Player Matchup

Arachne
Arachne
MasterBigBelly
Arachne
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 3L
1,093 Elo+
Solo
Medusa
Medusa
MissaChow
Medusa
Level 10
God Stats
10W - 17L
1,491 SR
Queue Stats
83W - 83L
1,448 Elo+
Solo
Guan Yu
Guan Yu
act13faker
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ymir
Ymir
bunnymcloud
Ymir
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
pierrelu
Kukulkan
Level 8
God Stats
1W - 1L
1,240 SR
Queue Stats
88W - 71L
1,573 Elo+
Party 1
Team Averages
Level 5
1,446 SR
1,423 Elo+

VS

Team Averages
Level 23
1,464 SR
1,398 Elo+
Janus
Janus
CrazyTyler
Janus
Level 27
God Stats
23W - 35L
1,309 SR
Queue Stats
106W - 146L
1,351 Elo+
Solo
Tsukuyomi
Tsukuyomi
JCpMVp
Tsukuyomi
Level 28
God Stats
7W - 8L
1,889 SR
Queue Stats
120W - 144L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
KoalaExe
Jormungandr
Level 17
God Stats
1W - 2L
1,698 SR
Queue Stats
214W - 234L
1,537 Elo+
Solo
Rama
Rama
SAONEEL
Rama
Level 26
God Stats
0W - 4L
1,111 SR
Queue Stats
37W - 44L
1,311 Elo+
Solo
Ymir
Ymir
lawry078
Ymir
Level 18
God Stats
0W - 2L
1,311 SR
Queue Stats
2W - 10L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 2
10,306
687
12,762
11,191
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
MissaChow
Medusa
15
3 / 1 / 4
9,091
606
6,837
7,128
2,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
act13faker
Guan Yu
10
1 / 7 / 3
6,558
437
1,958
10,363
6,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 6 / 2
7,572
505
5,646
10,759
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
pierrelu
Kukulkan
13
2 / 4 / 6
8,378
559
9,424
7,079
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
5 / 6 / 2
7,485
499
7,450
10,907
3,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
JCpMVp
Tsukuyomi
10
1 / 5 / 4
6,631
442
4,082
10,682
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
KoalaExe
Jormungandr
13
0 / 3 / 2
7,195
480
2,387
8,424
7,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
SAONEEL
Rama
12
3 / 2 / 6
7,635
509
3,949
9,269
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
10
7 / 5 / 5
7,850
523
7,114
14,492
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
21
Kills
16
19
Deaths
21
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
5
6
2
1
L
Tsukuyomi
JCpMVp
Tsukuyomi
1
5
4
0.6
L
Jormungandr
KoalaExe
Jormungandr
0
3
2
0.33
W
12
1
2
13
W
Medusa
MissaChow
Medusa
3
1
4
5
L
Rama
SAONEEL
Rama
3
2
6
3
W
Guan Yu
act13faker
Guan Yu
1
7
3
0.36
W
3
6
2
0.67
L
Ymir
7
5
5
1.9
W
Kukulkan
pierrelu
Kukulkan
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,627
Damage
24,982
46,520
Taken
53,774
22,101
Mitigated
28,081
9,513
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,450
636
0
3,743
10,907
3,612
0
6,375
4,507
34,692
0
L
Tsukuyomi
JCpMVp
Tsukuyomi
4,082
1,200
0
3,562
10,682
3,675
0
1,565
9,067
0
38,236
L
Jormungandr
KoalaExe
Jormungandr
2,387
537
0
1,380
8,424
7,130
98
175
8,249
42,818
0
W
12,762
10,065
0
3,300
11,191
5,042
0
1,959
9,182
0
84,296
W
Medusa
MissaChow
Medusa
6,837
4,161
0
3,756
7,128
2,437
2,263
1,613
5,340
0
62,107
L
Rama
SAONEEL
Rama
3,949
3,371
0
3,164
9,269
3,082
1,355
1,578
7,616
0
39,545
W
Guan Yu
act13faker
Guan Yu
1,958
476
282
1,341
10,363
6,734
0
3,331
7,032
0
12,632
W
5,646
1,731
0
336
10,759
5,230
516
4,907
5,827
16,464
0
L
Ymir
7,114
1,177
0
1,864
14,492
10,582
0
5,377
9,006
25,192
0
W
Kukulkan
pierrelu
Kukulkan
9,424
1,224
0
498
7,079
2,658
445
4,866
2,188
42,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,905
Gold Earned
36,796
344
Minions Killed
329
0
Camps Cleared
0
1,336,036
Distance Traveled
1,261,794
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,485
499
64
4
0
222,036
0
L
Tsukuyomi
6,631
442
68
5
0
253,439
3
L
Jormungandr
7,195
480
91
6
0
277,891
2
W
Arachne
10,306
687
133
9
0
316,392
2
W
Medusa
9,091
606
99
7
0
221,755
0
L
Rama
7,635
509
70
5
0
244,693
0
W
Guan Yu
6,558
437
13
1
0
257,070
0
W
Ymir
7,572
505
17
1
0
254,831
2
L
Ymir
7,850
523
36
2
0
263,735
4
W
Kukulkan
8,378
559
82
5
0
285,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role