Player Matchup

He Bo
He Bo
SultanKiwi
He Bo
Level 100
God Stats
8W - 5L
1,795 SR
Queue Stats
267W - 213L
1,600 Elo+
Party 3
Osiris
Osiris
WeedWarrrior5
Osiris
Level 47
God Stats
9W - 7L
1,571 SR
Queue Stats
96W - 118L
1,544 Elo+
Solo
Cerberus
Cerberus
justbobdanish
Cerberus
Level 17
God Stats
6W - 4L
1,286 SR
Queue Stats
12W - 9L
1,466 Elo+
Party 1
Freya
Freya
lolzriverscuomo
Freya
Level 156
God Stats
6W - 5L
1,693 SR
Queue Stats
181W - 180L
1,531 Elo+
Party 1
Rama
Rama
theDew601
Rama
Level 28
God Stats
14W - 7L
1,951 SR
Queue Stats
160W - 114L
1,577 Elo+
Party 3
Team Averages
Level 70
1,659 SR
1,544 Elo+

VS

Team Averages
Level 56
1,378 SR
1,283 Elo+
Ymir
Ymir
IncredibleYeti
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,269 Elo+
Party 2
Jing Wei
Jing Wei
JessieAndHunter
Jing Wei
Level 97
God Stats
0W - 2L
1,293 SR
Queue Stats
56W - 45L
1,343 Elo+
Party 2
Awilix
Awilix
RighteousInvader
Awilix
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,269 Elo+
Party 2
Nu Wa
Nu Wa
UrCheeksClapped
Nu Wa
Level 64
God Stats
1W - 3L
1,305 SR
Queue Stats
2W - 11L
1,269 Elo+
Party 2
Freya
Freya
hotdawgwooter
Freya
Level 20
God Stats
2W - 5L
1,292 SR
Queue Stats
2W - 6L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
8 / 2 / 13
10,573
1,057
13,215
6,799
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 17
10,251
1,025
11,089
13,183
9,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
justbobdanish
Cerberus
17
4 / 1 / 18
10,859
1,086
7,856
12,467
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 21
10,512
1,051
11,459
8,380
4,337
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
17
8 / 0 / 15
11,203
1,120
12,492
4,608
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

275

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 5
8,419
842
3,606
11,354
7,233
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
15
5 / 4 / 1
10,342
1,034
16,858
12,801
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 8 / 3
9,399
940
10,593
14,124
5,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 5 / 5
9,267
927
7,713
10,316
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 6 / 4
8,806
881
3,096
10,895
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
25
28
Kills
7
7
Deaths
28
84
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
Jing Wei
5
4
1
1.38
L
1
8
3
0.31
W
He Bo
8
2
13
7.25
L
0
5
5
0.5
W
5
2
17
6.75
L
1
6
4
0.5
W
Cerberus
justbobdanish
Cerberus
4
1
18
13
W
3
2
21
6.75
W
Rama
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,111
Damage
41,866
45,437
Taken
59,490
28,808
Mitigated
23,659
5,190
Healing
5,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,606
366
0
0
11,354
7,233
0
5,116
6,238
9,529
0
L
Jing Wei
16,858
13,809
0
3,252
12,801
4,103
0
6,885
5,916
0
37,297
L
10,593
2,915
91
550
14,124
5,259
0
9,421
4,703
0
22,356
W
He Bo
13,215
326
0
0
6,799
2,400
0
1,143
5,632
25,602
0
L
7,713
1,665
0
704
10,316
3,130
0
6,220
4,096
36,781
0
W
11,089
4,370
0
623
13,183
9,012
0
3,335
9,634
0
30,196
L
3,096
530
0
857
10,895
3,934
0
4,888
6,007
8,997
0
W
Cerberus
justbobdanish
Cerberus
7,856
627
0
2,159
12,467
11,415
0
5,265
6,948
19,518
0
W
11,459
3,971
0
2,408
8,380
4,337
0
2,116
6,184
30,437
0
W
Rama
12,492
8,849
0
0
4,608
1,644
0
1,878
2,624
0
32,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,398
Gold Earned
46,233
190
Minions Killed
167
8
Camps Cleared
3
949,050
Distance Traveled
876,454
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,419
842
9
1
0
135,150
4
L
Jing Wei
10,342
1,034
57
6
0
200,062
1
L
Awilix
9,399
940
23
2
1
190,668
0
W
He Bo
10,573
1,057
25
3
1
184,711
1
L
Nu Wa
9,267
927
72
7
2
166,214
0
W
Osiris
10,251
1,025
39
4
2
197,377
1
L
Freya
8,806
881
6
1
0
184,360
2
W
Cerberus
10,859
1,086
35
4
0
200,612
1
W
Freya
10,512
1,051
43
4
4
187,974
0
W
Rama
11,203
1,120
48
5
1
178,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role