Player Matchup

Anhur
Anhur
Godspeed_og_
Anhur
Level 46
God Stats
1W - 2L
1,728 SR
Queue Stats
356W - 310L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Grizzway
Cthulhu
Level 6
God Stats
4W - 4L
1,812 SR
Queue Stats
12W - 22L
1,500 Elo+
Party 3
Neith
Neith
Yari501
Neith
Level 28
God Stats
4W - 11L
1,618 SR
Queue Stats
295W - 289L
1,431 Elo+
Party 2
Fenrir
Fenrir
emilss
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
peanutbuttaballz
Merlin
Level 62
God Stats
8W - 7L
1,564 SR
Queue Stats
59W - 48L
1,413 Elo+
Party 3
Team Averages
Level 40
1,644 SR
1,458 Elo+

VS

Team Averages
Level 43
1,604 SR
1,361 Elo+
Discordia
Discordia
Kirzey
Discordia
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 36L
1,253 Elo+
Party 1
Sobek
Sobek
Masega360
Sobek
Level 27
God Stats
2W - 0L
1,676 SR
Queue Stats
81W - 102L
1,335 Elo+
Party 4
Jing Wei
Jing Wei
TheNewHero888
Jing Wei
Level 41
God Stats
6W - 10L
1,535 SR
Queue Stats
55W - 61L
1,428 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Venandi
Cu Chulainn
Level 28
God Stats
6W - 3L
1,807 SR
Queue Stats
61W - 53L
1,488 Elo+
Party 1
Apollo
Apollo
salvi907
Apollo
Level 50
God Stats
11W - 12L
1,500 SR
Queue Stats
160W - 224L
1,302 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,673
436
2,096
9,444
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Grizzway
Cthulhu
7
1 / 4 / 5
5,815
447
1,531
6,843
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Yari501
Neith
10
3 / 6 / 3
6,616
509
7,525
10,485
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
emilss
Fenrir
8
2 / 7 / 0
5,547
427
3,835
9,147
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 4 / 0
5,904
454
3,339
5,352
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kirzey
Discordia
12
4 / 1 / 5
7,557
581
2,869
4,637
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Masega360
Sobek
10
1 / 3 / 6
6,200
477
2,907
9,045
4,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
TheNewHero888
Jing Wei
12
10 / 2 / 5
7,788
599
9,495
7,372
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Venandi
Cu Chulainn
14
7 / 1 / 0
8,427
648
5,741
8,441
6,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
salvi907
Apollo
13
3 / 0 / 5
7,946
611
5,788
8,668
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
25
25
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Cthulhu
Grizzway
Cthulhu
1
4
5
0.88
W
Discordia
Kirzey
Discordia
4
1
5
6.5
W
Sobek
Masega360
Sobek
1
3
6
1.33
W
Jing Wei
TheNewHero888
Jing Wei
10
2
5
6.25
W
Cu Chulainn
Venandi
Cu Chulainn
7
1
0
7
L
Neith
Yari501
Neith
3
6
3
0.75
L
Fenrir
emilss
Fenrir
2
7
0
0.29
L
0
4
0
0
W
Apollo
salvi907
Apollo
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,326
Damage
26,800
41,271
Taken
38,163
15,092
Mitigated
17,919
7,908
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,096
646
0
2,469
9,444
2,561
0
298
9,071
0
25,382
L
Cthulhu
Grizzway
Cthulhu
1,531
207
369
507
6,843
2,782
512
1,231
5,612
8,871
0
W
Discordia
Kirzey
Discordia
2,869
432
0
721
4,637
1,399
381
1,558
2,903
31,241
0
W
Sobek
Masega360
Sobek
2,907
110
348
4,192
9,045
4,759
4
826
8,219
12,688
0
W
Jing Wei
TheNewHero888
Jing Wei
9,495
6,215
0
3,159
7,372
1,884
422
557
6,815
0
31,922
W
Cu Chulainn
Venandi
Cu Chulainn
5,741
2,172
0
1,621
8,441
6,921
2,673
416
8,007
51
41,029
L
Neith
Yari501
Neith
7,525
4,605
0
3,317
10,485
2,995
742
1,967
8,518
0
29,065
L
Fenrir
emilss
Fenrir
3,835
841
0
1,156
9,147
5,024
22
1,174
7,795
0
18,409
L
3,339
98
0
90
5,352
1,730
25
1,157
4,120
30,235
0
W
Apollo
salvi907
Apollo
5,788
3,042
0
995
8,668
2,956
29
1,229
7,349
0
55,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,555
Gold Earned
37,918
197
Minions Killed
319
0
Camps Cleared
0
1,059,970
Distance Traveled
1,215,986
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,673
436
48
4
0
214,930
0
L
Cthulhu
5,815
447
15
1
0
159,974
1
W
Discordia
7,557
581
57
4
0
249,987
3
W
Sobek
6,200
477
24
2
0
240,876
2
W
Jing Wei
7,788
599
49
4
0
244,279
4
W
Cu Chulainn
8,427
648
90
7
0
224,553
8
L
Neith
6,616
509
45
3
0
200,394
1
L
Fenrir
5,547
427
28
2
0
248,027
0
L
Merlin
5,904
454
61
5
0
236,645
1
W
Apollo
7,946
611
99
8
0
256,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role