Player Matchup

Neith
Neith
Brôôksies
Neith
Level 6
God Stats
9W - 4L
1,762 SR
Queue Stats
83W - 70L
1,605 Elo+
Solo
Hercules
Hercules
CowardlyFrance
Hercules
Level 27
God Stats
21W - 20L
1,713 SR
Queue Stats
215W - 215L
1,543 Elo+
Solo
Awilix
Awilix
Jaenga
Awilix
Level 5
God Stats
8W - 10L
1,500 SR
Queue Stats
362W - 332L
1,622 Elo+
Solo
Arachne
Arachne
RstngZero
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,508 Elo+
Solo
Olorun
Olorun
TonkaTruckMane
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,500 Elo+
Solo
Team Averages
Level 16
1,595 SR
1,555 Elo+

VS

Team Averages
Level 6
1,535 SR
1,574 Elo+
Ymir
Ymir
BongBongBongBong
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,565 Elo+
Party 1
Vamana
Vamana
BongBongo
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,565 Elo+
Party 1
Bellona
Bellona
BowlSlayer
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,565 Elo+
Party 1
Neith
Neith
Categorizes
Neith
Level 5
God Stats
8W - 1L
1,500 SR
Queue Stats
138W - 52L
1,793 Elo+
Solo
Cernunnos
Cernunnos
Expulsion
Cernunnos
Level 21
God Stats
92W - 58L
1,676 SR
Queue Stats
267W - 291L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,286
571
6,030
6,941
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
8
0 / 3 / 3
4,940
449
3,837
10,511
4,721
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Jaenga
Awilix
10
2 / 6 / 0
6,097
554
3,997
12,467
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
RstngZero
Arachne
8
0 / 6 / 1
5,311
483
1,626
7,262
2,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 1 / 1
5,716
520
6,336
5,245
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 6
7,011
637
4,915
6,271
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
BongBongo
Vamana
10
2 / 3 / 3
6,296
572
6,351
11,604
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
BowlSlayer
Bellona
12
6 / 1 / 1
7,400
673
9,392
6,787
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 0 / 4
7,635
694
7,079
7,336
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Expulsion
Cernunnos
10
1 / 2 / 4
5,866
533
3,383
4,860
1,159
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
19
19
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Vamana
BongBongo
Vamana
2
3
3
1.17
W
Bellona
BowlSlayer
Bellona
6
1
1
6.5
L
1
3
0
0.33
W
5
0
4
7
L
Hercules
0
3
3
0.5
W
Cernunnos
Expulsion
Cernunnos
1
2
4
1.5
L
Awilix
Jaenga
Awilix
2
6
0
0.33
L
Arachne
RstngZero
Arachne
0
6
1
0.08
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
31,120
42,426
Taken
36,858
15,472
Mitigated
18,442
14,366
Healing
15,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,915
1,017
0
2,162
6,271
2,706
106
988
5,283
35,606
0
W
Vamana
BongBongo
Vamana
6,351
1,782
0
5,133
11,604
5,939
0
2,732
8,872
0
29,888
W
Bellona
BowlSlayer
Bellona
9,392
3,304
0
2,409
6,787
6,205
0
0
6,787
0
36,371
L
6,030
2,203
0
2,837
6,941
2,216
0
1,408
5,533
0
35,650
W
7,079
3,609
0
4,238
7,336
2,433
407
826
6,510
0
51,234
L
Hercules
3,837
1,008
244
3,400
10,511
4,721
376
1,134
9,377
0
13,130
W
Cernunnos
Expulsion
Cernunnos
3,383
1,823
0
1,568
4,860
1,159
455
1,366
3,494
0
25,692
L
Awilix
Jaenga
Awilix
3,997
1,550
0
5,110
12,467
3,856
0
997
11,045
0
27,481
L
Arachne
RstngZero
Arachne
1,626
1,303
0
172
7,262
2,166
0
870
6,342
0
21,478
L
6,336
2,555
497
2,106
5,245
2,513
876
506
4,739
26,388
1,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,350
Gold Earned
34,208
244
Minions Killed
350
0
Camps Cleared
0
1,060,224
Distance Traveled
1,087,321
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,011
637
66
6
0
237,827
0
W
Vamana
6,296
572
33
3
0
239,609
5
W
Bellona
7,400
673
83
8
0
185,043
0
L
Neith
6,286
571
69
6
0
193,265
1
W
Neith
7,635
694
111
10
0
218,406
4
L
Hercules
4,940
449
22
2
0
236,738
4
W
Cernunnos
5,866
533
57
5
0
206,436
0
L
Awilix
6,097
554
59
5
0
204,679
3
L
Arachne
5,311
483
53
5
0
208,588
0
L
Olorun
5,716
520
41
4
0
216,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role