Player Matchup

Sun Wukong
Sun Wukong
Ashor-IE
Sun Wukong
Level 114
God Stats
7W - 5L
1,955 SR
Queue Stats
86W - 76L
1,923 Elo+
Party 2
Sylvanus
Sylvanus
ImHume
Sylvanus
Level 8
God Stats
30W - 26L
1,323 SR
Queue Stats
343W - 355L
1,478 Elo+
Party 2
Neith
Neith
JAckDaddy102
Neith
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 33L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
MeticulousZay
Baron Samedi
Level 28
God Stats
10W - 13L
1,500 SR
Queue Stats
490W - 507L
1,590 Elo+
Party 2
Fenrir
Fenrir
PintoConLizano
Fenrir
Level 17
God Stats
4W - 5L
1,201 SR
Queue Stats
140W - 133L
1,540 Elo+
Solo
Team Averages
Level 35
1,496 SR
1,605 Elo+

VS

Team Averages
Level 19
1,511 SR
1,455 Elo+
Chaac
Chaac
Asillymongoose
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,443 Elo+
Solo
Yemoja
Yemoja
Bladestien
Yemoja
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 23L
1,431 Elo+
Party 1
Izanami
Izanami
Clerkedd
Izanami
Level 28
God Stats
32W - 36L
1,553 SR
Queue Stats
154W - 149L
1,619 Elo+
Solo
Tiamat
Tiamat
OneHitAsura
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
osna124
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ashor-IE
Sun Wukong
12
1 / 0 / 1
6,554
655
2,784
6,309
2,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Boots

Boots

+6%
Movement Speed

Sylvanus
ImHume
Sylvanus
9
5 / 1 / 2
5,759
576
3,323
6,639
2,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 0 / 6
5,554
555
6,214
5,904
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
MeticulousZay
Baron Samedi
11
3 / 0 / 4
6,199
620
4,774
2,531
1,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 2 / 4
6,263
626
4,386
7,178
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,720
472
2,377
5,435
2,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Bladestien
Yemoja
7
0 / 4 / 3
4,410
441
4,784
7,359
3,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Clerkedd
Izanami
9
2 / 3 / 1
5,500
550
5,352
8,248
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
9
0 / 3 / 0
5,214
521
964
4,749
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
7
1 / 6 / 1
4,580
458
1,645
7,378
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
3
3
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ashor-IE
Sun Wukong
1
0
1
1.5
L
0
1
0
0
L
Yemoja
Bladestien
Yemoja
0
4
3
0.38
L
Izanami
Clerkedd
Izanami
2
3
1
0.83
W
Sylvanus
ImHume
Sylvanus
5
1
2
6
W
4
0
6
7
W
Baron Samedi
MeticulousZay
Baron Samedi
3
0
4
5
L
Tiamat
0
3
0
0
W
4
2
4
3
L
Set
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
15,122
28,561
Taken
33,169
10,283
Mitigated
13,071
13,646
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ashor-IE
Sun Wukong
2,784
164
0
3,348
6,309
2,491
0
0
6,059
0
41,161
L
2,377
393
0
1,424
5,435
2,934
0
0
5,435
0
18,738
L
Yemoja
Bladestien
Yemoja
4,784
1,133
928
1,408
7,359
3,131
21
2,872
4,487
11,811
0
L
Izanami
Clerkedd
Izanami
5,352
3,467
0
3,884
8,248
2,095
114
1,241
7,007
0
36,365
W
Sylvanus
ImHume
Sylvanus
3,323
687
1,544
2,980
6,639
2,695
0
1,851
4,788
12,280
0
W
6,214
2,830
0
1,588
5,904
1,779
0
1,988
3,916
0
24,024
W
Baron Samedi
MeticulousZay
Baron Samedi
4,774
59
533
1,677
2,531
1,068
0
703
1,774
30,633
0
L
Tiamat
964
279
0
1,256
4,749
2,682
0
1,723
3,026
22,622
0
W
4,386
952
0
1,976
7,178
2,250
0
1,060
6,026
0
30,790
L
Set
1,645
658
0
1,053
7,378
2,229
0
2,261
5,117
0
12,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,329
Gold Earned
24,424
282
Minions Killed
205
0
Camps Cleared
0
951,160
Distance Traveled
842,890
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,554
655
100
10
0
185,375
2
L
Chaac
4,720
472
42
4
0
165,952
2
L
Yemoja
4,410
441
9
1
0
162,797
1
L
Izanami
5,500
550
77
8
0
158,308
0
W
Sylvanus
5,759
576
24
2
0
170,238
1
W
Neith
5,554
555
38
4
0
178,869
0
W
Baron Samedi
6,199
620
63
6
0
202,287
4
L
Tiamat
5,214
521
57
6
0
168,003
3
W
Fenrir
6,263
626
57
6
0
214,391
2
L
Set
4,580
458
20
2
0
187,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role