Player Matchup

Ymir
Ymir
CAMER890
Ymir
Level 105
God Stats
4W - 2L
1,715 SR
Queue Stats
137W - 90L
1,642 Elo+
Party 2
Ra
Ra
Erictex135
Ra
Level 107
God Stats
5W - 5L
1,667 SR
Queue Stats
151W - 91L
1,652 Elo+
Party 2
Izanami
Izanami
Robbaayy
Izanami
Level 29
God Stats
40W - 20L
1,578 SR
Queue Stats
99W - 53L
1,575 Elo+
Party 2
Team Averages
Level 80
1,653 SR
1,623 Elo+

VS

Team Averages
Level 29
1,432 SR
1,500 Elo+
Cthulhu
Cthulhu
ChunkOfMonk
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,348 Elo+
Solo
Artemis
Artemis
Zyrium
Artemis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,530 Elo+
Party 1
Tiamat
Tiamat
stolenbabushka
Tiamat
Level 16
God Stats
1W - 4L
1,296 SR
Queue Stats
8W - 7L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 0 / 10
10,211
729
11,143
14,921
10,511
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
8 / 0 / 6
10,584
756
11,222
8,730
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Robbaayy
Izanami
13
2 / 1 / 10
9,701
693
8,120
9,790
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChunkOfMonk
Cthulhu
10
0 / 5 / 1
8,373
598
5,380
16,245
14,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Zyrium
Artemis
10
1 / 6 / 0
7,830
559
9,184
12,021
4,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 1
7,743
553
8,040
8,246
4,578
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
0
10
9
L
Cthulhu
ChunkOfMonk
Cthulhu
0
5
1
0.1
W
8
0
6
11
W
Izanami
Robbaayy
Izanami
2
1
10
7
L
Artemis
Zyrium
Artemis
1
6
0
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,485
Damage
22,604
33,441
Taken
36,512
17,179
Mitigated
23,469
14,880
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
11,143
2,722
0
3,425
14,921
10,511
416
5,517
9,112
33,679
0
L
Cthulhu
ChunkOfMonk
Cthulhu
5,380
421
147
2,463
16,245
14,076
155
8,389
7,479
20,542
0
W
11,222
1,502
2,798
5,081
8,730
3,104
1,161
3,868
4,737
62,026
0
W
Izanami
Robbaayy
Izanami
8,120
6,011
0
3,576
9,790
3,564
1,693
4,148
5,517
0
49,090
L
Artemis
Zyrium
Artemis
9,184
4,473
0
1,128
12,021
4,815
669
8,570
3,322
0
20,177
L
8,040
683
0
1,502
8,246
4,578
20
4,887
3,290
33,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,496
Gold Earned
23,946
214
Minions Killed
100
0
Camps Cleared
0
800,077
Distance Traveled
699,997
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,211
729
26
2
0
273,561
5
L
Cthulhu
8,373
598
31
2
0
236,218
4
W
Ra
10,584
756
107
8
0
270,717
4
W
Izanami
9,701
693
81
6
0
255,799
4
L
Artemis
7,830
559
25
2
0
227,185
3
L
Tiamat
7,743
553
44
3
0
236,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role