Player Matchup

Sun Wukong
Sun Wukong
Dingo124
Sun Wukong
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
244W - 222L
1,522 Elo+
Party 2
Hercules
Hercules
Diplo64
Hercules
Level 68
God Stats
6W - 3L
1,728 SR
Queue Stats
280W - 276L
1,534 Elo+
Solo
Vulcan
Vulcan
MassWhole22
Vulcan
Level 121
God Stats
12W - 9L
1,521 SR
Queue Stats
356W - 362L
1,567 Elo+
Solo
Chernobog
Chernobog
Samplegrandma
Chernobog
Level 126
God Stats
3W - 1L
1,647 SR
Queue Stats
69W - 74L
1,529 Elo+
Solo
He Bo
He Bo
amezaing
He Bo
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
220W - 187L
1,617 Elo+
Party 2
Team Averages
Level 111
1,579 SR
1,554 Elo+

VS

Team Averages
Level 112
1,470 SR
1,493 Elo+
Hades
Hades
KarmaKhaleesi
Hades
Level 133
God Stats
1W - 1L
1,762 SR
Queue Stats
26W - 33L
1,497 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Loolyloopy
Cu Chulainn
Level 103
God Stats
2W - 1L
1,541 SR
Queue Stats
116W - 100L
1,542 Elo+
Solo
Sobek
Sobek
PropositionJack
Sobek
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,527 Elo+
Party 3
Merlin
Merlin
WARxMAKER
Merlin
Level 68
God Stats
6W - 8L
1,520 SR
Queue Stats
387W - 351L
1,451 Elo+
Party 1
Anhur
Anhur
skullcrusherz17
Anhur
Level 126
God Stats
2W - 13L
1,027 SR
Queue Stats
408W - 381L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dingo124
Sun Wukong
15
5 / 5 / 13
9,947
829
10,228
14,449
11,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Diplo64
Hercules
14
1 / 5 / 15
9,499
792
4,888
20,374
20,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
18
6 / 3 / 12
10,813
901
18,680
7,867
3,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
Samplegrandma
Chernobog
18
5 / 3 / 17
10,473
873
17,191
12,402
6,404
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
amezaing
He Bo
18
8 / 3 / 13
10,754
896
19,805
10,566
5,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 10
8,887
741
9,085
13,451
10,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Loolyloopy
Cu Chulainn
17
7 / 4 / 7
10,163
847
13,533
17,938
13,677
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 6 / 10
9,270
773
6,510
28,161
25,277
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
WARxMAKER
Merlin
16
2 / 5 / 11
9,739
812
9,296
8,842
3,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 4 / 8
10,559
880
11,737
12,985
5,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
64
25
Kills
18
19
Deaths
25
70
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dingo124
Sun Wukong
5
5
13
2.3
W
Hercules
Diplo64
Hercules
1
5
15
1.7
L
1
6
10
1
L
Cu Chulainn
Loolyloopy
Cu Chulainn
7
4
7
2.63
W
Vulcan
6
3
12
4
L
1
6
10
1
W
Chernobog
Samplegrandma
Chernobog
5
3
17
4.5
L
Merlin
WARxMAKER
Merlin
2
5
11
1.5
W
He Bo
amezaing
He Bo
8
3
13
4.83
L
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,792
Damage
50,161
65,658
Taken
81,377
47,610
Mitigated
58,919
28,024
Healing
29,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dingo124
Sun Wukong
10,228
2,825
1,720
2,795
14,449
11,355
459
5,528
8,921
293
14,575
W
Hercules
Diplo64
Hercules
4,888
1,696
1,825
7,717
20,374
20,393
542
7,653
12,721
0
6,319
L
9,085
618
1,397
2,929
13,451
10,955
839
6,709
6,644
20,721
0
L
Cu Chulainn
Loolyloopy
Cu Chulainn
13,533
1,327
2,228
3,792
17,938
13,677
245
9,336
8,477
4,051
24,891
W
Vulcan
18,680
6,830
2,689
971
7,867
3,814
2,087
4,077
3,790
44,927
0
L
6,510
197
1,980
10,510
28,161
25,277
30
14,630
13,406
12,562
0
W
Chernobog
Samplegrandma
Chernobog
17,191
10,554
1,616
3,331
12,402
6,404
2,947
4,435
7,967
0
33,050
L
Merlin
WARxMAKER
Merlin
9,296
401
2,050
1,099
8,842
3,705
1,505
2,812
6,005
26,408
0
W
He Bo
amezaing
He Bo
19,805
2,330
2,270
3,090
10,566
5,644
289
4,815
5,751
33,603
0
L
11,737
5,588
1,217
1,952
12,985
5,305
1,383
5,177
7,708
0
21,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,486
Gold Earned
48,618
125
Minions Killed
137
0
Camps Cleared
0
1,102,053
Distance Traveled
1,048,085
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,947
829
9
1
0
220,125
0
W
Hercules
9,499
792
2
0
0
229,954
0
L
Hades
8,887
741
28
2
0
196,078
0
L
Cu Chulainn
10,163
847
34
3
0
221,105
4
W
Vulcan
10,813
901
60
5
0
222,232
0
L
Sobek
9,270
773
8
1
0
216,984
0
W
Chernobog
10,473
873
29
2
0
226,657
4
L
Merlin
9,739
812
49
4
0
202,359
1
W
He Bo
10,754
896
25
2
0
203,085
0
L
Anhur
10,559
880
18
2
0
211,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role