Player Matchup

Hachiman
Hachiman
CazziTua
Hachiman
Level 23
God Stats
9W - 3L
1,894 SR
Queue Stats
196W - 153L
1,671 Elo+
Solo
Kukulkan
Kukulkan
RoooomShambles
Kukulkan
Level 17
God Stats
0W - 2L
1,763 SR
Queue Stats
149W - 85L
1,722 Elo+
Solo
Anubis
Anubis
xProphetOfRagex
Anubis
Level 29
God Stats
4W - 2L
1,652 SR
Queue Stats
4W - 3L
1,715 Elo+
Solo
Ganesha
Ganesha
αℓρнα
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
σмєgα
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,664 Elo+
Party 3
Team Averages
Level 25
1,662 SR
1,654 Elo+

VS

Team Averages
Level 41
1,519 SR
1,610 Elo+
Fenrir
Fenrir
Fo0oStR
Fenrir
Level 27
God Stats
3W - 2L
1,551 SR
Queue Stats
93W - 71L
1,584 Elo+
Party 2
Rama
Rama
Foockface69
Rama
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
278W - 194L
1,609 Elo+
Party 1
Eset
Eset
ImpactD
Eset
Level 116
God Stats
11W - 4L
1,500 SR
Queue Stats
437W - 313L
1,620 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TerroremFanGirl
Tsukuyomi
Level 24
God Stats
27W - 15L
1,713 SR
Queue Stats
129W - 96L
1,674 Elo+
Solo
Cthulhu
Cthulhu
abrahim33
Cthulhu
Level 28
God Stats
1W - 0L
1,330 SR
Queue Stats
103W - 93L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CazziTua
Hachiman
17
2 / 4 / 1
10,360
493
16,048
21,891
7,979
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
19
3 / 3 / 2
11,175
532
7,479
10,182
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 0
7,311
348
2,383
5,419
1,919
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
αℓρнα
Ganesha
12
0 / 7 / 4
7,522
358
4,834
15,538
9,317
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
σмєgα
Arachne
14
4 / 8 / 1
9,401
448
6,419
19,372
7,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fo0oStR
Fenrir
18
5 / 1 / 8
11,821
563
9,365
18,163
10,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 3 / 2
10,518
501
6,013
14,245
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
ImpactD
Eset
20
8 / 1 / 4
14,163
674
21,021
11,086
4,319
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
TerroremFanGirl
Tsukuyomi
20
8 / 1 / 4
12,625
601
12,417
13,838
10,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
abrahim33
Cthulhu
16
2 / 3 / 4
10,257
488
8,175
14,598
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
25
26
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CazziTua
Hachiman
2
4
1
0.63
W
Fenrir
Fo0oStR
Fenrir
5
1
8
9
W
2
3
2
1
W
Eset
ImpactD
Eset
8
1
4
10
L
Kukulkan
3
3
2
1.33
W
Tsukuyomi
TerroremFanGirl
Tsukuyomi
8
1
4
10
W
Cthulhu
abrahim33
Cthulhu
2
3
4
1.33
L
0
4
0
0
L
Ganesha
αℓρнα
Ganesha
0
7
4
0.29
L
Arachne
σмєgα
Arachne
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,163
Damage
56,991
72,402
Taken
71,930
30,464
Mitigated
44,099
20,306
Healing
29,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CazziTua
Hachiman
16,048
9,832
0
9,933
21,891
7,979
0
8,314
13,495
0
86,378
W
Fenrir
Fo0oStR
Fenrir
9,365
3,248
0
5,923
18,163
10,013
456
4,980
13,115
0
102,218
W
6,013
4,221
0
7,968
14,245
4,993
534
1,193
12,974
0
63,115
W
Eset
ImpactD
Eset
21,021
1,300
274
5,209
11,086
4,319
1,197
4,232
6,628
119,725
0
L
Kukulkan
7,479
765
0
908
10,182
4,235
554
4,984
4,902
91,462
0
W
Tsukuyomi
TerroremFanGirl
Tsukuyomi
12,417
2,701
0
7,441
13,838
10,643
678
1,871
11,967
354
96,965
W
Cthulhu
abrahim33
Cthulhu
8,175
1,439
0
2,442
14,598
14,131
328
1,936
12,550
38,582
0
L
2,383
434
0
1,587
5,419
1,919
0
0
5,419
26,943
0
L
Ganesha
αℓρнα
Ganesha
4,834
532
908
1,764
15,538
9,317
0
7,814
7,574
25,354
0
L
Arachne
σмєgα
Arachne
6,419
4,119
0
5,206
19,372
7,014
0
7,594
11,576
0
43,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,769
Gold Earned
59,384
504
Minions Killed
685
0
Camps Cleared
0
1,834,339
Distance Traveled
2,139,926
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,360
493
160
8
0
375,305
7
W
Fenrir
11,821
563
143
7
0
449,843
7
W
Rama
10,518
501
103
5
0
404,198
2
W
Eset
14,163
674
226
11
0
434,952
4
L
Kukulkan
11,175
532
199
9
0
372,956
6
W
Tsukuyomi
12,625
601
156
7
0
427,484
6
W
Cthulhu
10,257
488
57
3
0
423,449
2
L
Anubis
7,311
348
64
3
0
289,637
1
L
Ganesha
7,522
358
4
0
0
366,233
5
L
Arachne
9,401
448
77
4
0
430,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role