Player Matchup

Mulan
Mulan
A1B2C3D4E5F6
Mulan
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 181L
1,380 Elo+
Solo
Mercury
Mercury
CheaLine
Mercury
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 64L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
Lumabo
Sun Wukong
Level 126
God Stats
47W - 36L
1,557 SR
Queue Stats
527W - 530L
1,507 Elo+
Party 2
Izanami
Izanami
Lоlki
Izanami
Level 127
God Stats
38W - 41L
1,551 SR
Queue Stats
241W - 262L
1,427 Elo+
Party 2
Vulcan
Vulcan
Mersadie
Vulcan
Level 123
God Stats
8W - 10L
1,685 SR
Queue Stats
156W - 168L
1,538 Elo+
Party 2
Team Averages
Level 105
1,559 SR
1,447 Elo+

VS

Team Averages
Level 81
1,407 SR
1,419 Elo+
Merlin
Merlin
D3XTR0Y3R
Merlin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,235 Elo+
Solo
Ymir
Ymir
IUchihaMadaraI
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
KRYSENKRANZ
Chaac
Level 69
God Stats
5W - 14L
1,142 SR
Queue Stats
140W - 164L
1,435 Elo+
Solo
Anhur
Anhur
ShadePredator
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
starklann
He Bo
Level 64
God Stats
9W - 11L
1,391 SR
Queue Stats
221W - 212L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 2
5,780
578
3,057
6,333
2,095
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
CheaLine
Mercury
11
5 / 0 / 2
6,413
641
1,925
6,817
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Lumabo
Sun Wukong
11
4 / 0 / 3
6,970
697
7,132
7,829
3,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Lоlki
Izanami
10
0 / 0 / 6
5,926
593
4,568
5,631
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
Mersadie
Vulcan
12
3 / 0 / 2
6,859
686
5,618
2,843
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D3XTR0Y3R
Merlin
9
0 / 3 / 0
4,735
474
592
5,995
1,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 1
5,196
520
1,749
6,371
2,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 5 / 0
4,895
490
4,501
9,630
8,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

9
1 / 4 / 1
5,296
530
5,857
7,604
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
starklann
He Bo
9
0 / 3 / 0
5,087
509
1,469
6,249
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
16
Kills
2
2
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
Mercury
CheaLine
Mercury
5
0
2
6
L
Merlin
D3XTR0Y3R
Merlin
0
3
0
0
L
1
2
1
0.75
L
0
5
0
0
W
Sun Wukong
Lumabo
Sun Wukong
4
0
3
5.5
W
Izanami
Lоlki
Izanami
0
0
6
3
W
Vulcan
Mersadie
Vulcan
3
0
2
4
L
1
4
1
0.38
L
He Bo
starklann
He Bo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,300
Damage
14,168
29,453
Taken
35,849
9,693
Mitigated
16,549
11,594
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,057
468
540
604
6,333
2,095
194
1,312
5,021
0
14,185
W
Mercury
CheaLine
Mercury
1,925
1,367
0
4,164
6,817
1,955
0
173
6,619
0
26,796
L
Merlin
D3XTR0Y3R
Merlin
592
132
0
1,205
5,995
1,838
39
3,838
1,833
21,834
0
L
1,749
326
0
1,230
6,371
2,747
0
0
6,371
15,753
0
L
4,501
957
0
3,510
9,630
8,697
0
0
9,630
0
22,269
W
Sun Wukong
Lumabo
Sun Wukong
7,132
1,853
0
3,184
7,829
3,079
23
275
7,254
0
38,417
W
Izanami
Lоlki
Izanami
4,568
3,254
0
2,762
5,631
1,631
1,146
846
4,785
0
32,438
W
Vulcan
Mersadie
Vulcan
5,618
1,747
0
340
2,843
933
842
1,204
1,639
39,159
0
L
5,857
2,532
246
2,972
7,604
1,667
24
0
7,604
0
28,879
L
He Bo
starklann
He Bo
1,469
172
0
1,803
6,249
1,600
0
1,382
4,793
25,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
25,209
289
Minions Killed
229
0
Camps Cleared
0
1,013,840
Distance Traveled
872,552
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,780
578
28
3
0
202,087
7
W
Mercury
6,413
641
56
6
0
208,029
2
L
Merlin
4,735
474
37
4
0
187,326
0
L
Ymir
5,196
520
37
4
0
182,553
5
L
Chaac
4,895
490
39
4
0
143,839
2
W
Sun Wukong
6,970
697
74
7
0
210,368
4
W
Izanami
5,926
593
56
6
0
187,487
4
W
Vulcan
6,859
686
75
8
0
205,869
3
L
Anhur
5,296
530
51
5
0
176,228
2
L
He Bo
5,087
509
65
7
0
182,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role