Player Matchup

Kuzenbo
Kuzenbo
Kampfwurst
Kuzenbo
Level 26
God Stats
5W - 4L
1,723 SR
Queue Stats
128W - 135L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Neocatalyst
Baron Samedi
Level 20
God Stats
5W - 2L
1,753 SR
Queue Stats
21W - 23L
1,431 Elo+
Solo
Ratatoskr
Ratatoskr
ShotaPolnareff
Ratatoskr
Level 17
God Stats
7W - 2L
1,719 SR
Queue Stats
26W - 23L
1,550 Elo+
Solo
Cthulhu
Cthulhu
TROLLL66669
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,294 Elo+
Solo
Medusa
Medusa
anditianxiadiyi
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,342 Elo+
Solo
Team Averages
Level 18
1,639 SR
1,408 Elo+

VS

Team Averages
Level 15
1,473 SR
1,394 Elo+
Chronos
Chronos
AnxietyGobe
Chronos
Level 6
God Stats
2W - 2L
1,392 SR
Queue Stats
13W - 15L
1,231 Elo+
Solo
Neith
Neith
Arex091
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Nortikka
Artemis
Level 18
God Stats
7W - 8L
1,725 SR
Queue Stats
431W - 419L
1,297 Elo+
Solo
Cthulhu
Cthulhu
RexFlam
Cthulhu
Level 26
God Stats
0W - 1L
1,245 SR
Queue Stats
21W - 21L
1,519 Elo+
Solo
Thor
Thor
dwizz
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kampfwurst
Kuzenbo
11
1 / 1 / 6
7,187
513
1,966
7,108
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Neocatalyst
Baron Samedi
13
5 / 2 / 4
8,056
575
7,755
5,207
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ratatoskr
ShotaPolnareff
Ratatoskr
13
6 / 3 / 7
8,285
592
6,087
8,730
3,133
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TROLLL66669
Cthulhu
11
2 / 2 / 3
7,194
514
5,399
8,905
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 2
7,657
547
7,478
6,467
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AnxietyGobe
Chronos
12
4 / 0 / 0
7,437
531
4,256
4,732
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
Arex091
Neith
12
3 / 4 / 0
7,250
518
7,011
11,226
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Nortikka
Artemis
8
0 / 6 / 2
5,833
417
2,953
10,388
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
RexFlam
Cthulhu
10
0 / 4 / 3
6,380
456
4,784
9,162
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thor
dwizz
Thor
9
1 / 7 / 1
6,308
451
1,607
9,302
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
21
Kills
8
9
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
AnxietyGobe
Chronos
4
0
0
4
L
Neith
Arex091
Neith
3
4
0
0.75
W
Kuzenbo
Kampfwurst
Kuzenbo
1
1
6
4
W
Baron Samedi
Neocatalyst
Baron Samedi
5
2
4
3.5
L
Artemis
Nortikka
Artemis
0
6
2
0.17
L
Cthulhu
RexFlam
Cthulhu
0
4
3
0.38
W
Ratatoskr
ShotaPolnareff
Ratatoskr
6
3
7
3.17
W
Cthulhu
TROLLL66669
Cthulhu
2
2
3
1.75
W
7
1
2
8
L
Thor
dwizz
Thor
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,685
Damage
20,611
36,417
Taken
44,810
18,504
Mitigated
16,027
11,473
Healing
12,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AnxietyGobe
Chronos
4,256
1,418
0
3,077
4,732
1,556
1,210
1,493
2,980
29,610
0
L
Neith
Arex091
Neith
7,011
3,445
0
4,058
11,226
3,847
1,392
6,028
4,731
0
37,954
W
Kuzenbo
Kampfwurst
Kuzenbo
1,966
1,045
0
1,914
7,108
4,558
30
2,009
5,099
16,465
0
W
Baron Samedi
Neocatalyst
Baron Samedi
7,755
1,462
147
1,862
5,207
2,061
744
1,875
3,332
32,891
0
L
Artemis
Nortikka
Artemis
2,953
1,451
0
2,647
10,388
2,892
0
3,277
6,923
0
23,944
L
Cthulhu
RexFlam
Cthulhu
4,784
409
46
848
9,162
5,177
248
1,106
8,056
23,935
0
W
Ratatoskr
ShotaPolnareff
Ratatoskr
6,087
1,554
0
3,607
8,730
3,133
900
2,029
6,701
0
48,917
W
Cthulhu
TROLLL66669
Cthulhu
5,399
461
0
450
8,905
6,752
0
299
8,606
26,442
0
W
7,478
3,789
0
3,493
6,467
2,000
1,886
2,828
3,639
0
37,598
L
Thor
dwizz
Thor
1,607
239
0
1,528
9,302
2,555
0
2,127
7,000
0
21,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,379
Gold Earned
33,208
306
Minions Killed
239
0
Camps Cleared
0
1,354,398
Distance Traveled
1,242,918
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,437
531
56
4
0
277,482
0
L
Neith
7,250
518
69
5
0
222,864
0
W
Kuzenbo
7,187
513
22
2
0
280,942
4
W
Baron Samedi
8,056
575
78
6
0
242,618
3
L
Artemis
5,833
417
47
3
0
222,943
2
L
Cthulhu
6,380
456
28
2
0
245,363
3
W
Ratatoskr
8,285
592
100
7
0
307,103
1
W
Cthulhu
7,194
514
41
3
0
274,806
0
W
Medusa
7,657
547
65
5
0
248,929
0
L
Thor
6,308
451
39
3
0
274,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role