Player Matchup

Ra
Ra
AAAAHELPMEPLZ
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CaptainJebidiah
Danzaburou
Level 147
God Stats
20W - 6L
1,735 SR
Queue Stats
178W - 153L
1,520 Elo+
Party 2
Ne Zha
Ne Zha
PumpkinDuke22
Ne Zha
Level 102
God Stats
8W - 5L
1,344 SR
Queue Stats
211W - 176L
1,539 Elo+
Party 2
Set
Set
Rasengan741
Set
Level 35
God Stats
7W - 5L
1,500 SR
Queue Stats
101W - 109L
1,653 Elo+
Solo
Cthulhu
Cthulhu
justlickinit
Cthulhu
Level 47
God Stats
6W - 4L
1,654 SR
Queue Stats
105W - 89L
1,578 Elo+
Party 2
Team Averages
Level 67
1,547 SR
1,558 Elo+

VS

Team Averages
Level 98
1,571 SR
1,592 Elo+
Yemoja
Yemoja
GrimmIsh14
Yemoja
Level 141
God Stats
19W - 14L
1,671 SR
Queue Stats
177W - 146L
1,604 Elo+
Party 1
Cupid
Cupid
KirbyTheDoge
Cupid
Level 20
God Stats
0W - 3L
1,455 SR
Queue Stats
6W - 7L
1,510 Elo+
Party 1
Cabrakan
Cabrakan
Loveo3oDoctor
Cabrakan
Level 158
God Stats
33W - 21L
1,566 SR
Queue Stats
83W - 78L
1,598 Elo+
Solo
Fenrir
Fenrir
gnpm
Fenrir
Level 142
God Stats
6W - 3L
1,569 SR
Queue Stats
198W - 154L
1,616 Elo+
Party 1
Cerberus
Cerberus
jackel38
Cerberus
Level 30
God Stats
14W - 12L
1,594 SR
Queue Stats
61W - 38L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 5
9,230
401
3,066
11,263
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
CaptainJebidiah
Danzaburou
20
15 / 4 / 7
15,352
667
25,871
22,459
9,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 6 / 11
13,233
575
12,780
20,447
8,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 5 / 10
13,552
589
20,318
19,458
16,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
justlickinit
Cthulhu
15
4 / 6 / 15
11,884
517
9,620
19,376
19,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GrimmIsh14
Yemoja
16
3 / 6 / 12
11,165
485
9,778
21,446
22,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 9 / 9
9,315
405
5,008
16,589
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Loveo3oDoctor
Cabrakan
19
12 / 7 / 7
13,102
570
17,872
21,047
16,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
gnpm
Fenrir
18
12 / 6 / 4
13,028
566
16,767
25,015
18,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
jackel38
Cerberus
17
3 / 6 / 5
10,703
465
8,494
19,380
18,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
67
34
Kills
30
31
Deaths
34
48
Assists
37
Player
Kills
Deaths
Assists
KDA
W
0
10
5
0.25
W
Danzaburou
CaptainJebidiah
Danzaburou
15
4
7
4.63
L
Yemoja
GrimmIsh14
Yemoja
3
6
12
1.5
L
0
9
9
0.5
L
Cabrakan
Loveo3oDoctor
Cabrakan
12
7
7
2.21
W
9
6
11
2.42
W
6
5
10
2.2
L
Fenrir
gnpm
Fenrir
12
6
4
2.33
L
Cerberus
jackel38
Cerberus
3
6
5
0.92
W
Cthulhu
justlickinit
Cthulhu
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,655
Damage
57,919
93,003
Taken
103,477
57,308
Mitigated
81,694
33,630
Healing
26,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,066
1,119
715
1,471
11,263
3,726
42
6,459
4,674
21,660
0
W
Danzaburou
CaptainJebidiah
Danzaburou
25,871
13,749
0
11,747
22,459
9,504
3,835
9,772
12,679
0
118,374
L
Yemoja
GrimmIsh14
Yemoja
9,778
1,357
4,138
3,122
21,446
22,509
570
1,864
19,526
46,005
0
L
5,008
3,235
341
3,706
16,589
5,920
688
1,406
15,183
0
38,680
L
Cabrakan
Loveo3oDoctor
Cabrakan
17,872
1,673
0
4,712
21,047
16,016
3,514
4,474
16,410
73,286
0
W
12,780
5,159
0
6,413
20,447
8,227
1,269
9,255
11,136
0
73,219
W
20,318
8,049
0
7,835
19,458
16,190
3,258
6,140
13,103
0
94,005
L
Fenrir
gnpm
Fenrir
16,767
5,811
0
5,662
25,015
18,728
2,531
2,877
22,118
0
80,586
L
Cerberus
jackel38
Cerberus
8,494
552
0
4,681
19,380
18,521
814
2,393
16,945
55,532
0
W
Cthulhu
justlickinit
Cthulhu
9,620
1,331
842
4,607
19,376
19,661
430
8,395
10,818
34,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,251
Gold Earned
57,313
498
Minions Killed
513
0
Camps Cleared
0
1,954,794
Distance Traveled
1,972,664
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,230
401
35
2
0
292,106
0
W
Danzaburou
15,352
667
165
7
0
369,851
5
L
Yemoja
11,165
485
63
3
0
381,449
5
L
Cupid
9,315
405
71
3
0
384,237
1
L
Cabrakan
13,102
570
106
5
0
367,757
6
W
Ne Zha
13,233
575
99
4
0
453,954
3
W
Set
13,552
589
159
7
0
424,842
8
L
Fenrir
13,028
566
103
4
0
461,316
1
L
Cerberus
10,703
465
170
7
0
377,905
2
W
Cthulhu
11,884
517
40
2
0
414,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role