Player Matchup

Chaac
Chaac
I Get Stoked
Chaac
Level 145
God Stats
5W - 2L
1,669 SR
Queue Stats
174W - 188L
1,480 Elo+
Solo
Anhur
Anhur
MonsterRain
Anhur
Level 89
God Stats
5W - 4L
1,558 SR
Queue Stats
221W - 226L
1,454 Elo+
Solo
Ymir
Ymir
ThaKonArtis
Ymir
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 250L
1,361 Elo+
Party 1
Scylla
Scylla
dirty und13s
Scylla
Level 125
God Stats
14W - 11L
1,500 SR
Queue Stats
526W - 554L
1,710 Elo+
Party 1
Chang'e
Chang'e
hirroth
Chang'e
Level 123
God Stats
1W - 2L
1,454 SR
Queue Stats
65W - 71L
1,464 Elo+
Solo
Team Averages
Level 126
1,536 SR
1,494 Elo+

VS

Team Averages
Level 78
1,527 SR
1,456 Elo+
Hades
Hades
AdioHeart
Hades
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
BUBBL balLz
Mulan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,229 Elo+
Party 2
Yemoja
Yemoja
Friskymicrobe77
Yemoja
Level 127
God Stats
1W - 0L
1,610 SR
Queue Stats
10W - 6L
1,584 Elo+
Party 2
Kuzenbo
Kuzenbo
Fusion318
Kuzenbo
Level 51
God Stats
3W - 7L
1,527 SR
Queue Stats
179W - 193L
1,484 Elo+
Party 3
Scylla
Scylla
gasuke
Scylla
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
264W - 286L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 12
14,138
707
27,689
30,510
39,956
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 7 / 10
11,970
599
21,651
21,114
8,562
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
1 / 5 / 22
12,191
610
23,703
26,537
27,667
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
20
4 / 4 / 12
12,488
624
28,489
13,286
5,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
hirroth
Chang'e
20
6 / 7 / 14
13,035
652
20,226
26,707
15,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AdioHeart
Hades
20
4 / 4 / 17
13,044
652
26,551
29,200
18,703
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 7 / 16
12,522
626
18,583
27,757
19,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 2 / 16
13,398
670
10,401
23,146
23,229
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Fusion318
Kuzenbo
20
3 / 7 / 16
12,869
643
14,525
40,128
54,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
gasuke
Scylla
20
12 / 5 / 14
14,847
742
36,301
26,762
14,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
107
24
Kills
28
28
Deaths
25
70
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Hades
AdioHeart
Hades
4
4
17
3.13
W
4
7
16
1.71
W
5
2
16
6.5
W
Kuzenbo
Fusion318
Kuzenbo
3
7
16
1.57
L
9
5
12
3
L
4
7
10
1.29
L
1
5
22
2.4
L
Scylla
4
4
12
2.5
W
Scylla
gasuke
Scylla
12
5
14
3.8
L
Chang'e
hirroth
Chang'e
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,758
Damage
106,361
118,154
Taken
146,993
96,464
Mitigated
130,437
59,329
Healing
83,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
AdioHeart
Hades
26,551
2,453
3,155
9,631
29,200
18,703
812
14,677
14,295
41,105
0
W
18,583
5,397
837
6,780
27,757
19,671
2,840
15,135
12,395
0
32,756
W
10,401
3,105
32,543
11,321
23,146
23,229
1,248
12,173
10,748
27,927
0
W
Kuzenbo
Fusion318
Kuzenbo
14,525
4,527
2,004
8,409
40,128
54,701
1,087
16,727
23,166
24,865
0
L
27,689
3,311
2,376
11,211
30,510
39,956
273
19,951
10,559
0
55,982
L
21,651
13,911
2,753
4,279
21,114
8,562
2,094
16,656
4,458
0
36,633
L
23,703
3,202
2,704
2,636
26,537
27,667
89
18,402
8,135
42,072
0
L
Scylla
28,489
160
7,124
3,032
13,286
5,020
0
11,646
1,640
51,415
0
W
Scylla
gasuke
Scylla
36,301
5,752
2,716
6,299
26,762
14,133
397
13,706
12,781
77,588
0
L
Chang'e
hirroth
Chang'e
20,226
851
13,292
9,922
26,707
15,259
225
21,123
5,584
41,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,822
Gold Earned
66,680
227
Minions Killed
181
0
Camps Cleared
0
1,715,987
Distance Traveled
1,589,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,044
652
24
1
0
338,160
0
W
Mulan
12,522
626
28
1
0
333,136
0
W
Yemoja
13,398
670
36
2
0
314,916
0
W
Kuzenbo
12,869
643
10
1
0
315,519
0
L
Chaac
14,138
707
47
2
0
387,487
0
L
Anhur
11,970
599
48
2
0
299,881
0
L
Ymir
12,191
610
44
2
0
321,261
0
L
Scylla
12,488
624
50
3
0
384,370
0
W
Scylla
14,847
742
83
4
0
287,740
0
L
Chang'e
13,035
652
38
2
0
322,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role