Player Matchup

Fenrir
Fenrir
BigBlackBBC
Fenrir
Level 23
God Stats
0W - 3L
1,408 SR
Queue Stats
28W - 24L
1,352 Elo+
Party 1
Chaac
Chaac
IJellyI
Chaac
Level 107
God Stats
0W - 4L
1,207 SR
Queue Stats
130W - 108L
1,593 Elo+
Party 1
Ao Kuang
Ao Kuang
PKCell71
Ao Kuang
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 26L
1,352 Elo+
Party 1
Persephone
Persephone
RustyThinkTank
Persephone
Level 8
God Stats
2W - 1L
1,767 SR
Queue Stats
68W - 74L
1,412 Elo+
Solo
Set
Set
lVulpesl
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,352 Elo+
Party 1
Team Averages
Level 34
1,477 SR
1,412 Elo+

VS

Team Averages
Level 17
1,519 SR
1,539 Elo+
Ra
Ra
Ced1000
Ra
Level 3
God Stats
2W - 0L
1,671 SR
Queue Stats
3W - 0L
1,620 Elo+
Party 3
Medusa
Medusa
Killerfurtif
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,510 Elo+
Party 3
Sun Wukong
Sun Wukong
SahmAkhdar
Sun Wukong
Level 11
God Stats
2W - 0L
1,359 SR
Queue Stats
2W - 0L
1,620 Elo+
Party 2
Bacchus
Bacchus
isaba87
Bacchus
Level 15
God Stats
3W - 2L
1,517 SR
Queue Stats
3W - 2L
1,447 Elo+
Party 2
Kali
Kali
smoothslash11
Kali
Level 29
God Stats
27W - 21L
1,550 SR
Queue Stats
33W - 30L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 9 / 7
11,286
1,129
16,467
19,025
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
IJellyI
Chaac
17
6 / 6 / 8
11,898
1,190
22,713
23,009
26,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
PKCell71
Ao Kuang
15
4 / 11 / 4
10,237
1,024
7,217
19,028
10,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
RustyThinkTank
Persephone
16
0 / 5 / 8
9,938
994
4,442
11,224
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 11 / 9
9,494
949
2,946
17,257
7,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 23
10,965
1,097
8,536
7,032
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
19
5 / 0 / 30
11,542
1,154
19,158
10,323
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
SahmAkhdar
Sun Wukong
18
13 / 1 / 23
12,426
1,243
19,007
16,958
13,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
isaba87
Bacchus
18
8 / 3 / 26
13,294
1,329
14,650
11,913
14,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
12 / 7 / 20
12,345
1,235
18,337
15,813
8,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
164
15
Kills
42
42
Deaths
15
36
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
9
7
0.94
W
4
4
23
3.88
L
Chaac
IJellyI
Chaac
6
6
8
1.67
W
Medusa
5
0
30
20
L
Ao Kuang
PKCell71
Ao Kuang
4
11
4
0.55
L
Persephone
RustyThinkTank
Persephone
0
5
8
0.8
W
Sun Wukong
SahmAkhdar
Sun Wukong
13
1
23
24.5
W
Bacchus
isaba87
Bacchus
8
3
26
7
L
0
11
9
0.41
W
12
7
20
3.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,785
Damage
79,688
89,543
Taken
62,039
57,626
Mitigated
43,289
13,733
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
16,467
4,425
585
1,651
19,025
8,202
0
5,056
13,875
0
25,826
W
8,536
1,289
2,981
1,840
7,032
2,875
0
951
5,910
16,835
0
L
Chaac
IJellyI
Chaac
22,713
4,315
1,200
6,775
23,009
26,705
0
7,116
15,693
0
45,325
W
Medusa
19,158
12,658
0
3,548
10,323
4,047
0
2,189
7,979
0
45,537
L
Ao Kuang
PKCell71
Ao Kuang
7,217
3,014
0
2,991
19,028
10,733
0
3,686
15,192
15,571
0
L
Persephone
RustyThinkTank
Persephone
4,442
570
0
531
11,224
4,013
0
4,054
7,069
21,651
0
W
Sun Wukong
SahmAkhdar
Sun Wukong
19,007
7,302
0
3,392
16,958
13,389
0
3,864
12,707
0
31,933
W
Bacchus
isaba87
Bacchus
14,650
2,828
0
1,239
11,913
14,161
0
1,142
9,338
30,889
0
L
2,946
1,813
0
0
17,257
7,973
0
3,274
13,858
0
17,323
W
18,337
11,541
0
4,122
15,813
8,817
0
3,083
12,427
0
30,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,853
Gold Earned
60,572
149
Minions Killed
176
3
Camps Cleared
5
797,807
Distance Traveled
921,045
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,286
1,129
16
2
0
175,203
0
W
Ra
10,965
1,097
17
2
0
149,143
0
L
Chaac
11,898
1,190
59
6
2
199,673
0
W
Medusa
11,542
1,154
62
6
0
200,330
0
L
Ao Kuang
10,237
1,024
14
1
0
148,436
0
L
Persephone
9,938
994
44
4
0
144,112
0
W
Sun Wukong
12,426
1,243
33
3
2
230,947
0
W
Bacchus
13,294
1,329
40
4
3
192,302
0
L
Set
9,494
949
16
2
1
130,383
1
W
Kali
12,345
1,235
24
2
0
148,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role