Player Matchup

Thor
Thor
 
Thor
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
ChrispiKreeme
Hachiman
Level 68
God Stats
3W - 2L
1,811 SR
Queue Stats
39W - 38L
1,462 Elo+
Party 2
Baron Samedi
Baron Samedi
Mr_Criticism
Baron Samedi
Level 28
God Stats
3W - 3L
1,763 SR
Queue Stats
53W - 60L
1,480 Elo+
Party 2
Sun Wukong
Sun Wukong
TonyTrilllz
Sun Wukong
Level 9
God Stats
4W - 3L
1,383 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 2
Cabrakan
Cabrakan
geepl123
Cabrakan
Level 18
God Stats
10W - 10L
1,476 SR
Queue Stats
18W - 17L
1,489 Elo+
Party 2
Team Averages
Level 41
1,587 SR
1,484 Elo+

VS

Team Averages
Level 22
1,552 SR
1,477 Elo+
Geb
Geb
Acro XI
Geb
Level 27
God Stats
3W - 5L
1,600 SR
Queue Stats
150W - 175L
1,465 Elo+
Party 1
Hel
Hel
Daniellopexx23
Hel
Level 28
God Stats
3W - 12L
1,229 SR
Queue Stats
111W - 118L
1,533 Elo+
Solo
Anhur
Anhur
DelsolMellow
Anhur
Level 27
God Stats
3W - 3L
1,795 SR
Queue Stats
249W - 191L
1,548 Elo+
Solo
Hou Yi
Hou Yi
HaZeFightme
Hou Yi
Level 25
God Stats
7W - 5L
1,616 SR
Queue Stats
39W - 52L
1,436 Elo+
Solo
Apollo
Apollo
Nodnahs
Apollo
Level 5
God Stats
2W - 2L
1,520 SR
Queue Stats
6W - 9L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 0 / 5
9,046
532
7,497
12,525
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
ChrispiKreeme
Hachiman
15
8 / 0 / 4
9,281
546
10,782
8,546
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Mr_Criticism
Baron Samedi
14
7 / 2 / 3
9,001
529
9,664
10,192
5,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TonyTrilllz
Sun Wukong
14
0 / 2 / 0
8,136
479
3,702
10,866
5,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
geepl123
Cabrakan
13
3 / 2 / 7
8,536
502
5,682
10,216
9,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
1 / 7 / 2
6,846
403
5,005
14,136
9,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 8 / 0
8,255
486
7,441
13,716
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 1
9,151
538
7,854
8,662
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hou Yi
12
2 / 4 / 0
7,058
415
2,074
6,975
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Nodnahs
Apollo
8
0 / 5 / 2
6,115
360
2,954
7,474
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
24
Kills
6
6
Deaths
25
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
5
8.5
L
Geb
1
7
2
0.29
W
Hachiman
ChrispiKreeme
Hachiman
8
0
4
10
L
1
8
0
0.13
L
2
1
1
2.5
L
Hou Yi
2
4
0
0.5
W
Baron Samedi
Mr_Criticism
Baron Samedi
7
2
3
4.25
L
Apollo
Nodnahs
Apollo
0
5
2
0.2
W
Sun Wukong
TonyTrilllz
Sun Wukong
0
2
0
0
W
Cabrakan
geepl123
Cabrakan
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,327
Damage
25,328
52,345
Taken
50,963
28,247
Mitigated
23,823
18,753
Healing
8,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,497
1,610
0
5,242
12,525
4,591
590
1,534
10,945
0
48,300
L
Geb
5,005
568
0
2,174
14,136
9,635
93
5,159
8,977
20,921
0
W
Hachiman
ChrispiKreeme
Hachiman
10,782
5,193
465
5,285
8,546
2,796
4,460
2,152
6,348
0
58,092
L
7,441
578
407
2,892
13,716
5,320
236
6,080
7,636
46,101
0
L
7,854
2,234
0
335
8,662
4,682
936
105
8,557
0
53,840
L
Hou Yi
2,074
1,074
0
1,300
6,975
2,006
195
1,610
5,365
0
27,688
W
Baron Samedi
Mr_Criticism
Baron Samedi
9,664
860
293
4,256
10,192
5,646
597
6,051
3,673
41,182
0
L
Apollo
Nodnahs
Apollo
2,954
1,439
0
1,042
7,474
2,180
0
2,392
5,082
0
12,538
W
Sun Wukong
TonyTrilllz
Sun Wukong
3,702
560
0
1,175
10,866
5,285
1,063
147
10,719
0
38,127
W
Cabrakan
geepl123
Cabrakan
5,682
1,386
124
1,913
10,216
9,929
1,064
1,886
8,214
30,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,000
Gold Earned
37,425
350
Minions Killed
288
0
Camps Cleared
0
1,531,780
Distance Traveled
1,446,874
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,046
532
84
5
0
331,819
0
L
Geb
6,846
403
24
1
0
340,728
1
W
Hachiman
9,281
546
107
6
0
278,123
5
L
Hel
8,255
486
82
5
0
279,175
3
L
Anhur
9,151
538
106
6
0
274,227
2
L
Hou Yi
7,058
415
53
3
0
271,827
1
W
Baron Samedi
9,001
529
54
3
0
302,929
3
L
Apollo
6,115
360
23
1
0
280,917
0
W
Sun Wukong
8,136
479
69
4
0
308,065
0
W
Cabrakan
8,536
502
36
2
0
310,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role