Player Matchup

Baron Samedi
Baron Samedi
CaptChunk14
Baron Samedi
Level 100
God Stats
10W - 9L
1,971 SR
Queue Stats
342W - 371L
1,503 Elo+
Solo
Ymir
Ymir
RASTAgangsta_17
Ymir
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 50L
1,484 Elo+
Solo
Apollo
Apollo
jucaramel
Apollo
Level 49
God Stats
7W - 13L
1,217 SR
Queue Stats
244W - 337L
1,349 Elo+
Solo
Team Averages
Level 65
1,562 SR
1,445 Elo+

VS

Team Averages
Level 37
1,438 SR
1,500 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Chickendealer93
Nike
Level 38
God Stats
0W - 1L
1,275 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
hasannemati
Neith
Level 4
God Stats
0W - 1L
1,538 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaptChunk14
Baron Samedi
12
7 / 1 / 13
8,981
898
9,589
7,233
3,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 2 / 15
8,822
882
5,980
8,711
5,751
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
jucaramel
Apollo
13
8 / 1 / 10
8,825
883
10,748
7,552
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 5 / 2
7,249
725
6,457
9,096
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
1 / 7 / 2
6,668
667
4,777
12,201
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 8 / 3
6,189
619
4,127
9,199
2,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
20
Kills
3
4
Deaths
20
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
5
2
0.6
W
Baron Samedi
CaptChunk14
Baron Samedi
7
1
13
13.5
L
1
7
2
0.29
W
5
2
15
6.25
L
0
8
3
0.19
W
Apollo
jucaramel
Apollo
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,317
Damage
15,361
23,496
Taken
30,496
12,315
Mitigated
13,508
9,029
Healing
5,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,457
677
1,585
2,299
9,096
3,172
0
3,838
5,258
23,282
0
W
Baron Samedi
CaptChunk14
Baron Samedi
9,589
527
1,736
4,121
7,233
3,842
766
1,391
5,591
36,381
0
L
4,777
880
246
1,414
12,201
7,397
0
6,607
5,594
0
16,516
W
5,980
386
0
799
8,711
5,751
240
2,085
6,262
14,955
0
L
4,127
1,994
0
100
9,199
2,939
0
5,143
4,056
0
11,401
W
Apollo
jucaramel
Apollo
10,748
4,861
0
2,373
7,552
2,722
1,652
2,426
4,755
0
31,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,628
Gold Earned
20,106
119
Minions Killed
75
0
Camps Cleared
0
536,740
Distance Traveled
475,734
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,249
725
38
4
0
156,217
3
W
Baron Samedi
8,981
898
51
5
0
180,406
4
L
Nike
6,668
667
14
1
0
157,661
2
W
Ymir
8,822
882
23
2
0
187,397
6
L
Neith
6,189
619
23
2
0
161,856
0
W
Apollo
8,825
883
45
5
0
168,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role