Player Matchup

Izanami
Izanami
Platinum I
BigC_El_Tanke
Izanami
Platinum I
Level 121
God Stats
0W - 2L
1,691 SR
Queue Stats
892W - 900L
1,818 MMR
Solo
The Morrigan
The Morrigan
Platinum III
Buddhhaa
The Morrigan
Platinum III
Level 160
God Stats
7W - 8L
1,715 SR
Queue Stats
350W - 333L
1,814 MMR
Solo
Geb
Geb
Gold I
PikeZ_5
Geb
Gold I
Level 154
God Stats
6W - 9L
1,574 SR
Queue Stats
269W - 275L
1,807 MMR
Solo
Mercury
Mercury
Gold I
SMS Strangler
Mercury
Gold I
Level 148
God Stats
4W - 11L
1,280 SR
Queue Stats
156W - 156L
1,811 MMR
Solo
Osiris
Osiris
Platinum II
iPRince_Kx
Osiris
Platinum II
Level 121
God Stats
3W - 5L
1,442 SR
Queue Stats
144W - 147L
1,864 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,540 SR
1,823 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,514 SR
1,754 MMR
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum III
CallMeMell11
Tyr
Platinum III
Level 144
God Stats
16W - 20L
1,540 SR
Queue Stats
266W - 253L
1,853 MMR
Solo
Anhur
Anhur
Platinum III
Marveling
Anhur
Platinum III
Level 159
God Stats
33W - 37L
1,658 SR
Queue Stats
533W - 553L
1,794 MMR
Solo
Sobek
Sobek
Platinum II
Replays6918
Sobek
Platinum II
Level 126
God Stats
1W - 5L
1,152 SR
Queue Stats
281W - 268L
1,816 MMR
Solo
Thanatos
Thanatos
Platinum III
zeus_the_creeper
Thanatos
Platinum III
Level 56
God Stats
25W - 16L
1,721 SR
Queue Stats
207W - 194L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
0 / 6 / 1
8,618
479
5,283
15,044
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Buddhhaa
The Morrigan
13
5 / 7 / 3
8,898
494
6,789
9,150
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Geb
9
0 / 4 / 4
6,812
378
4,008
11,777
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
13
3 / 3 / 2
8,546
475
7,230
12,379
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
iPRince_Kx
Osiris
14
0 / 1 / 2
8,558
475
11,310
12,082
10,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetCthulhuDanzaburouApolloScylla

VS

Bans
Cu ChulainnPeleKhepriTsukuyomiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 3 / 9
9,979
554
13,791
8,716
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 0 / 2
10,120
562
5,775
14,019
7,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Marveling
Anhur
18
7 / 0 / 5
11,277
627
9,813
10,371
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 15
8,899
494
7,636
11,495
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 5
9,190
511
5,072
13,208
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
8
Kills
21
21
Deaths
9
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
3
9
3.5
L
Izanami
0
6
1
0.08
L
The Morrigan
Buddhhaa
The Morrigan
5
7
3
0.93
W
5
0
2
6
W
Anhur
Marveling
Anhur
7
0
5
9.5
L
Geb
0
4
4
0.5
W
1
3
15
2.83
L
Mercury
3
3
2
1.33
L
Osiris
iPRince_Kx
Osiris
0
1
2
1
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,620
Damage
42,087
60,432
Taken
57,809
26,204
Mitigated
27,383
16,059
Healing
32,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,791
2,846
0
2,542
8,716
2,976
969
3,798
4,702
54,714
0
L
Izanami
5,283
3,045
0
3,827
15,044
4,865
0
2,808
12,092
0
71,971
L
The Morrigan
Buddhhaa
The Morrigan
6,789
1,111
0
480
9,150
2,710
0
4,028
4,754
36,965
2,732
W
5,775
666
0
7,723
14,019
7,556
479
1,445
12,556
0
53,277
W
Anhur
Marveling
Anhur
9,813
5,451
0
8,300
10,371
3,938
3,240
741
9,576
0
83,857
L
Geb
4,008
260
0
1,596
11,777
4,280
0
5,376
6,173
15,546
0
W
7,636
604
0
4,136
11,495
8,200
129
2,994
8,379
22,629
0
L
Mercury
7,230
2,376
0
6,119
12,379
3,694
0
3,788
8,349
0
58,483
L
Osiris
iPRince_Kx
Osiris
11,310
2,533
0
4,037
12,082
10,655
0
4,480
7,474
4,409
52,609
W
5,072
1,073
0
10,176
13,208
4,713
402
1,653
11,481
0
84,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,432
Gold Earned
49,465
448
Minions Killed
508
0
Camps Cleared
0
1,703,996
Distance Traveled
1,793,800
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,979
554
95
5
0
345,167
7
L
Izanami
8,618
479
129
7
0
289,954
5
L
The Morrigan
8,898
494
82
5
0
319,951
3
W
Tyr
10,120
562
133
7
0
394,116
2
W
Anhur
11,277
627
146
8
0
308,530
6
L
Geb
6,812
378
18
1
0
314,538
4
W
Sobek
8,899
494
15
1
0
368,277
5
L
Mercury
8,546
475
97
5
0
428,539
6
L
Osiris
8,558
475
122
7
0
351,014
11
W
Thanatos
9,190
511
119
7
0
377,710
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role