Player Matchup

Scylla
Scylla
Gold I
Awesttin
Scylla
Gold I
Level 157
God Stats
8W - 13L
1,500 SR
Queue Stats
108W - 98L
1,766 MMR
Solo
Cupid
Cupid
Platinum V
Eli420
Cupid
Platinum V
Level 66
God Stats
3W - 1L
1,900 SR
Queue Stats
82W - 75L
1,756 MMR
Solo
Geb
Geb
Platinum IV
MCforgold22
Geb
Platinum IV
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
346W - 350L
1,753 MMR
Solo
Fenrir
Fenrir
Platinum III
SicKnix
Fenrir
Platinum III
Level 157
God Stats
223W - 201L
1,644 SR
Queue Stats
966W - 958L
1,764 MMR
Solo
Camazotz
Camazotz
Platinum III
iPRince_Kx
Camazotz
Platinum III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 147L
1,726 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,609 SR
1,753 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,624 SR
1,753 MMR
Chaac
Chaac
Gold III
GrandMasterBrik
Chaac
Gold III
Level 125
God Stats
162W - 125L
1,655 SR
Queue Stats
222W - 195L
1,769 MMR
Solo
Bacchus
Bacchus
Gold IV
Iv Hansel vI
Bacchus
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 61L
1,725 MMR
Solo
Mercury
Mercury
Platinum V
TG Chaotics
Mercury
Platinum V
Level 109
God Stats
37W - 43L
1,626 SR
Queue Stats
391W - 392L
1,759 MMR
Solo
Heimdallr
Heimdallr
Platinum III
lilnicky127
Heimdallr
Platinum III
Level 124
God Stats
33W - 37L
1,594 SR
Queue Stats
710W - 718L
1,752 MMR
Solo
Merlin
Merlin
Gold I
nameh3r32-2
Merlin
Gold I
Level 158
God Stats
20W - 18L
1,745 SR
Queue Stats
335W - 307L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Awesttin
Scylla
20
7 / 0 / 2
11,807
621
14,445
9,451
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
Eli420
Cupid
16
3 / 2 / 4
10,067
530
8,853
13,962
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 1 / 11
9,606
506
4,070
12,365
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
SicKnix
Fenrir
17
5 / 2 / 3
10,351
545
6,910
14,079
6,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Camazotz
iPRince_Kx
Camazotz
17
4 / 3 / 2
10,624
559
9,420
19,539
17,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
Cu ChulainnSetSobekCthulhuApollo

VS

Bans
DanzaburouGuan YuKhepriYmirXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
10,155
534
12,636
12,287
12,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Iv Hansel vI
Bacchus
13
1 / 4 / 5
7,805
411
3,957
10,801
8,054
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
TG Chaotics
Mercury
14
1 / 6 / 0
8,386
441
3,171
13,635
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
lilnicky127
Heimdallr
16
3 / 4 / 1
9,747
513
10,712
14,345
6,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
0 / 2 / 1
8,861
466
10,294
10,337
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
20
Kills
8
8
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
Awesttin
Scylla
7
0
2
8
W
Cupid
Eli420
Cupid
3
2
4
2.5
L
3
4
0
0.75
L
Bacchus
Iv Hansel vI
Bacchus
1
4
5
0.88
W
1
1
11
6.5
W
Fenrir
SicKnix
Fenrir
5
2
3
3.25
L
Mercury
TG Chaotics
Mercury
1
6
0
0.17
W
Camazotz
iPRince_Kx
Camazotz
4
3
2
1.67
L
Heimdallr
lilnicky127
Heimdallr
3
4
1
0.88
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,698
Damage
40,770
69,396
Taken
61,405
43,139
Mitigated
34,965
28,809
Healing
15,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Awesttin
Scylla
14,445
1,243
0
2,828
9,451
4,108
1,899
4,803
4,648
108,838
0
W
Cupid
Eli420
Cupid
8,853
5,569
880
6,303
13,962
6,540
102
2,289
11,673
0
68,264
L
12,636
3,216
0
5,418
12,287
12,005
430
1,137
11,130
0
62,266
L
Bacchus
Iv Hansel vI
Bacchus
3,957
384
0
0
10,801
8,054
0
3,195
7,487
21,914
0
W
4,070
572
0
1,772
12,365
8,765
0
3,108
9,257
26,238
0
W
Fenrir
SicKnix
Fenrir
6,910
1,576
0
5,670
14,079
6,446
512
2,654
11,425
0
69,869
L
Mercury
TG Chaotics
Mercury
3,171
1,850
0
3,330
13,635
4,604
974
6,074
7,397
0
61,493
W
Camazotz
iPRince_Kx
Camazotz
9,420
3,479
0
11,356
19,539
17,280
384
1,397
18,142
0
62,359
L
Heimdallr
lilnicky127
Heimdallr
10,712
6,039
0
4,189
14,345
6,659
0
2,350
11,977
0
71,878
L
Merlin
10,294
532
0
2,179
10,337
3,643
0
5,280
4,899
76,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,455
Gold Earned
44,954
594
Minions Killed
549
0
Camps Cleared
0
1,968,753
Distance Traveled
1,761,862
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,807
621
214
11
0
401,995
6
W
Cupid
10,067
530
119
6
0
365,568
0
L
Chaac
10,155
534
134
7
0
373,746
5
L
Bacchus
7,805
411
32
2
0
342,011
1
W
Geb
9,606
506
29
2
0
457,722
3
W
Fenrir
10,351
545
108
6
0
401,415
2
L
Mercury
8,386
441
104
5
0
395,241
1
W
Camazotz
10,624
559
124
7
0
342,053
6
L
Heimdallr
9,747
513
132
7
0
315,768
0
L
Merlin
8,861
466
147
8
0
335,096
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role