Player Matchup

Sol
Sol
FLARE Reno
Sol
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 49L
1,146 Elo+
Party 1
Cthulhu
Cthulhu
Yeetusmkleetus
Cthulhu
Level 27
God Stats
1W - 3L
1,267 SR
Queue Stats
7W - 14L
1,125 Elo+
Party 1
Medusa
Medusa
laredodios52
Medusa
Level 18
God Stats
6W - 10L
1,672 SR
Queue Stats
98W - 121L
1,445 Elo+
Solo
Team Averages
Level 28
1,480 SR
1,239 Elo+

VS

Team Averages
Level 40
1,632 SR
1,443 Elo+
Pele
Pele
EcoyH7
Pele
Level 81
God Stats
3W - 3L
1,342 SR
Queue Stats
66W - 66L
1,351 Elo+
Party 2
Cernunnos
Cernunnos
LessonLearned
Cernunnos
Level 15
God Stats
25W - 2L
2,053 SR
Queue Stats
313W - 63L
1,797 Elo+
Solo
Olorun
Olorun
TateShepard14
Olorun
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 7 / 4
9,096
650
6,439
13,059
2,224
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 6
9,344
667
8,995
18,145
15,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Medusa
12
2 / 5 / 4
8,471
605
9,570
11,820
2,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
EcoyH7
Pele
12
1 / 3 / 7
9,182
656
5,125
11,323
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
LessonLearned
Cernunnos
16
10 / 0 / 4
11,899
850
27,528
16,504
8,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 6 / 5
9,725
695
5,738
9,613
3,504
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
14
14
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
EcoyH7
Pele
1
3
7
1.5
L
5
7
4
1
W
Cernunnos
LessonLearned
Cernunnos
10
0
4
12
W
3
6
5
0.92
L
2
2
6
2.5
L
Medusa
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,004
Damage
38,391
43,024
Taken
37,440
20,227
Mitigated
17,954
7,559
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
EcoyH7
Pele
5,125
565
0
2,113
11,323
5,658
365
3,923
7,400
0
21,124
L
6,439
2,270
938
3,037
13,059
2,224
0
1,434
11,625
23,632
0
W
Cernunnos
LessonLearned
Cernunnos
27,528
14,001
0
8,737
16,504
8,792
2,371
7,391
9,113
0
102,612
W
5,738
2,762
421
1,983
9,613
3,504
564
4,195
5,418
29,003
0
L
8,995
713
161
1,471
18,145
15,547
0
2,829
15,316
22,150
0
L
Medusa
9,570
4,453
0
1,952
11,820
2,456
0
1,535
10,285
0
39,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,911
Gold Earned
30,806
120
Minions Killed
190
0
Camps Cleared
0
781,794
Distance Traveled
741,559
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,182
656
18
1
0
285,482
2
L
Sol
9,096
650
41
3
0
207,437
0
W
Cernunnos
11,899
850
123
9
0
256,819
2
W
Olorun
9,725
695
49
4
0
199,258
1
L
Cthulhu
9,344
667
32
2
0
305,796
0
L
Medusa
8,471
605
47
3
0
268,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role