Player Matchup

Arachne
Arachne
Afkale
Arachne
Level 119
God Stats
9W - 7L
1,339 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Hercules
Hercules
Frobinator
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
SmegmaDaYummy
Chronos
Level 128
God Stats
8W - 8L
1,726 SR
Queue Stats
219W - 192L
1,584 Elo+
Party 3
Janus
Janus
Yamiboi
Janus
Level 124
God Stats
8W - 10L
1,602 SR
Queue Stats
363W - 346L
1,498 Elo+
Solo
Ymir
Ymir
Zhaligkeer
Ymir
Level 107
God Stats
37W - 30L
1,707 SR
Queue Stats
226W - 187L
1,571 Elo+
Party 3
Team Averages
Level 117
1,575 SR
1,531 Elo+

VS

Team Averages
Level 100
1,552 SR
1,528 Elo+
Cupid
Cupid
ImJ0ke
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 279L
1,520 Elo+
Solo
Athena
Athena
KrookedPeter
Athena
Level 87
God Stats
13W - 10L
1,667 SR
Queue Stats
452W - 389L
1,627 Elo+
Party 2
Fenrir
Fenrir
Oneomeus
Fenrir
Level 127
God Stats
11W - 12L
1,505 SR
Queue Stats
240W - 208L
1,455 Elo+
Party 2
Chaac
Chaac
R7uK
Chaac
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ritordinton
Merlin
Level 100
God Stats
4W - 3L
1,586 SR
Queue Stats
119W - 103L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Afkale
Arachne
15
7 / 2 / 6
8,859
554
11,536
12,700
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Frobinator
Hercules
15
3 / 1 / 5
8,964
560
7,930
10,605
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
14
1 / 2 / 0
8,274
517
8,432
12,614
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Yamiboi
Janus
15
4 / 2 / 5
8,738
546
4,912
6,989
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 8
7,255
453
3,819
7,371
3,573
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ImJ0ke
Cupid
15
3 / 1 / 2
8,524
533
10,299
12,512
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
11
0 / 4 / 5
6,686
418
4,699
13,364
5,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Oneomeus
Fenrir
13
4 / 2 / 2
8,251
516
6,916
10,610
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
R7uK
Chaac
14
1 / 4 / 0
8,518
532
5,450
10,982
11,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
12
1 / 6 / 3
7,482
468
6,916
8,833
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
17
Kills
9
9
Deaths
17
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Afkale
Arachne
7
2
6
5
W
Hercules
Frobinator
Hercules
3
1
5
5.5
L
Cupid
ImJ0ke
Cupid
3
1
2
4
L
Athena
0
4
5
0.63
L
Fenrir
Oneomeus
Fenrir
4
2
2
2.5
L
Chaac
R7uK
Chaac
1
4
0
0.25
L
Merlin
1
6
3
0.42
W
Chronos
1
2
0
0.5
W
Janus
Yamiboi
Janus
4
2
5
3.25
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,629
Damage
34,280
50,279
Taken
56,301
26,982
Mitigated
29,021
16,708
Healing
21,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Afkale
Arachne
11,536
7,305
0
3,781
12,700
5,781
0
2,394
10,156
0
46,694
W
Hercules
Frobinator
Hercules
7,930
2,816
0
2,339
10,605
10,937
134
1,610
8,770
0
49,116
L
Cupid
ImJ0ke
Cupid
10,299
6,315
199
8,394
12,512
3,976
0
5,819
6,693
0
59,382
L
Athena
4,699
1,757
348
2,704
13,364
5,179
0
5,083
8,281
25,810
0
L
Fenrir
Oneomeus
Fenrir
6,916
2,292
0
5,747
10,610
4,530
0
1,187
9,373
0
44,388
L
Chaac
R7uK
Chaac
5,450
977
0
3,004
10,982
11,988
211
1,240
9,442
0
49,579
L
Merlin
6,916
231
0
868
8,833
3,348
381
3,834
4,974
43,670
0
W
Chronos
8,432
3,398
0
6,328
12,614
4,418
420
2,214
10,400
61,886
0
W
Janus
Yamiboi
Janus
4,912
220
0
3,025
6,989
2,273
0
2,747
4,242
66,938
0
W
3,819
542
320
915
7,371
3,573
0
2,650
4,721
20,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,090
Gold Earned
39,461
480
Minions Killed
431
0
Camps Cleared
0
1,515,010
Distance Traveled
1,383,472
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,859
554
85
5
0
331,222
2
W
Hercules
8,964
560
123
8
0
288,825
5
L
Cupid
8,524
533
104
7
0
261,469
3
L
Athena
6,686
418
41
3
0
296,323
3
L
Fenrir
8,251
516
86
5
0
312,813
2
L
Chaac
8,518
532
107
7
0
271,508
3
L
Merlin
7,482
468
93
6
0
241,359
1
W
Chronos
8,274
517
113
7
0
272,262
7
W
Janus
8,738
546
127
8
0
304,236
4
W
Ymir
7,255
453
32
2
0
318,465
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role