Player Matchup

Chang'e
Chang'e
Diamond III
Colenews
Chang'e
Diamond III
Level 103
God Stats
9W - 5L
1,783 SR
Queue Stats
146W - 143L
2,047 MMR
Party 2
Anhur
Anhur
Platinum I
Flyzs
Anhur
Platinum I
Level 100
God Stats
3W - 3L
1,344 SR
Queue Stats
87W - 70L
1,998 MMR
Party 2
Nemesis
Nemesis
Platinum I
JungleTempo
Nemesis
Platinum I
Level 127
God Stats
2W - 1L
1,871 SR
Queue Stats
40W - 27L
2,052 MMR
Party 1
Ares
Ares
Diamond IV
Moody__God
Ares
Diamond IV
Level 106
God Stats
6W - 5L
1,795 SR
Queue Stats
126W - 117L
2,018 MMR
Solo
Nike
Nike
Diamond V
troxxyboxxy
Nike
Diamond V
Level 126
God Stats
5W - 5L
1,528 SR
Queue Stats
75W - 61L
1,972 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 112
1,664 SR
2,017 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,655 SR
1,912 MMR
Zeus
Zeus
Diamond V
 
Zeus
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
GSN Ghetto
Jing Wei
Platinum I
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 143L
2,024 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Owenn_PR
Sun Wukong
Diamond IV
Level 157
God Stats
12W - 10L
1,592 SR
Queue Stats
506W - 481L
2,007 MMR
Solo
Cerberus
Cerberus
Platinum II
Papu Guapu
Cerberus
Platinum II
Level 155
God Stats
21W - 8L
1,818 SR
Queue Stats
154W - 126L
2,000 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Sigz21
Erlang Shen
Diamond V
Level 157
God Stats
3W - 2L
1,867 SR
Queue Stats
155W - 135L
2,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Colenews
Chang'e
20
9 / 2 / 11
13,212
629
11,237
12,985
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Flyzs
Anhur
20
10 / 2 / 5
13,789
657
13,343
14,307
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
JungleTempo
Nemesis
19
15 / 3 / 9
13,180
628
18,924
17,579
11,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 2 / 21
12,180
580
17,884
24,010
20,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
5 / 3 / 13
12,700
605
15,498
22,614
16,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ApolloSetGuan YuDanzaburouNu Wa

VS

Bans
Cu ChulainnHeimdallrCupidBellonaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 10 / 1
9,367
446
11,456
14,953
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
GSN Ghetto
Jing Wei
16
1 / 10 / 0
10,068
479
4,362
14,362
6,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Owenn_PR
Sun Wukong
18
4 / 6 / 3
11,305
538
12,617
23,995
15,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Papu Guapu
Cerberus
13
1 / 10 / 5
8,849
421
8,505
22,157
17,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Sigz21
Erlang Shen
16
2 / 5 / 3
9,994
476
9,509
17,103
11,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
24
41
Kills
12
12
Deaths
41
59
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
10
1
0.45
W
Chang'e
Colenews
Chang'e
9
2
11
7.25
W
Anhur
Flyzs
Anhur
10
2
5
6.25
L
Jing Wei
GSN Ghetto
Jing Wei
1
10
0
0.1
W
Nemesis
JungleTempo
Nemesis
15
3
9
6.5
W
2
2
21
6.25
L
Sun Wukong
Owenn_PR
Sun Wukong
4
6
3
0.92
L
Cerberus
Papu Guapu
Cerberus
1
10
5
0.35
L
Erlang Shen
Sigz21
Erlang Shen
2
5
3
0.7
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,886
Damage
46,449
91,495
Taken
92,570
60,720
Mitigated
56,164
43,482
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,456
1,614
0
967
14,953
5,708
359
5,573
9,112
55,942
0
W
Chang'e
Colenews
Chang'e
11,237
716
8,511
8,394
12,985
5,221
1,871
5,398
7,587
79,668
0
W
Anhur
Flyzs
Anhur
13,343
7,541
0
5,834
14,307
7,214
3,616
1,395
12,912
0
104,810
L
Jing Wei
GSN Ghetto
Jing Wei
4,362
3,905
0
1,753
14,362
6,092
0
2,589
11,739
0
57,497
W
Nemesis
JungleTempo
Nemesis
18,924
9,630
0
6,986
17,579
11,672
2,009
4,294
13,285
0
86,647
W
17,884
1,373
0
8,031
24,010
20,391
612
6,232
17,778
58,606
0
L
Sun Wukong
Owenn_PR
Sun Wukong
12,617
2,488
0
6,554
23,995
15,800
188
5,282
18,663
0
60,825
L
Cerberus
Papu Guapu
Cerberus
8,505
956
0
5,306
22,157
17,490
0
10,949
10,973
27,558
0
L
Erlang Shen
Sigz21
Erlang Shen
9,509
4,714
0
1,502
17,103
11,074
0
5,511
11,544
0
61,938
W
15,498
1,919
0
5,726
22,614
16,222
1,538
3,953
18,546
7,854
79,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,061
Gold Earned
49,583
585
Minions Killed
445
0
Camps Cleared
0
2,046,589
Distance Traveled
1,828,420
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,367
446
96
5
0
294,336
0
W
Chang'e
13,212
629
131
6
0
390,578
8
W
Anhur
13,789
657
168
8
0
364,374
2
L
Jing Wei
10,068
479
109
5
0
340,419
4
W
Nemesis
13,180
628
116
6
0
469,645
5
W
Ares
12,180
580
50
2
0
429,025
8
L
Sun Wukong
11,305
538
113
5
0
390,136
6
L
Cerberus
8,849
421
30
1
0
370,227
5
L
Erlang Shen
9,994
476
97
5
0
433,302
7
W
Nike
12,700
605
120
6
0
392,967
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role