Player Matchup

Arachne
Arachne
Brassypopcorn73
Arachne
Level 26
God Stats
14W - 7L
1,754 SR
Queue Stats
92W - 93L
1,729 Elo+
Solo
Sun Wukong
Sun Wukong
GatesOnDeck
Sun Wukong
Level 21
God Stats
32W - 27L
1,662 SR
Queue Stats
76W - 68L
1,657 Elo+
Solo
Danzaburou
Danzaburou
dyno_01_z
Danzaburou
Level 18
God Stats
11W - 5L
1,221 SR
Queue Stats
106W - 76L
1,606 Elo+
Solo
Zeus
Zeus
llRememberMell
Zeus
Level 26
God Stats
12W - 16L
1,500 SR
Queue Stats
547W - 479L
1,683 Elo+
Solo
Geb
Geb
turt1e-neck-hood
Geb
Level 17
God Stats
6W - 6L
1,566 SR
Queue Stats
563W - 462L
1,646 Elo+
Solo
Team Averages
Level 22
1,541 SR
1,664 Elo+

VS

Team Averages
Level 25
1,706 SR
1,657 Elo+
Cupid
Cupid
BrandonParton
Cupid
Level 33
God Stats
7W - 2L
1,875 SR
Queue Stats
45W - 36L
1,635 Elo+
Party 1
Cthulhu
Cthulhu
DementedHilbily
Cthulhu
Level 28
God Stats
9W - 8L
1,529 SR
Queue Stats
130W - 118L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
YourDogWater180
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,622 Elo+
Party 2
Raijin
Raijin
emotionals
Raijin
Level 13
God Stats
4W - 4L
1,846 SR
Queue Stats
31W - 11L
1,822 Elo+
Solo
Nu Wa
Nu Wa
goth iihop
Nu Wa
Level 43
God Stats
4W - 2L
1,778 SR
Queue Stats
60W - 83L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 2
7,860
605
5,569
9,218
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
GatesOnDeck
Sun Wukong
12
3 / 1 / 3
7,258
558
5,611
9,896
5,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
dyno_01_z
Danzaburou
13
2 / 0 / 0
7,443
573
2,440
4,470
1,345
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 3 / 1
7,001
539
8,363
6,644
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 0 / 4
6,225
479
4,416
7,542
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,813
524
2,622
6,072
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 1
6,476
498
2,735
5,994
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 5 / 1
5,727
441
4,042
10,727
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
emotionals
Raijin
13
2 / 4 / 1
7,587
584
8,935
8,935
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
9
0 / 3 / 3
5,557
427
3,504
5,602
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
15
Kills
5
5
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
7
1
2
8
L
1
1
1
1.5
W
Sun Wukong
GatesOnDeck
Sun Wukong
3
1
3
4.5
L
1
5
1
0.3
W
Danzaburou
dyno_01_z
Danzaburou
2
0
0
2
L
Raijin
emotionals
Raijin
2
4
1
0.63
L
Nu Wa
0
3
3
0.5
W
2
3
1
0.83
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,399
Damage
21,838
37,770
Taken
37,330
15,723
Mitigated
13,931
15,481
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,622
1,387
0
3,043
6,072
1,687
0
968
4,868
0
39,030
W
5,569
3,978
466
4,992
9,218
3,261
0
3,494
5,602
0
39,352
L
2,735
212
188
1,575
5,994
3,878
0
2,134
3,698
22,118
0
W
Sun Wukong
GatesOnDeck
Sun Wukong
5,611
1,701
0
3,018
9,896
5,702
656
5,187
4,325
0
37,670
L
4,042
838
0
2,982
10,727
3,668
0
4,788
5,823
0
33,572
W
Danzaburou
dyno_01_z
Danzaburou
2,440
1,273
0
3,011
4,470
1,345
1,354
990
3,480
0
37,417
L
Raijin
emotionals
Raijin
8,935
1,255
0
1,612
8,935
2,700
0
924
7,939
44,163
0
L
Nu Wa
3,504
772
0
0
5,602
1,998
481
3,345
2,223
22,800
0
W
8,363
626
0
2,522
6,644
2,055
744
2,960
3,636
49,448
0
W
4,416
391
0
1,472
7,542
3,360
0
1,975
5,553
29,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,787
Gold Earned
32,160
400
Minions Killed
308
0
Camps Cleared
0
1,200,308
Distance Traveled
1,125,380
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,813
524
86
7
0
209,982
4
W
Arachne
7,860
605
87
7
0
257,841
0
L
Cthulhu
6,476
498
42
3
0
258,446
6
W
Sun Wukong
7,258
558
74
6
0
255,153
4
L
Ne Zha
5,727
441
54
4
0
246,980
3
W
Danzaburou
7,443
573
105
8
0
231,640
0
L
Raijin
7,587
584
86
7
0
197,180
0
L
Nu Wa
5,557
427
40
3
0
212,792
0
W
Zeus
7,001
539
89
7
0
198,282
2
W
Geb
6,225
479
45
3
0
257,392
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role