Player Matchup

Khepri
Khepri
EthernalSnowE
Khepri
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,292 Elo+
Party 1
Bellona
Bellona
HumpDayEveryDay
Bellona
Level 44
God Stats
17W - 17L
1,519 SR
Queue Stats
89W - 74L
1,643 Elo+
Party 1
Da Ji
Da Ji
Pharoahvi
Da Ji
Level 15
God Stats
1W - 1L
1,767 SR
Queue Stats
47W - 38L
1,601 Elo+
Party 1
Ra
Ra
XxThunderthxX
Ra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
650W - 624L
1,509 Elo+
Solo
Cernunnos
Cernunnos
theeShone
Cernunnos
Level 109
God Stats
0W - 3L
1,810 SR
Queue Stats
190W - 139L
1,647 Elo+
Party 1
Team Averages
Level 58
1,619 SR
1,538 Elo+

VS

Team Averages
Level 61
1,465 SR
1,463 Elo+
Bacchus
Bacchus
LikeSheep46317
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
MatoRPG
Tiamat
Level 88
God Stats
24W - 20L
1,565 SR
Queue Stats
198W - 203L
1,444 Elo+
Party 2
Arachne
Arachne
Rammedaddy
Arachne
Level 61
God Stats
1W - 0L
1,268 SR
Queue Stats
8W - 11L
1,485 Elo+
Party 3
The Morrigan
The Morrigan
elmejorpanque
The Morrigan
Level 26
God Stats
4W - 4L
1,536 SR
Queue Stats
55W - 54L
1,408 Elo+
Party 2
Danzaburou
Danzaburou
xxSmatty42069xx
Danzaburou
Level 25
God Stats
7W - 6L
1,457 SR
Queue Stats
10W - 9L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
5,443
389
2,187
13,150
5,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 3
5,931
424
4,108
12,030
8,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Pharoahvi
Da Ji
11
4 / 5 / 1
7,070
505
4,638
9,257
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 1
7,280
520
3,768
7,874
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
theeShone
Cernunnos
10
1 / 7 / 0
6,253
447
4,574
10,801
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 9
8,561
612
7,222
10,731
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
MatoRPG
Tiamat
14
5 / 1 / 4
8,244
589
7,200
7,929
5,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Rammedaddy
Arachne
10
1 / 4 / 5
6,635
474
3,212
7,281
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
elmejorpanque
The Morrigan
13
4 / 1 / 4
8,114
580
9,850
6,503
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
xxSmatty42069xx
Danzaburou
14
9 / 1 / 9
9,300
664
14,004
7,380
2,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
7
Kills
26
27
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
L
0
2
3
0.75
W
7
0
9
11.5
W
Tiamat
MatoRPG
Tiamat
5
1
4
7
L
Da Ji
Pharoahvi
Da Ji
4
5
1
0.9
W
Arachne
Rammedaddy
Arachne
1
4
5
0.88
L
2
3
1
0.83
W
The Morrigan
elmejorpanque
The Morrigan
4
1
4
6
L
Cernunnos
theeShone
Cernunnos
1
7
0
0.14
W
Danzaburou
xxSmatty42069xx
Danzaburou
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,275
Damage
41,488
53,112
Taken
39,824
24,084
Mitigated
27,114
11,399
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,187
580
258
755
13,150
5,624
0
4,156
8,994
9,288
0
L
4,108
1,336
0
3,210
12,030
8,859
0
7,307
4,723
0
24,404
W
7,222
1,318
0
1,783
10,731
12,116
92
2,052
8,558
26,903
0
W
Tiamat
MatoRPG
Tiamat
7,200
712
0
4,780
7,929
5,680
582
2,073
5,705
45,488
0
L
Da Ji
Pharoahvi
Da Ji
4,638
1,173
0
2,353
9,257
3,348
0
3,794
5,463
0
33,501
W
Arachne
Rammedaddy
Arachne
3,212
2,044
0
820
7,281
4,121
0
779
6,331
0
26,814
L
3,768
254
353
2,021
7,874
2,963
0
5,445
2,429
42,431
0
W
The Morrigan
elmejorpanque
The Morrigan
9,850
3,093
0
3,936
6,503
2,301
80
83
6,046
50,297
746
L
Cernunnos
theeShone
Cernunnos
4,574
2,311
0
2,449
10,801
3,290
0
2,910
7,891
0
28,219
W
Danzaburou
xxSmatty42069xx
Danzaburou
14,004
7,111
0
2,654
7,380
2,896
2,271
586
6,794
0
68,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,977
Gold Earned
40,854
269
Minions Killed
382
0
Camps Cleared
0
1,372,325
Distance Traveled
1,344,607
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,443
389
18
1
0
255,624
3
L
Bellona
5,931
424
53
4
0
270,698
3
W
Bacchus
8,561
612
40
3
0
290,947
0
W
Tiamat
8,244
589
83
6
0
263,462
5
L
Da Ji
7,070
505
62
4
0
295,216
1
W
Arachne
6,635
474
48
3
0
290,025
2
L
Ra
7,280
520
99
7
0
301,409
5
W
The Morrigan
8,114
580
92
7
0
242,322
2
L
Cernunnos
6,253
447
37
3
0
249,378
0
W
Danzaburou
9,300
664
119
9
0
257,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role