632 SR
1,453 Elo+
Cthulhu
Cthulhu
Akinator1013
Cthulhu
Level 18
God Stats
7W - 4L
1,885 SR
Queue Stats
73W - 77L
1,532 Elo+
Party 1
Cernunnos
Cernunnos
Azandee
Cernunnos
Level 28
God Stats
4W - 2L
1,833 SR
Queue Stats
43W - 35L
1,590 Elo+
Solo
Bellona
Bellona
MakariDesu
Bellona
Level 14
God Stats
12W - 13L
1,530 SR
Queue Stats
59W - 109L
1,232 Elo+
Party 2
Anubis
Anubis
Markuroneko
Anubis
Level 44
God Stats
16W - 15L
1,395 SR
Queue Stats
338W - 443L
1,349 Elo+
Party 2
Fenrir
Fenrir
griffithinguts
Fenrir
Level 18
God Stats
31W - 24L
1,519 SR
Queue Stats
70W - 56L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FRIZZINATOR
Chernobog
11
3 / 13 / 3
8,159
371
5,522
18,456
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
Lucurto
Bastet
16
2 / 9 / 7
10,128
460
12,314
22,106
7,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
deadshotman
Izanami
11
0 / 13 / 0
7,552
343
5,375
15,528
4,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
hyuragawa
Janus
17
9 / 3 / 2
11,575
526
25,222
9,405
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
14
2 / 12 / 8
10,240
465
10,131
24,362
23,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akinator1013
Cthulhu
16
7 / 3 / 26
12,719
578
14,685
23,505
26,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Azandee
Cernunnos
19
23 / 3 / 14
13,825
628
35,174
26,382
13,954
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
MakariDesu
Bellona
17
2 / 6 / 2
11,263
512
4,368
15,277
14,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
18
4 / 5 / 2
11,537
524
9,099
21,454
12,917
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
13 / 0 / 6
11,816
537
9,744
15,843
10,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
99
16
Kills
49
50
Deaths
17
20
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akinator1013
Cthulhu
7
3
26
6.67
W
Cernunnos
Azandee
Cernunnos
23
3
14
10
L
Chernobog
FRIZZINATOR
Chernobog
3
13
3
0.35
L
Bastet
Lucurto
Bastet
2
9
7
0.61
W
Bellona
MakariDesu
Bellona
2
6
2
0.5
W
Anubis
4
5
2
1
L
Izanami
deadshotman
Izanami
0
13
0
0
W
13
0
6
16
L
Janus
hyuragawa
Janus
9
3
2
3.33
L
Cthulhu
2
12
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,564
Damage
73,070
89,857
Taken
102,461
44,116
Mitigated
77,952
10,048
Healing
41,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akinator1013
Cthulhu
14,685
1,325
646
3,682
23,505
26,238
682
9,027
14,051
49,475
0
W
Cernunnos
Azandee
Cernunnos
35,174
23,322
0
16,056
26,382
13,954
5,845
11,331
14,617
0
91,114
L
Chernobog
FRIZZINATOR
Chernobog
5,522
2,910
0
1,062
18,456
5,998
0
4,738
13,693
0
16,746
L
Bastet
Lucurto
Bastet
12,314
5,459
0
5,345
22,106
7,186
0
4,851
17,155
0
55,493
W
Bellona
MakariDesu
Bellona
4,368
1,673
0
1,888
15,277
14,743
1,959
4,386
10,715
14,512
38,981
W
Anubis
9,099
962
258
11,550
21,454
12,917
1,804
6,270
14,800
78,906
0
L
Izanami
deadshotman
Izanami
5,375
2,987
0
0
15,528
4,231
64
3,667
11,811
0
37,079
W
9,744
638
0
7,606
15,843
10,100
622
2,730
12,925
0
71,404
L
Janus
hyuragawa
Janus
25,222
1,013
0
500
9,405
3,311
0
3,021
6,384
68,276
0
L
Cthulhu
10,131
949
203
2,938
24,362
23,390
0
8,554
15,758
32,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,654
Gold Earned
61,160
331
Minions Killed
534
0
Camps Cleared
0
1,857,078
Distance Traveled
1,952,397
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,719
578
71
3
0
428,742
5
W
Cernunnos
13,825
628
136
6
0
387,847
2
L
Chernobog
8,159
371
29
1
0
382,186
7
L
Bastet
10,128
460
91
4
0
392,198
1
W
Bellona
11,263
512
109
5
0
349,447
0
W
Anubis
11,537
524
122
6
0
335,420
2
L
Izanami
7,552
343
75
3
0
232,630
2
W
Fenrir
11,816
537
96
4
0
450,941
2
L
Janus
11,575
526
102
5
0
453,626
3
L
Cthulhu
10,240
465
34
2
0
396,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role