Player Matchup

Ravana
Ravana
Diamond II
EzzyB
Ravana
Diamond II
Level 156
God Stats
7W - 8L
1,417 SR
Queue Stats
353W - 352L
2,260 MMR
Solo
Janus
Janus
Masters
GamerKid112
Janus
Masters
Level 87
God Stats
2W - 2L
1,507 SR
Queue Stats
111W - 92L
2,472 MMR
Party 2
Hel
Hel
Diamond III
Rhatiso
Hel
Diamond III
Level 160
God Stats
28W - 12L
2,001 SR
Queue Stats
116W - 95L
2,292 MMR
Solo
Ullr
Ullr
Diamond III
WeebKid112
Ullr
Diamond III
Level 68
God Stats
2W - 1L
1,816 SR
Queue Stats
61W - 26L
2,373 MMR
Party 2
Ares
Ares
Diamond III
demisereact
Ares
Diamond III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
353W - 331L
2,250 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,648 SR
2,329 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,575 SR
2,333 MMR
Hou Yi
Hou Yi
Diamond III
Brandoopity
Hou Yi
Diamond III
Level 159
God Stats
41W - 28L
1,774 SR
Queue Stats
361W - 330L
2,233 MMR
Solo
Ra
Ra
Diamond II
ImSamDaDude
Ra
Diamond II
Level 160
God Stats
2W - 2L
1,699 SR
Queue Stats
183W - 169L
2,292 MMR
Party 3
Osiris
Osiris
Masters
Marbach
Osiris
Masters
Level 159
God Stats
3W - 7L
1,139 SR
Queue Stats
712W - 657L
2,379 MMR
Party 3
Thanatos
Thanatos
Diamond II
MuffinHumpin
Thanatos
Diamond II
Level 160
God Stats
3W - 4L
1,591 SR
Queue Stats
335W - 330L
2,392 MMR
Party 1
Sobek
Sobek
Diamond II
Strokе
Sobek
Diamond II
Level 108
God Stats
4W - 6L
1,670 SR
Queue Stats
264W - 206L
2,367 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
EzzyB
Ravana
18
5 / 3 / 6
10,671
562
11,120
8,931
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 2 / 7
11,409
600
11,937
7,957
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hel
18
3 / 1 / 7
10,531
554
13,168
11,312
7,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 7
9,949
524
14,990
11,914
4,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 5 / 11
9,465
498
9,820
15,706
11,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AphroditeScyllaApolloGuan YuDanzaburou

VS

Bans
SetFenrirAnhurHun BatzChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
5 / 4 / 3
11,043
581
10,763
12,793
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 5
8,889
468
8,458
10,670
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Marbach
Osiris
17
2 / 3 / 1
9,797
516
7,655
21,528
18,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
MuffinHumpin
Thanatos
13
2 / 6 / 2
8,216
432
4,147
16,060
7,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Strokе
Sobek
11
2 / 4 / 6
7,931
417
6,823
18,893
16,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
21
Kills
12
12
Deaths
21
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
5
4
3
1.63
W
Ravana
EzzyB
Ravana
5
3
6
2.67
W
7
2
7
5.25
L
1
4
5
0.88
L
Osiris
Marbach
Osiris
2
3
1
0.83
L
Thanatos
MuffinHumpin
Thanatos
2
6
2
0.5
W
Hel
3
1
7
6.5
L
Sobek
Strokе
Sobek
2
4
6
1.25
W
1
1
7
4.5
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,035
Damage
37,846
55,820
Taken
79,944
31,671
Mitigated
50,605
21,613
Healing
35,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
10,763
6,279
0
3,067
12,793
3,950
0
6,213
6,286
0
61,389
W
Ravana
EzzyB
Ravana
11,120
1,713
0
3,808
8,931
4,723
0
1,945
6,863
0
85,712
W
11,937
856
78
2,262
7,957
3,218
0
1,162
6,791
77,848
0
L
8,458
467
2,529
3,383
10,670
3,574
0
1,827
8,830
69,408
0
L
Osiris
Marbach
Osiris
7,655
1,741
0
9,391
21,528
18,269
0
12,464
8,259
0
66,761
L
Thanatos
MuffinHumpin
Thanatos
4,147
503
0
11,987
16,060
7,956
0
4,386
11,570
0
55,255
W
Hel
13,168
259
3,688
8,631
11,312
7,655
385
1,527
9,703
72,131
0
L
Sobek
Strokе
Sobek
6,823
771
0
5,066
18,893
16,856
0
8,469
10,074
17,448
0
W
14,990
5,450
0
1,716
11,914
4,658
174
4,545
7,185
0
91,775
W
9,820
913
0
1,430
15,706
11,417
7
5,603
9,997
22,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,025
Gold Earned
45,876
627
Minions Killed
539
0
Camps Cleared
0
2,008,481
Distance Traveled
1,974,208
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,043
581
138
7
0
357,822
5
W
Ravana
10,671
562
143
8
0
417,820
5
W
Janus
11,409
600
154
8
0
422,272
4
L
Ra
8,889
468
143
8
0
413,739
8
L
Osiris
9,797
516
133
7
0
393,678
1
L
Thanatos
8,216
432
102
5
0
423,898
1
W
Hel
10,531
554
138
7
0
397,650
3
L
Sobek
7,931
417
23
1
0
385,071
8
W
Ullr
9,949
524
173
9
0
379,233
5
W
Ares
9,465
498
19
1
0
391,506
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role