Player Matchup

Izanami
Izanami
DrakeBratcher
Izanami
Level 69
God Stats
52W - 29L
1,543 SR
Queue Stats
140W - 130L
1,500 Elo+
Party 1
Scylla
Scylla
LemonGemErik32
Scylla
Level 106
God Stats
44W - 32L
1,559 SR
Queue Stats
106W - 106L
1,562 Elo+
Party 2
Kali
Kali
TarikJN
Kali
Level 47
God Stats
26W - 19L
1,487 SR
Queue Stats
639W - 654L
1,377 Elo+
Solo
Bacchus
Bacchus
XxFaZeDr1zzyxX
Bacchus
Level 83
God Stats
57W - 36L
1,558 SR
Queue Stats
109W - 101L
1,470 Elo+
Party 1
Cu Chulainn
Cu Chulainn
venoomk
Cu Chulainn
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 47L
1,540 Elo+
Party 2
Team Averages
Level 76
1,529 SR
1,490 Elo+

VS

Team Averages
Level 97
1,557 SR
1,456 Elo+
Geb
Geb
FistFullOfEbola
Geb
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 270L
1,523 Elo+
Solo
Ra
Ra
Jaymorg
Ra
Level 68
God Stats
18W - 24L
1,471 SR
Queue Stats
230W - 221L
1,385 Elo+
Solo
Anhur
Anhur
KissMeBraw
Anhur
Level 77
God Stats
0W - 3L
1,495 SR
Queue Stats
234W - 278L
1,397 Elo+
Solo
Jormungandr
Jormungandr
XbradywX
Jormungandr
Level 154
God Stats
4W - 3L
1,906 SR
Queue Stats
30W - 32L
1,473 Elo+
Solo
Ne Zha
Ne Zha
Zavaxy
Ne Zha
Level 67
God Stats
29W - 27L
1,413 SR
Queue Stats
547W - 539L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
4 / 2 / 4
11,893
566
8,658
11,750
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 0 / 3
12,797
609
15,062
9,029
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
TarikJN
Kali
15
2 / 5 / 11
10,140
483
6,615
13,987
5,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 7
9,475
451
7,473
14,321
16,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
venoomk
Cu Chulainn
18
4 / 4 / 5
11,006
524
8,666
13,440
8,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,188
199
0
0
0
15
3 / 3 / 4
10,051
479
7,084
10,879
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
16
2 / 4 / 2
10,056
479
2,655
14,225
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
XbradywX
Jormungandr
15
6 / 4 / 5
10,337
492
13,038
17,947
18,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ne Zha
Zavaxy
Ne Zha
14
4 / 8 / 5
9,497
452
13,641
16,580
6,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
19
Kills
15
15
Deaths
19
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
2
4
3
L
0
0
0
0
L
3
3
4
1.67
L
Anhur
2
4
2
0.75
W
8
0
3
9.5
W
Kali
TarikJN
Kali
2
5
11
1.5
L
Jormungandr
XbradywX
Jormungandr
6
4
5
2.13
W
1
4
7
1.13
L
Ne Zha
Zavaxy
Ne Zha
4
8
5
0.81
W
Cu Chulainn
venoomk
Cu Chulainn
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,474
Damage
36,418
62,527
Taken
59,631
38,807
Mitigated
32,935
17,938
Healing
18,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
8,658
4,772
0
6,096
11,750
4,778
2,633
2,455
9,220
0
119,792
L
0
0
0
0
0
0
0
0
0
0
0
L
7,084
347
942
3,759
10,879
3,520
44
6,043
4,682
53,359
0
L
Anhur
2,655
1,067
0
4,364
14,225
4,567
0
8,283
5,782
0
54,126
W
15,062
1,843
0
1,528
9,029
3,624
1,027
1,968
6,961
111,294
0
W
Kali
TarikJN
Kali
6,615
2,573
0
6,052
13,987
5,169
1,153
4,283
9,529
0
34,406
L
Jormungandr
XbradywX
Jormungandr
13,038
2,397
0
5,220
17,947
18,798
105
2,743
15,122
55,173
0
W
7,473
757
0
2,004
14,321
16,918
511
4,897
9,375
20,713
0
L
Ne Zha
Zavaxy
Ne Zha
13,641
5,236
0
3,807
16,580
6,050
129
4,940
11,510
0
51,642
W
Cu Chulainn
venoomk
Cu Chulainn
8,666
2,147
0
2,258
13,440
8,318
1,070
5,812
7,320
0
62,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,311
Gold Earned
44,129
562
Minions Killed
403
0
Camps Cleared
0
1,989,172
Distance Traveled
1,605,537
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,893
566
216
10
0
338,682
5
L
Geb
4,188
199
0
0
0
0
0
L
Ra
10,051
479
102
5
0
441,294
11
L
Anhur
10,056
479
116
6
0
388,285
5
W
Scylla
12,797
609
178
8
0
418,050
4
W
Kali
10,140
483
54
3
0
455,222
9
L
Jormungandr
10,337
492
97
5
0
359,227
1
W
Bacchus
9,475
451
11
1
0
413,651
4
L
Ne Zha
9,497
452
88
4
0
416,731
1
W
Cu Chulainn
11,006
524
103
5
0
363,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role