Player Matchup

Sun Wukong
Sun Wukong
BUUMER
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MalcolmSol0
Rama
Level 53
God Stats
1W - 0L
1,423 SR
Queue Stats
31W - 34L
1,541 Elo+
Party 1
Vulcan
Vulcan
RawulPhD
Vulcan
Level 154
God Stats
32W - 18L
1,655 SR
Queue Stats
717W - 693L
1,543 Elo+
Solo
Ares
Ares
cinderella_m5n
Ares
Level 143
God Stats
1W - 0L
1,490 SR
Queue Stats
19W - 20L
1,600 Elo+
Party 1
Tiamat
Tiamat
orantkb
Tiamat
Level 139
God Stats
29W - 17L
1,512 SR
Queue Stats
117W - 125L
1,543 Elo+
Solo
Team Averages
Level 130
1,516 SR
1,545 Elo+

VS

Team Averages
Level 133
1,593 SR
1,605 Elo+
Janus
Janus
FelipelayoGod
Janus
Level 116
God Stats
7W - 7L
1,490 SR
Queue Stats
188W - 178L
1,552 Elo+
Party 2
King Arthur
King Arthur
FernandoIV
King Arthur
Level 144
God Stats
0W - 1L
1,680 SR
Queue Stats
48W - 39L
1,580 Elo+
Party 2
Ymir
Ymir
Fíreblue
Ymir
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,857 Elo+
Party 2
Danzaburou
Danzaburou
JPsilvasan
Danzaburou
Level 124
God Stats
1W - 1L
1,763 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Mercury
Mercury
antsfrost
Mercury
Level 130
God Stats
36W - 18L
1,531 SR
Queue Stats
250W - 173L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BUUMER
Sun Wukong
20
12 / 0 / 9
13,965
931
16,492
20,621
22,326
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
6 / 8 / 8
11,895
793
14,500
20,345
9,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
RawulPhD
Vulcan
19
6 / 0 / 15
12,597
840
26,920
9,349
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 12
10,320
688
9,000
18,429
16,185
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
orantkb
Tiamat
18
3 / 4 / 10
11,211
747
15,212
13,620
11,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 7
10,205
680
16,079
14,632
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
FernandoIV
King Arthur
16
2 / 7 / 9
10,045
670
14,476
22,852
20,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
15
1 / 4 / 8
9,357
624
8,458
20,503
19,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
JPsilvasan
Danzaburou
17
4 / 7 / 6
10,208
681
15,245
17,505
7,930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
antsfrost
Mercury
17
6 / 7 / 6
11,352
757
13,863
16,512
7,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
29
Kills
15
15
Deaths
29
54
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BUUMER
Sun Wukong
12
0
9
16.5
L
2
4
7
1.38
L
King Arthur
FernandoIV
King Arthur
2
7
9
0.93
L
Ymir
1
4
8
1.25
L
Danzaburou
JPsilvasan
Danzaburou
4
7
6
1
W
6
8
8
1.25
W
Vulcan
RawulPhD
Vulcan
6
0
15
13.5
L
Mercury
antsfrost
Mercury
6
7
6
1.29
W
2
3
12
2.67
W
Tiamat
orantkb
Tiamat
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,124
Damage
68,121
82,364
Taken
92,004
63,199
Mitigated
60,198
15,060
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BUUMER
Sun Wukong
16,492
3,676
0
1,787
20,621
22,326
925
7,004
12,966
0
51,839
L
16,079
925
115
1,429
14,632
5,332
0
8,726
5,770
45,941
0
L
King Arthur
FernandoIV
King Arthur
14,476
1,634
0
703
22,852
20,392
1
12,565
10,075
5,171
31,079
L
Ymir
8,458
1,653
0
0
20,503
19,416
0
14,254
5,910
16,539
0
L
Danzaburou
JPsilvasan
Danzaburou
15,245
7,353
0
2,027
17,505
7,930
1
7,473
9,762
0
35,210
W
14,500
11,184
0
7,041
20,345
9,050
1,086
4,525
15,553
0
39,975
W
Vulcan
RawulPhD
Vulcan
26,920
10,480
0
1,522
9,349
4,273
0
4,282
4,767
50,511
0
L
Mercury
antsfrost
Mercury
13,863
8,374
0
332
16,512
7,128
0
7,656
8,810
0
42,476
W
9,000
758
426
444
18,429
16,185
149
5,071
12,904
18,436
0
W
Tiamat
orantkb
Tiamat
15,212
2,299
0
3,840
13,620
11,365
2,639
4,622
8,679
46,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,988
Gold Earned
51,167
324
Minions Killed
313
8
Camps Cleared
9
1,456,871
Distance Traveled
1,407,364
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,965
931
73
5
2
321,647
2
L
Janus
10,205
680
97
6
1
296,592
4
L
King Arthur
10,045
670
67
4
2
283,147
1
L
Ymir
9,357
624
24
2
2
265,885
1
L
Danzaburou
10,208
681
66
4
1
247,037
0
W
Rama
11,895
793
67
4
1
234,415
1
W
Vulcan
12,597
840
71
5
4
352,927
1
L
Mercury
11,352
757
59
4
3
314,703
4
W
Ares
10,320
688
19
1
0
267,991
1
W
Tiamat
11,211
747
94
6
1
279,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role