Player Matchup

Thor
Thor
 
Thor
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
LeeTJ99
Janus
Level 82
God Stats
4W - 14L
1,208 SR
Queue Stats
672W - 585L
1,524 Elo+
Solo
Achilles
Achilles
MauriDarkrai
Achilles
Level 128
God Stats
9W - 10L
1,411 SR
Queue Stats
530W - 500L
1,526 Elo+
Party 2
Chiron
Chiron
OakFroylan17
Chiron
Level 69
God Stats
17W - 4L
1,500 SR
Queue Stats
402W - 393L
1,500 Elo+
Party 2
Tiamat
Tiamat
Solar Arc5154
Tiamat
Level 105
God Stats
21W - 20L
1,358 SR
Queue Stats
659W - 628L
1,508 Elo+
Solo
Team Averages
Level 98
1,395 SR
1,511 Elo+

VS

Team Averages
Level 114
1,399 SR
1,470 Elo+
Sun Wukong
Sun Wukong
EmptyYoClip
Sun Wukong
Level 57
God Stats
54W - 62L
1,482 SR
Queue Stats
150W - 187L
1,435 Elo+
Party 1
Terra
Terra
NoHopePOPE
Terra
Level 141
God Stats
20W - 26L
1,578 SR
Queue Stats
625W - 635L
1,407 Elo+
Party 1
Kali
Kali
TheDampLamp
Kali
Level 148
God Stats
3W - 5L
1,190 SR
Queue Stats
283W - 261L
1,570 Elo+
Party 1
Ra
Ra
TwoCoins
Ra
Level 123
God Stats
27W - 23L
1,509 SR
Queue Stats
471W - 447L
1,535 Elo+
Solo
Heimdallr
Heimdallr
xLaKaiix
Heimdallr
Level 101
God Stats
9W - 6L
1,234 SR
Queue Stats
263W - 298L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
0 / 5 / 3
7,793
433
2,716
12,146
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
LeeTJ99
Janus
14
3 / 5 / 1
8,819
490
6,709
9,120
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
MauriDarkrai
Achilles
14
3 / 2 / 3
8,588
477
13,539
14,329
12,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
13
1 / 4 / 3
7,670
426
5,698
12,919
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 5 / 7
7,863
437
7,533
13,940
13,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EmptyYoClip
Sun Wukong
13
0 / 1 / 5
7,654
425
5,728
12,133
5,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
12
0 / 0 / 13
8,283
460
4,237
13,693
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
11 / 3 / 5
10,354
575
16,326
14,526
6,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
8 / 2 / 5
11,360
631
9,359
10,331
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
xLaKaiix
Heimdallr
13
2 / 2 / 13
8,049
447
9,854
11,650
4,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
8
Kills
21
21
Deaths
8
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
5
3
0.3
W
Sun Wukong
EmptyYoClip
Sun Wukong
0
1
5
2.5
L
Janus
LeeTJ99
Janus
3
5
1
0.7
L
Achilles
MauriDarkrai
Achilles
3
2
3
2.25
W
Terra
0
0
13
6.5
L
Chiron
1
4
3
0.63
L
1
5
7
0.9
W
11
3
5
4.5
W
8
2
5
5.25
W
Heimdallr
xLaKaiix
Heimdallr
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,195
Damage
45,504
62,454
Taken
62,333
37,245
Mitigated
30,584
20,814
Healing
25,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,716
701
0
4,176
12,146
4,610
325
2,092
9,976
0
41,022
W
Sun Wukong
EmptyYoClip
Sun Wukong
5,728
853
0
1,355
12,133
5,399
649
2,579
9,106
0
33,087
L
Janus
LeeTJ99
Janus
6,709
189
0
821
9,120
3,017
455
1,833
7,231
50,081
0
L
Achilles
MauriDarkrai
Achilles
13,539
3,686
0
5,408
14,329
12,383
239
2,786
11,459
0
52,726
W
Terra
4,237
1,174
3,609
7,241
13,693
9,662
179
2,491
11,045
15,537
0
L
Chiron
5,698
2,430
460
5,642
12,919
4,160
19
2,595
10,314
0
44,437
L
7,533
1,116
0
4,307
13,940
13,075
105
3,941
9,878
24,437
0
W
16,326
7,891
0
3,973
14,526
6,393
2,205
3,042
11,375
0
66,865
W
9,359
1,312
1,900
3,441
10,331
4,580
1,642
3,174
6,897
90,758
0
W
Heimdallr
xLaKaiix
Heimdallr
9,854
3,480
0
4,436
11,650
4,550
1,608
2,462
8,993
0
40,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,733
Gold Earned
45,700
391
Minions Killed
424
0
Camps Cleared
0
1,610,845
Distance Traveled
1,679,816
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,793
433
95
5
0
359,248
1
W
Sun Wukong
7,654
425
59
3
0
325,052
1
L
Janus
8,819
490
93
5
0
337,928
1
L
Achilles
8,588
477
72
4
0
335,630
3
W
Terra
8,283
460
31
2
0
347,099
3
L
Chiron
7,670
426
97
5
0
299,054
0
L
Tiamat
7,863
437
34
2
0
278,985
1
W
Kali
10,354
575
95
5
0
337,279
3
W
Ra
11,360
631
174
10
0
348,499
1
W
Heimdallr
8,049
447
65
4
0
321,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role