Player Matchup

Osiris
Osiris
DDMuffin
Osiris
Level 21
God Stats
6W - 3L
1,515 SR
Queue Stats
10W - 8L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
Dr BendThat
Cthulhu
Level 26
God Stats
72W - 66L
1,508 SR
Queue Stats
147W - 159L
1,494 Elo+
Solo
Cernunnos
Cernunnos
NValentino
Cernunnos
Level 22
God Stats
3W - 2L
1,405 SR
Queue Stats
6W - 9L
1,493 Elo+
Party 1
Bastet
Bastet
SirJokerr
Bastet
Level 23
God Stats
1W - 0L
1,651 SR
Queue Stats
2W - 2L
1,292 Elo+
Party 3
Scylla
Scylla
xSeHVeRe-
Scylla
Level 17
God Stats
16W - 18L
1,472 SR
Queue Stats
110W - 109L
1,373 Elo+
Party 3
Team Averages
Level 22
1,510 SR
1,447 Elo+

VS

Team Averages
Level 17
1,509 SR
1,455 Elo+
Bellona
Bellona
FormaL nL
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
Gustav_2914
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
Plver2226
Baron Samedi
Level 35
God Stats
34W - 21L
1,675 SR
Queue Stats
69W - 51L
1,547 Elo+
Party 2
Neith
Neith
Riiess
Neith
Level 17
God Stats
21W - 21L
1,574 SR
Queue Stats
23W - 23L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
nikolas-wlasy
Nu Wa
Level 11
God Stats
4W - 5L
1,296 SR
Queue Stats
10W - 9L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DDMuffin
Osiris
18
4 / 7 / 1
11,285
491
6,673
23,798
24,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Dr BendThat
Cthulhu
18
2 / 1 / 6
11,386
495
9,072
13,219
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
NValentino
Cernunnos
17
1 / 5 / 4
10,410
453
8,666
14,844
5,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
SirJokerr
Bastet
20
25 / 2 / 1
14,377
625
34,366
22,968
11,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
xSeHVeRe-
Scylla
17
0 / 5 / 3
10,459
455
4,678
15,876
5,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FormaL nL
Bellona
17
5 / 4 / 6
11,051
480
15,097
20,509
12,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
10
0 / 9 / 2
8,122
353
726
12,686
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Plver2226
Baron Samedi
20
8 / 7 / 5
12,826
558
15,210
18,727
8,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Riiess
Neith
18
2 / 4 / 2
11,146
485
8,591
19,327
8,435
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 8 / 2
11,985
521
19,558
14,354
4,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
37
32
Kills
20
20
Deaths
32
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
DDMuffin
Osiris
4
7
1
0.64
W
Cthulhu
Dr BendThat
Cthulhu
2
1
6
5
L
Bellona
FormaL nL
Bellona
5
4
6
2
L
Yemoja
0
9
2
0.11
W
Cernunnos
NValentino
Cernunnos
1
5
4
0.6
L
Baron Samedi
Plver2226
Baron Samedi
8
7
5
1.5
L
Neith
Riiess
Neith
2
4
2
0.75
W
Bastet
SirJokerr
Bastet
25
2
1
12.75
L
5
8
2
0.75
W
Scylla
xSeHVeRe-
Scylla
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,455
Damage
59,182
90,705
Taken
85,603
56,298
Mitigated
41,328
29,893
Healing
27,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DDMuffin
Osiris
6,673
2,554
0
8,206
23,798
24,334
1,778
9,457
14,341
0
59,630
W
Cthulhu
Dr BendThat
Cthulhu
9,072
356
692
4,335
13,219
10,469
547
4,860
8,359
47,408
0
L
Bellona
FormaL nL
Bellona
15,097
5,125
0
7,317
20,509
12,604
84
4,545
15,936
0
67,297
L
Yemoja
726
144
112
250
12,686
6,928
83
1,827
10,767
15,168
0
W
Cernunnos
NValentino
Cernunnos
8,666
4,371
0
2,482
14,844
5,278
2,516
4,131
10,713
0
54,254
L
Baron Samedi
Plver2226
Baron Samedi
15,210
700
467
5,230
18,727
8,837
573
1,591
16,988
84,908
0
L
Neith
Riiess
Neith
8,591
2,482
0
10,392
19,327
8,435
2,462
3,308
16,019
0
75,081
W
Bastet
SirJokerr
Bastet
34,366
14,957
0
8,900
22,968
11,056
1,123
12,364
10,604
0
89,401
L
19,558
5,795
178
3,097
14,354
4,524
713
2,163
12,143
79,661
0
W
Scylla
xSeHVeRe-
Scylla
4,678
784
0
5,278
15,876
5,161
723
4,682
11,194
71,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,917
Gold Earned
55,130
501
Minions Killed
538
0
Camps Cleared
0
2,079,068
Distance Traveled
1,816,916
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,285
491
93
4
0
395,677
0
W
Cthulhu
11,386
495
81
4
0
412,609
0
L
Bellona
11,051
480
97
4
0
451,560
0
L
Yemoja
8,122
353
32
1
0
255,912
1
W
Cernunnos
10,410
453
90
4
0
385,965
0
L
Baron Samedi
12,826
558
161
7
0
334,826
4
L
Neith
11,146
485
138
6
0
386,695
4
W
Bastet
14,377
625
109
5
0
491,003
0
L
Nu Wa
11,985
521
110
5
0
387,923
1
W
Scylla
10,459
455
128
6
0
393,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role