Player Matchup

Sylvanus
Sylvanus
FatDaddyRa
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,651 Elo+
Party 3
Ravana
Ravana
Uubermench
Ravana
Level 27
God Stats
14W - 10L
1,592 SR
Queue Stats
66W - 56L
1,525 Elo+
Solo
Set
Set
YmirsFrostyPeen
Set
Level 6
God Stats
2W - 3L
1,366 SR
Queue Stats
13W - 5L
1,651 Elo+
Party 3
Heimdallr
Heimdallr
auggiegodz1
Heimdallr
Level 11
God Stats
1W - 1L
1,747 SR
Queue Stats
16W - 18L
1,460 Elo+
Party 3
Vulcan
Vulcan
bigdicdady
Vulcan
Level 8
God Stats
0W - 1L
1,518 SR
Queue Stats
7W - 10L
1,530 Elo+
Solo
Team Averages
Level 12
1,545 SR
1,564 Elo+

VS

Team Averages
Level 31
1,659 SR
1,627 Elo+
Anhur
Anhur
BernySands
Anhur
Level 26
God Stats
11W - 5L
1,700 SR
Queue Stats
25W - 20L
1,488 Elo+
Party 2
Arachne
Arachne
CheeseDeity
Arachne
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Janus
Janus
LtBruhMoment
Janus
Level 67
God Stats
3W - 2L
1,552 SR
Queue Stats
14W - 7L
1,795 Elo+
Party 1
Bellona
Bellona
Mansblessed
Bellona
Level 9
God Stats
5W - 0L
1,605 SR
Queue Stats
13W - 5L
1,795 Elo+
Party 1
Yemoja
Yemoja
Sabertooth81
Yemoja
Level 24
God Stats
5W - 1L
1,937 SR
Queue Stats
14W - 10L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FatDaddyRa
Sylvanus
14
2 / 1 / 0
8,836
491
7,636
10,379
7,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
Uubermench
Ravana
13
1 / 5 / 0
7,927
440
5,360
11,421
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 4 / 0
10,716
595
13,190
13,595
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
auggiegodz1
Heimdallr
12
0 / 4 / 2
7,019
390
3,442
8,069
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
bigdicdady
Vulcan
13
0 / 7 / 0
7,777
432
4,615
10,199
3,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
3 / 3 / 2
8,121
451
7,644
10,259
2,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
CheeseDeity
Arachne
16
7 / 3 / 3
9,713
540
9,724
14,562
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 1 / 4
11,629
646
11,138
7,056
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Mansblessed
Bellona
14
0 / 1 / 3
8,161
453
4,512
10,523
9,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
14
2 / 0 / 3
8,806
489
5,289
8,827
4,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
8
Kills
21
21
Deaths
8
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
3
2
1.33
W
Arachne
CheeseDeity
Arachne
7
3
3
2.83
L
Sylvanus
FatDaddyRa
Sylvanus
2
1
0
2
W
9
1
4
11
W
Bellona
Mansblessed
Bellona
0
1
3
1.5
W
Yemoja
2
0
3
3.5
L
Ravana
Uubermench
Ravana
1
5
0
0.2
L
5
4
0
1.25
L
Heimdallr
auggiegodz1
Heimdallr
0
4
2
0.25
L
Vulcan
bigdicdady
Vulcan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,243
Damage
38,307
53,663
Taken
51,227
27,962
Mitigated
24,346
17,166
Healing
16,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
7,644
2,633
0
2,727
10,259
2,959
152
3,815
6,444
0
55,737
W
Arachne
CheeseDeity
Arachne
9,724
6,645
0
3,613
14,562
5,218
0
2,541
11,843
0
69,921
L
Sylvanus
FatDaddyRa
Sylvanus
7,636
2,072
623
4,982
10,379
7,343
0
3,195
7,184
36,058
0
W
11,138
689
0
1,903
7,056
2,186
48
1,756
5,275
81,636
0
W
Bellona
Mansblessed
Bellona
4,512
1,512
366
3,188
10,523
9,022
836
0
10,083
0
41,291
W
Yemoja
5,289
1,144
1,152
3,590
8,827
4,961
62
4,139
4,688
27,728
0
L
Ravana
Uubermench
Ravana
5,360
1,450
0
3,980
11,421
4,773
0
1,580
9,752
0
51,761
L
13,190
5,746
0
5,002
13,595
9,097
1,964
2,376
11,167
0
69,044
L
Heimdallr
auggiegodz1
Heimdallr
3,442
1,036
0
1,725
8,069
2,754
120
2,559
5,478
0
33,618
L
Vulcan
bigdicdady
Vulcan
4,615
721
0
854
10,199
3,995
156
6,091
3,655
39,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
46,430
434
Minions Killed
517
0
Camps Cleared
0
1,579,322
Distance Traveled
1,719,482
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,121
451
121
7
0
309,385
0
W
Arachne
9,713
540
103
6
0
399,088
2
L
Sylvanus
8,836
491
38
2
0
327,548
1
W
Janus
11,629
646
164
9
0
367,607
2
W
Bellona
8,161
453
85
5
0
342,767
0
W
Yemoja
8,806
489
44
2
0
300,635
5
L
Ravana
7,927
440
99
6
0
348,709
7
L
Set
10,716
595
136
8
0
305,962
4
L
Heimdallr
7,019
390
74
4
0
265,860
0
L
Vulcan
7,777
432
87
5
0
331,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role