Player Matchup

Geb
Geb
Acro XI
Geb
Level 27
God Stats
3W - 5L
1,465 SR
Queue Stats
150W - 175L
1,458 Elo+
Party 2
Tiamat
Tiamat
ConscriptG24
Tiamat
Level 27
God Stats
18W - 19L
1,459 SR
Queue Stats
128W - 127L
1,382 Elo+
Solo
Apollo
Apollo
Nodnahs
Apollo
Level 4
God Stats
2W - 2L
1,321 SR
Queue Stats
6W - 9L
1,247 Elo+
Party 2
Guan Yu
Guan Yu
Richard419
Guan Yu
Level 29
God Stats
14W - 8L
1,624 SR
Queue Stats
150W - 171L
1,399 Elo+
Solo
Set
Set
bajon-globular
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 152L
1,354 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,368 Elo+

VS

Team Averages
Level 20
1,494 SR
1,298 Elo+
Heimdallr
Heimdallr
ColdRavioli_
Heimdallr
Level 18
God Stats
2W - 7L
1,500 SR
Queue Stats
92W - 80L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
KingRosie11
Tsukuyomi
Level 26
God Stats
58W - 60L
1,425 SR
Queue Stats
226W - 326L
1,305 Elo+
Party 3
Kukulkan
Kukulkan
ReprovedElm7299
Kukulkan
Level 19
God Stats
8W - 10L
1,500 SR
Queue Stats
65W - 65L
1,351 Elo+
Party 1
Artemis
Artemis
VampireOfMercy
Artemis
Level 15
God Stats
6W - 10L
1,366 SR
Queue Stats
143W - 224L
1,169 Elo+
Party 3
Odin
Odin
xNightxxWingx
Odin
Level 23
God Stats
19W - 26L
1,678 SR
Queue Stats
76W - 87L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
2 / 0 / 5
8,904
469
5,482
9,292
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
18
3 / 1 / 2
11,446
602
11,258
7,887
5,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Nodnahs
Apollo
12
1 / 0 / 4
8,066
425
2,851
5,386
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Richard419
Guan Yu
19
16 / 1 / 2
12,398
653
14,918
18,096
13,577
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 8 / 0
8,633
454
2,429
14,159
5,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ColdRavioli_
Heimdallr
14
3 / 2 / 0
8,281
436
6,139
11,231
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
KingRosie11
Tsukuyomi
14
2 / 7 / 0
8,460
445
7,971
15,717
5,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
14
3 / 3 / 1
8,255
434
6,952
8,581
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 10 / 1
6,941
365
5,971
12,517
6,429
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 2
8,139
428
2,299
9,567
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
24
Kills
9
10
Deaths
24
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
2
0
5
4.5
L
Heimdallr
ColdRavioli_
Heimdallr
3
2
0
1.5
W
Tiamat
3
1
2
4
L
Tsukuyomi
KingRosie11
Tsukuyomi
2
7
0
0.29
W
Apollo
Nodnahs
Apollo
1
0
4
3
L
Kukulkan
3
3
1
1.17
W
Guan Yu
Richard419
Guan Yu
16
1
2
17
L
1
10
1
0.15
W
2
8
0
0.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,938
Damage
29,332
54,820
Taken
57,613
34,631
Mitigated
25,022
21,937
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
5,482
991
0
2,487
9,292
8,426
0
176
9,116
24,420
0
L
Heimdallr
ColdRavioli_
Heimdallr
6,139
2,552
0
2,603
11,231
4,485
349
6,505
4,726
0
48,152
W
Tiamat
11,258
1,334
0
4,628
7,887
5,320
4,193
1,507
6,380
78,678
0
L
Tsukuyomi
KingRosie11
Tsukuyomi
7,971
2,312
0
3,779
15,717
5,517
959
2,971
12,746
0
57,870
W
Apollo
Nodnahs
Apollo
2,851
1,482
0
2,247
5,386
1,953
0
1,354
4,032
0
23,391
L
Kukulkan
6,952
362
0
1,530
8,581
3,037
774
4,578
4,003
44,127
0
W
Guan Yu
Richard419
Guan Yu
14,918
2,743
814
9,158
18,096
13,577
1,406
1,893
16,203
0
83,766
L
5,971
2,461
0
0
12,517
6,429
377
807
11,710
7,488
13,100
W
2,429
778
0
2,603
14,159
5,355
364
3,737
10,419
0
37,320
L
2,299
605
0
2,554
9,567
5,554
137
1,879
7,688
0
30,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,447
Gold Earned
40,076
408
Minions Killed
396
0
Camps Cleared
0
1,694,004
Distance Traveled
1,625,650
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,904
469
23
1
0
358,407
1
L
Heimdallr
8,281
436
97
5
0
327,865
3
W
Tiamat
11,446
602
135
7
0
352,331
4
L
Tsukuyomi
8,460
445
104
5
0
350,648
0
W
Apollo
8,066
425
49
3
0
293,250
0
L
Kukulkan
8,255
434
93
5
0
318,277
1
W
Guan Yu
12,398
653
143
8
0
337,275
1
L
Artemis
6,941
365
34
2
0
258,008
0
W
Set
8,633
454
58
3
0
352,741
2
L
Odin
8,139
428
68
4
0
370,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role