Player Matchup

Tiamat
Tiamat
FLARE Reno
Tiamat
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 49L
1,500 Elo+
Party 1
Scylla
Scylla
Miretey
Scylla
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 30L
1,253 Elo+
Solo
Hercules
Hercules
Yeetusmkleetus
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,180 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,311 Elo+

VS

Team Averages
Level 37
1,533 SR
1,335 Elo+
Anubis
Anubis
JuiceyPushPop
Anubis
Level 19
God Stats
40W - 36L
1,450 SR
Queue Stats
86W - 109L
1,265 Elo+
Party 2
Thanatos
Thanatos
Lickerton
Thanatos
Level 17
God Stats
1W - 3L
1,572 SR
Queue Stats
83W - 95L
1,271 Elo+
Party 2
Cupid
Cupid
NewJewSameName
Cupid
Level 74
God Stats
2W - 2L
1,576 SR
Queue Stats
88W - 97L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FLARE Reno
Tiamat
14
1 / 8 / 8
11,342
597
6,088
15,459
7,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
Miretey
Scylla
16
7 / 6 / 1
12,531
660
13,387
13,936
3,754
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
15
3 / 4 / 8
12,817
675
14,912
25,716
32,765
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 7
13,872
730
16,020
19,580
9,921
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Lickerton
Thanatos
16
7 / 4 / 5
12,945
681
10,382
16,360
6,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 3 / 10
12,144
639
19,129
14,033
5,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
11
Kills
18
18
Deaths
11
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
FLARE Reno
Tiamat
1
8
8
0.63
W
9
4
7
3.13
W
Thanatos
Lickerton
Thanatos
7
4
5
2.38
L
Scylla
Miretey
Scylla
7
6
1
1.25
W
2
3
10
2.33
L
Hercules
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
45,531
55,111
Taken
49,973
44,360
Mitigated
22,064
16,843
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
FLARE Reno
Tiamat
6,088
989
573
2,646
15,459
7,841
284
4,984
10,475
32,693
0
W
16,020
1,589
0
10,917
19,580
9,921
1,365
10,212
9,368
76,261
0
W
Thanatos
Lickerton
Thanatos
10,382
3,899
0
7,141
16,360
6,610
338
5,694
10,666
0
33,081
L
Scylla
Miretey
Scylla
13,387
1,435
231
3,455
13,936
3,754
599
4,318
9,618
59,748
0
W
19,129
8,796
1,698
3,980
14,033
5,533
841
5,613
8,420
0
68,371
L
Hercules
14,912
5,496
0
9,938
25,716
32,765
322
6,914
18,802
6,007
33,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,690
Gold Earned
38,961
170
Minions Killed
210
0
Camps Cleared
0
925,828
Distance Traveled
1,020,206
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,342
597
56
3
0
278,523
0
W
Anubis
13,872
730
98
5
0
324,465
0
W
Thanatos
12,945
681
41
2
0
359,481
0
L
Scylla
12,531
660
78
4
0
286,959
4
W
Cupid
12,144
639
71
4
0
336,260
5
L
Hercules
12,817
675
36
2
0
360,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role