Player Matchup

Eset
Eset
 
Eset
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Clopclop33
Fenrir
Level 43
God Stats
5W - 5L
1,471 SR
Queue Stats
98W - 79L
1,572 Elo+
Solo
Anhur
Anhur
DrippinGravy
Anhur
Level 141
God Stats
7W - 7L
1,823 SR
Queue Stats
180W - 131L
1,649 Elo+
Party 2
Cerberus
Cerberus
PoniiC
Cerberus
Level 38
God Stats
2W - 2L
1,938 SR
Queue Stats
68W - 54L
1,655 Elo+
Party 2
Team Averages
Level 66
1,646 SR
1,575 Elo+

VS

Team Averages
Level 39
1,670 SR
1,581 Elo+
Agni
Agni
AngelDeLeon17
Agni
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 33L
1,645 Elo+
Solo
King Arthur
King Arthur
Staheazy
King Arthur
Level 53
God Stats
9W - 9L
1,859 SR
Queue Stats
604W - 485L
1,672 Elo+
Party 3
Geb
Geb
Zlow370
Geb
Level 28
God Stats
7W - 3L
1,766 SR
Queue Stats
412W - 307L
1,658 Elo+
Party 3
Danzaburou
Danzaburou
mikemccaff51
Danzaburou
Level 27
God Stats
18W - 20L
1,680 SR
Queue Stats
67W - 73L
1,430 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sickobamba19
Tsukuyomi
Level 41
God Stats
26W - 21L
1,543 SR
Queue Stats
250W - 219L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
0 / 5 / 2
4,889
489
2,542
5,300
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
 
Chaac
8
0 / 4 / 0
4,879
488
4,193
11,863
8,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Clopclop33
Fenrir
10
3 / 2 / 0
5,546
555
3,460
7,045
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 3 / 2
5,312
531
3,894
5,364
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
PoniiC
Cerberus
8
1 / 3 / 3
4,652
465
1,920
5,411
2,597
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 1
8,072
807
6,480
4,242
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Staheazy
King Arthur
12
3 / 0 / 1
6,611
661
8,244
6,975
2,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
8
1 / 1 / 4
5,234
523
3,275
5,354
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
mikemccaff51
Danzaburou
7
0 / 3 / 2
4,753
475
3,055
6,185
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
sickobamba19
Tsukuyomi
10
3 / 2 / 2
6,156
616
4,071
7,096
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
17
17
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
5
2
0.2
L
Chaac
 
Chaac
0
4
0
0
W
10
0
1
10.5
L
Fenrir
Clopclop33
Fenrir
3
2
0
1.5
L
2
3
2
1
L
Cerberus
PoniiC
Cerberus
1
3
3
0.83
W
King Arthur
Staheazy
King Arthur
3
0
1
3.5
W
Geb
1
1
4
3
W
Danzaburou
mikemccaff51
Danzaburou
0
3
2
0.33
W
Tsukuyomi
sickobamba19
Tsukuyomi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,009
Damage
25,125
34,983
Taken
29,852
16,855
Mitigated
8,821
9,621
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,542
475
112
1,171
5,300
1,521
230
2,140
3,011
24,504
0
L
Chaac
 
Chaac
4,193
895
0
4,380
11,863
8,888
0
0
11,863
0
22,349
W
6,480
603
0
1,707
4,242
1,310
0
1,220
3,022
48,452
0
L
Fenrir
Clopclop33
Fenrir
3,460
636
0
1,247
7,045
2,412
0
1,556
5,401
0
29,016
L
3,894
2,212
0
1,859
5,364
1,437
126
2,490
2,610
0
28,203
L
Cerberus
PoniiC
Cerberus
1,920
308
0
852
5,411
2,597
37
2,748
2,343
10,004
0
W
King Arthur
Staheazy
King Arthur
8,244
2,142
0
3,140
6,975
2,898
71
0
6,583
0
41,201
W
Geb
3,275
533
0
653
5,354
1,322
0
1,486
3,868
16,045
0
W
Danzaburou
mikemccaff51
Danzaburou
3,055
1,146
79
2,033
6,185
1,086
0
691
5,494
0
15,961
W
Tsukuyomi
sickobamba19
Tsukuyomi
4,071
767
99
3,032
7,096
2,205
585
1,065
6,006
0
27,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,278
Gold Earned
30,826
246
Minions Killed
306
0
Camps Cleared
0
913,075
Distance Traveled
1,002,454
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,889
489
52
5
0
168,263
3
L
Chaac
4,879
488
50
5
0
191,340
1
W
Agni
8,072
807
115
12
0
229,013
2
L
Fenrir
5,546
555
62
6
0
206,912
2
L
Anhur
5,312
531
54
5
0
163,688
1
L
Cerberus
4,652
465
28
3
0
182,872
3
W
King Arthur
6,611
661
85
9
0
190,248
3
W
Geb
5,234
523
29
3
0
186,888
4
W
Danzaburou
4,753
475
22
2
0
155,914
0
W
Tsukuyomi
6,156
616
55
6
0
240,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role