Player Matchup

Cerberus
Cerberus
Maryanaaaa3902
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,498 Elo+
Solo
Cthulhu
Cthulhu
PESCESECCO666
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
SMILEYY4O4
Jormungandr
Level 7
God Stats
2W - 4L
1,489 SR
Queue Stats
5W - 9L
1,445 Elo+
Party 1
Da Ji
Da Ji
SuitedKitten503
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,515 Elo+
Solo
Skadi
Skadi
xXulrkillerXx
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,413 Elo+
Party 1
Team Averages
Level 8
1,498 SR
1,474 Elo+

VS

Team Averages
Level 40
1,378 SR
1,475 Elo+
Ra
Ra
LightskinSmurf_
Ra
Level 3
God Stats
1W - 2L
1,280 SR
Queue Stats
48W - 27L
1,146 Elo+
Party 2
Bellona
Bellona
MwB piggy
Bellona
Level 27
God Stats
2W - 3L
1,318 SR
Queue Stats
139W - 148L
1,574 Elo+
Solo
Hel
Hel
SlightlyMpl
Hel
Level 24
God Stats
22W - 17L
1,500 SR
Queue Stats
83W - 88L
1,520 Elo+
Solo
Anhur
Anhur
VegasViper2
Anhur
Level 126
God Stats
19W - 32L
1,327 SR
Queue Stats
423W - 371L
1,602 Elo+
Party 2
Nemesis
Nemesis
puくりん
Nemesis
Level 20
God Stats
23W - 28L
1,463 SR
Queue Stats
28W - 32L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 4 / 0
4,955
450
1,270
10,306
4,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
7
0 / 3 / 1
4,704
428
1,494
4,216
2,150
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
SMILEYY4O4
Jormungandr
9
3 / 1 / 0
6,327
575
6,801
6,700
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
5 / 4 / 0
5,862
533
6,751
6,347
1,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 5 / 1
4,426
402
2,864
6,259
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
7,852
714
6,588
5,563
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
MwB piggy
Bellona
10
1 / 1 / 1
5,899
536
1,440
5,031
3,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 6
5,256
478
2,808
6,224
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
9 / 1 / 0
6,823
620
6,344
8,705
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

Nemesis
puくりん
Nemesis
9
0 / 3 / 5
5,470
497
1,985
6,057
1,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
8
Kills
17
17
Deaths
8
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
Cerberus
0
4
0
0
W
Bellona
MwB piggy
Bellona
1
1
1
1.5
L
Cthulhu
0
3
1
0.17
L
Jormungandr
SMILEYY4O4
Jormungandr
3
1
0
3
W
0
2
6
1.5
L
5
4
0
1.25
W
9
1
0
9
W
Nemesis
puくりん
Nemesis
0
3
5
0.83
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,180
Damage
19,165
33,828
Taken
31,580
12,481
Mitigated
11,525
5,416
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,588
1,935
199
2,979
5,563
1,916
145
1,932
3,631
45,699
0
L
Cerberus
1,270
147
0
2,390
10,306
4,264
56
3,942
6,178
23,900
0
W
Bellona
MwB piggy
Bellona
1,440
604
0
610
5,031
3,713
695
1,071
3,960
0
24,500
L
Cthulhu
1,494
163
170
0
4,216
2,150
452
784
3,386
10,528
0
L
Jormungandr
SMILEYY4O4
Jormungandr
6,801
1,410
0
490
6,700
3,234
222
1,295
5,393
27,660
0
W
2,808
392
4,202
3,839
6,224
1,837
245
2,615
3,609
19,419
0
L
6,751
2,019
0
2,017
6,347
1,844
0
1,275
5,022
0
21,587
W
6,344
3,249
0
2,153
8,705
2,557
787
2,883
5,822
0
30,371
W
Nemesis
puくりん
Nemesis
1,985
755
0
814
6,057
1,502
0
1,064
4,993
0
18,264
L
2,864
1,007
0
349
6,259
989
447
1,764
4,453
0
10,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
31,300
185
Minions Killed
270
0
Camps Cleared
0
963,537
Distance Traveled
1,023,726
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,852
714
92
8
0
218,418
0
L
Cerberus
4,955
450
70
6
0
188,353
4
W
Bellona
5,899
536
54
5
0
175,500
0
L
Cthulhu
4,704
428
11
1
0
183,163
0
L
Jormungandr
6,327
575
48
4
0
207,116
0
W
Hel
5,256
478
28
3
0
212,679
0
L
Da Ji
5,862
533
39
4
0
187,776
0
W
Anhur
6,823
620
59
5
0
169,131
2
W
Nemesis
5,470
497
37
3
0
247,998
0
L
Skadi
4,426
402
17
2
0
197,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role